@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs RGP44 (Allies) - G40 A+3 no Tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to HunanCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
6 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Korea to Manchuria
1 fighter moved from Okinawa to Manchuria
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 carrier
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 2 infantry
Szechwan : 1 flag, 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
need scramble and OOL (if scrambling) for Italy
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scramble all please. save FTRs for last (GER last one)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Ethiopia
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/7 hits
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 2/5 hits
1 battleship owned by the Italians , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits
Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Italians , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 96 Sea Zone and was removed
1 fighter could not land in 97 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
5 infantry moved from India to Burma
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 destroyer and 1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Scotland to United KingdomPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery and 7 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
76 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag, 2 destroyers and 2 transports
97 Sea Zone : 1 flag, 1 cruiser
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 44
UK_Pacific : 21 / 0
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 44
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
clicking thru combat too fast, i killed the german plane 2nd to last but it didn’t change anything. Also i took the dd instead of a plane as a casualty late in the combat meant to take the plane since it was going to die anyway, edited the DD back.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Java
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs totalTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 2 infantry
French Central Africa : 1 flag, 1 infantry
92 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
78 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to Greece -
Hey, so I’m in a bit of a pickle.
I initiated combat in both Greece and SZ 92.
Greece was a disaster and I lost 3 ARM, 3 INF. Greece lost 3 INF. Bad enough.
In SZ 92, when moved my units in, I didn’t realize that instead of moving 1 FTR, 1 TAC and 2 BMB into the sz, the TAC and FTR both landed in GIB by accident. Thus, when I started the battle, only my 2 BMB participated. I didn’t get any hits with these BMB, and both your units hit. Unfortunately, I not only lost my two BMB but I wasn’t able to fire with either the TAC or FTR as well in the Combat phase.
Up to you in the end, but I wouldn’t mind doing that one over since I didn’t get to fire with my TAC and FTR.
I don’t mind keeping the two hits your units got, so I can edit out units afterwards if you wish.
Let me know what you would like to do…
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map included for you to study…
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Easiest thing is probably for you to load game back up on PBEM and use the “roll dice” menu prompt and choose 2 dice (1 ftg at 3 then 1 tac at 4) it should run them through the server i believe. If you get 2 hits we can edit out the french ships and you can edit your planes to show the casualties you want or i can just edit on my turn for you. If you get less than 2 hits you’ll have to decide if you want to do another round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour and 3 infantry
Neutral_Allies defend with 4 infantry
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -18
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 armour and 3 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers
French defend with 1 cruiser and 1 destroyer
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by French from 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to France: 2 bombers
EDIT: Turning off Edit Mode
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 artilleries moved from France to Western Germany
5 armour moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from France to Germany
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
10 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Ok, s.o first dice roll was 3,5 (1 FTR hit).
Your response was 2 hits, as we know. I removed FTR, TAC. I removed your DD.
2nd Round I hit on 4,6 (2 BMB). Your CC did not hit with a 6.
Thus, I have 2 BMB remaining which i flew to France.
Sound good?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Caucasus to Turkmenistan
12 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
11 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Olgiy to Dzavhan
1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Rostov to BryanskPlace Units - Russians
2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 flag, 2 aaGuns and 19 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 3 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 aaGuns, 2 artilleries, 6 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 artilleries and 3 infantry
Eastern Poland : 1 flag, 2 armour, 1 artillery, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 1 infantry and 3 mech_infantrys
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 34 / 36
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 artillery moved from Chahar to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 fighters moved from Manchuria to Central Mongolia
3 tactical_bombers moved from Manchuria to Central Mongolia
2 bombers moved from Kwangsi to Yunnan