@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 49 Sea Zone
8 fighters moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from Western Canada to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 49 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 8 fighters in 49 Sea Zone, round 1 : 4/8 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 48 Sea Zone
8 fighters moved from 49 Sea Zone to 48 Sea Zone
1 transport moved from 48 Sea Zone to 50 Sea Zone
1 transport moved from 48 Sea Zone to 47 Sea Zone
2 infantry moved from Caroline Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 armour and 2 infantry moved from 48 Sea Zone to Borneo
2 armour and 2 infantry moved from Western United States to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 bomber moved from Western United States to Solomon IslandsPlace Units - Americans
1 factory placed in Borneo
2 destroyers and 1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs totalTerritory Summary for Americans :
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Borneo : 1 flag, 1 armour, 1 factory and 5 infantry
French Equatorial Africa : 1 flag, 1 artillery
Solomon Islands : 1 flag, 1 bomber
Wake Island : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag
Western Canada : 1 flag, 2 armour and 3 infantry
Caroline Islands : 1 flag
48 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 9 fighters and 2 transports
55 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 32 / 33
Japanese : 35 / 37
Americans : 44 / 45Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Novosibirsk, round 1 : 1/5 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 4/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 30 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 42 / 44
British : 32 / 33
Japanese : 33 / 37
Americans : 44 / 45Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Anglo Egypt to Libya
2 infantry moved from Caucasus to West Russia
1 fighter moved from Western Europe to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from China to Novosibirsk
1 armour moved from Anglo Egypt to LibyaCombat - Germans
Battle in French Equatorial Africa
Germans attack with 2 armour
Americans defend with 1 artillery
Germans roll dice for 2 armour in French Equatorial Africa, round 1 : 1/2 hits
British roll dice for 1 artillery in French Equatorial Africa, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in Libya
Germans attack with 2 armour
Americans defend with 1 infantry
Germans roll dice for 2 armour in Libya, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 0/3 hits
British roll dice for 1 artillery in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
British roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in West Russia
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to French Indochina
1 fighter moved from West Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
3 armour moved from Eastern Europe to Caucasus
4 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to Western Europe
1 armour moved from Anglo Egypt to Persia
4 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaPlace Units - Germans
3 artilleries and 1 infantry placed in Caucasus
1 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
Persia : 1 flag, 5 armour and 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 factory
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 bomber and 2 fighters
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 12 infantry
French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 21 armour, 9 artilleries, 1 factory, 2 fighters and 24 infantry
Libya : 1 flag, 1 armour
Ukraine S.S.R. : 1 flag, 5 armour and 4 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 11 / 15
Germans : 49 / 49
British : 30 / 33
Japanese : 33 / 37
Americans : 43 / 45 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to 62 Sea Zone
2 bombers moved from Russia to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to 62 Sea Zone
2 bombers moved from Russia to Karelia S.S.R.Combat - British
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Karelia S.S.R.
British attack with 2 bombers, 6 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 0/1 hits
British roll dice for 2 bombers, 6 fighters and 3 infantry in Karelia S.S.R., round 1 : 5/11 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Archangel to West Russia
1 armour and 3 infantry moved from Archangel to Russia
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
4 fighters moved from Karelia S.S.R. to Russia
1 fighter moved from United Kingdom to Russia
1 bomber moved from 62 Sea Zone to Alaska
2 bombers moved from Karelia S.S.R. to Russia
1 armour and 3 infantry moved from 4 Sea Zone to ArchangelPlace Units - British
1 armour, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 bomber
Archangel : 1 flag, 1 armour and 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry
Algeria : 1 flag
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 2 bombers, 5 fighters and 3 infantry
4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 transports
48 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Russians : 13 / 15
Germans : 47 / 49
British : 30 / 30
Japanese : 33 / 37
Americans : 43 / 45Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Italian East Africa to Union of South Africa
Japanese take Kenya from British
Japanese take Union of South Africa from British
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West RussiaCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
British roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the British lost in West Russia
Japanese win, taking West Russia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to French Indochina
4 infantry moved from Persia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from China to Sinkiang
4 transports moved from 36 Sea Zone to 61 Sea Zone
3 destroyers moved from 36 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea Zone
2 battleships moved from 36 Sea Zone to 61 Sea Zone
4 carriers moved from 36 Sea Zone to 61 Sea Zone
2 submarines moved from 52 Sea Zone to 62 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
6 fighters moved from 36 Sea Zone to 61 Sea Zone
1 armour moved from Buryatia S.S.R. to China
2 armour moved from French Indochina to Persia
1 armour moved from Italian East Africa to Trans-JordanPlace Units - Japanese
3 infantry placed in French Indochina
2 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Kenya : 1 flag
Persia : 1 flag, 2 armour
India : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 4 infantry
French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 2 fighters and 6 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 6 armour and 10 infantry
Sinkiang : 1 flag, 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag, 1 armour
Japan : 1 flag, 2 armour, 1 factory and 12 infantry
61 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 transports
62 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 12 / 15
Germans : 49 / 49
British : 25 / 30
Japanese : 37 / 37
Americans : 43 / 45 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from JapaneseCombat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Solomon Islands
1 fighter moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from Alaska to Western Canada
2 armour and 2 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 48 Sea Zone
1 fighter placed in 55 Sea Zone
1 aaGun placed in BorneoTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs totalTerritory Summary for Americans :
Philipine Islands : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Solomon Islands : 1 flag, 1 armour, 1 bomber and 1 infantry
Wake Island : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Western Canada : 1 flag, 2 infantry
Caroline Islands : 1 flag
49 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
48 Sea Zone : 1 flag, 1 battleship, 5 carriers, 3 destroyers, 10 fighters and 2 transports
55 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
58 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 49 / 49
British : 25 / 30
Japanese : 33 / 37
Americans : 47 / 48 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to West Russia
3 fighters moved from Russia to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to West Russia
3 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in West Russia, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West Russia
Russians win, taking West Russia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from West Russia to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
West Russia : 1 flag, 3 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 32 infantryProduction/PUs Summary :
Russians : 14 / 14
Germans : 47 / 49
British : 25 / 30
Japanese : 33 / 37
Americans : 47 / 48Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Russia
24 infantry moved from Caucasus to Russia
9 artilleries moved from Caucasus to Russia
21 armour moved from Caucasus to Russia
5 armour moved from Ukraine S.S.R. to Russia
2 fighters moved from Caucasus to Russia
5 armour moved from Persia to Russia
1 bomber moved from Germany to Russia
1 bomber moved from French Indochina to Russia
1 armour moved from Libya to Algeria
Germans take Algeria from British
1 armour moved from Algeria to Libya
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 armour moved from French West Africa to French Equatorial AfricaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 9 artilleries, 2 bombers, 2 fighters and 25 infantry
British defend with 1 aaGun, 2 armour, 2 bombers, 5 fighters and 3 infantry; Russians defend with 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 32 infantry
AA guns fire in Russia : 1/4 hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 31 armour, 9 artilleries, 1 bomber, 2 fighters and 25 infantry in Russia, round 1 : 28/68 hits
Russians roll dice for 17 armour, 3 artilleries, 2 bombers, 8 fighters and 35 infantry in Russia, round 1 : 28/65 hits
28 infantry owned by the Russians , 25 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 31 armour, 6 artilleries, 1 bomber and 2 fighters in Russia, round 2 : 17/40 hits
Russians roll dice for 17 armour, 3 artilleries, 2 bombers, 8 fighters and 7 infantry in Russia, round 2 : 23/37 hits
4 infantry owned by the Russians , 3 infantry owned by the British , 7 armour owned by the Russians , 17 armour owned by the Germans , 3 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 1 bomber and 2 fighters in Russia, round 3 : 5/17 hits
Russians roll dice for 10 armour, 2 bombers and 8 fighters in Russia, round 3 : 11/20 hits
5 armour owned by the Russians and 11 armour owned by the Germans lost in Russia
3 armour owned by the Germans retreated to Kazakh S.S.R.
Russians win with 5 armour, 2 bombers and 8 fighters remaining. Battle score for attacker is -86
Casualties for Germans: 28 armour, 9 artilleries, 1 bomber and 25 infantry
Casualties for British: 3 infantry
Casualties for Russians: 12 armour, 3 artilleries and 32 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakh S.S.R.: 3 armour
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 3 armour
EDIT: Turning off Edit Mode
2 fighters moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Persia to Caucasus
4 infantry moved from Ukraine S.S.R. to Caucasus
4 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
2 fighters moved from French Indochina to CaucasusPlace Units - Germans
2 armour and 2 infantry placed in Caucasus
1 armour, 1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 factory
Novosibirsk : 1 flag
Eastern Europe : 1 flag, 1 armour and 4 infantry
Kazakh S.S.R. : 1 flag, 3 armour
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 12 infantry
French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 4 fighters and 7 infantry
Libya : 1 flag, 1 armour
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 14 / 14
Germans : 49 / 49
British : 23 / 30
Japanese : 33 / 37
Americans : 47 / 48 -
I had to try something!
I kept your bombers in the fight(if you would rather 2 tanks,just exchange them)and guess in that case I would let you take off 2 of my tanks.
Which brings me to my retreat move,they put my tanks in Kazakh.I didn’t even think about it for I didn’t even move through there before attacking.And it would not let me Edit them to Caucasus.
Could you please edit that for me.
Thank you! -
Ok no problem. I’ll take a look. Hotel is having some internet problems.
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to Belorussia
British take Belorussia from GermansCombat - British
Non Combat Move - British
2 bombers moved from Russia to United Kingdom
1 bomber moved from Alaska to Solomon Islands
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 48 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from Archangel to Russia
2 fighters moved from 4 Sea Zone to Russia
3 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
1 fighter moved from United Kingdom to 4 Sea Zone
1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Russia
1 armour and 5 infantry moved from 4 Sea Zone to ArchangelPlace Units - British
1 armour, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Archangel : 1 flag, 1 armour and 5 infantry
Karelia S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 1 fighter and 7 infantry
Solomon Islands : 1 flag, 1 bomber
Belorussia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 3 armour, 8 fighters and 3 infantry
4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers and 3 transports
45 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Russians : 14 / 14
Germans : 47 / 49
British : 25 / 25
Japanese : 33 / 37
Americans : 47 / 48 -
Japan’s Turn!