@SuperbattleshipYamato Your Turn. JapanTurnDoneBattlesRedone.tsvg
Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Solomon Islands to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
4 infantry moved from 48 Sea Zone to Borneo
1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
6 fighters moved from 45 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 48 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Solomon Islands to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
4 infantry moved from 48 Sea Zone to Borneo
1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
6 fighters moved from 45 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 6 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 1 : 0/1 hits
Americans roll dice for 6 fighters and 4 infantry in Borneo, round 1 : 5/10 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 6 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters moved from Borneo to 48 Sea Zone
2 fighters moved from Western United States to 45 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 52 Sea Zone
1 bomber moved from 52 Sea Zone to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Anglo Egypt to Libya
1 artillery moved from Anglo Egypt to French Equatorial Africa
1 infantry moved from Anglo Egypt to Italian East Africa
1 fighter moved from Western United States to 55 Sea ZonePlace Units - Americans
1 carrier placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 3 infantry
Borneo : 1 flag, 3 infantry
French Equatorial Africa : 1 flag, 1 artillery
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
Western Canada : 1 flag, 1 infantry
Caroline Islands : 1 flag, 2 infantry
46 Sea Zone : 1 flag, 2 fighters
48 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
55 Sea Zone : 1 flag, 1 carrier and 2 fighters
20 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 12 / 18
Germans : 42 / 44
British : 33 / 33
Japanese : 37 / 42
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National OkrugCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
retreated to West Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 2 artilleries, 1 factory, 3 fighters and 29 infantry
Anglo Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 33 / 33
Japanese : 36 / 42
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 2.952
Median : 2.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
Germany’s Turn!
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If I were you I would go buy some lottery tickets. Or send the purveyor of that dice server another check. Or both. For that matter you might as well attack Moscow this turn, and then the American/British fleets off Borneo on Japan’s turn.
With the dice-gods in your favor this game, you can’t lose!
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I’m not falling for your dice god tricks.
Your Russian troops are stating to freeze up with their lying in wait,I’m sure they would warm up just fine if I attack them(not yet be patient)lol
As for the Americans!!!
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Dang I clicked done instead of post turn
I’m just going to do the turn over with exact same moves,probably wont work out as well tho!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from West Russia to Archangel
1 armour moved from Caucasus to Archangel
1 bomber moved from Caucasus to Archangel
5 armour moved from Trans-Jordan to Anglo EgyptCombat - Germans
Battle in Anglo Egypt
Germans attack with 5 armour
Russians defend with 1 infantry
Germans roll dice for 5 armour in Anglo Egypt, round 1 : 4/5 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to China
2 fighters moved from Caucasus to French Indochina
1 infantry moved from Ukraine S.S.R. to West Russia
5 infantry moved from Ukraine S.S.R. to Caucasus
6 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Eastern Europe
3 infantry moved from Germany to Western Europe
2 fighters moved from Germany to Western EuropePlace Units - Germans
4 artilleries placed in Caucasus
5 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 factory
Eastern Europe : 1 flag, 3 armour and 6 infantry
French Indochina : 1 flag, 2 fighters
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 2 fighters and 11 infantry
Caucasus : 1 flag, 1 aaGun, 22 armour, 6 artilleries, 1 factory and 26 infantry
West Russia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 5 armour
China : 1 flag, 1 bomberProduction/PUs Summary :
Russians : 13 / 13
Germans : 44 / 44
British : 31 / 33
Japanese : 36 / 42
Americans : 42 / 42 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
3 bombers moved from Russia to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
3 bombers moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in West Russia, round 1 : 5/7 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 bombers moved from West Russia to Russia
2 fighters moved from West Russia to Russia
1 destroyer and 1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 48 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 fighter moved from United Kingdom to Russia
1 armour and 5 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from 4 Sea Zone to RussiaPlace Units - British
1 armour, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
Archangel : 1 flag, 1 armour and 5 infantry
Karelia S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry
Algeria : 1 flag
West Russia : 1 flag, 1 artillery
Russia : 1 flag, 1 aaGun, 1 armour, 3 bombers and 4 fighters
4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 transports
48 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 33 / 33
Japanese : 36 / 42
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Trans-Jordan to Italian East Africa
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from French Indochina to Evenki National OkrugCombat - Japanese
Battle in Italian East Africa
Japanese attack with 2 armour
Americans defend with 1 infantry
Japanese roll dice for 2 armour in Italian East Africa, round 1 : 1/2 hits
British roll dice for 1 infantry in Italian East Africa, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Italian East Africa
Japanese win, taking Italian East Africa from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Evenki National Okrug, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
retreated to Evenki National Okrug
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to Buryatia S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
4 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
2 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
4 infantry moved from India to Persia
4 armour moved from India to Caucasus
3 armour moved from China to French Indochina
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from Alaska to 63 Sea Zone
3 infantry moved from Alaska to 63 Sea Zone
1 armour, 3 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 armour, 2 infantry and 4 transports moved from 60 Sea Zone to 36 Sea Zone
2 battleships moved from 60 Sea Zone to 36 Sea Zone
2 submarines moved from 60 Sea Zone to 52 Sea Zone
2 destroyers moved from 60 Sea Zone to 36 Sea Zone
4 carriers moved from 60 Sea Zone to 36 Sea Zone
7 fighters moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Sinkiang to China
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 36 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag
Persia : 1 flag, 4 infantry
India : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag, 2 armour
Yakut S.S.R. : 1 flag, 3 infantry
French Indochina : 1 flag, 1 aaGun, 5 armour, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Caucasus : 1 flag, 6 armour, 1 artillery and 5 infantry
Sinkiang : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour, 1 bomber and 4 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 1 factory and 6 infantry
36 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 8 fighters, 1 submarine and 4 transports
49 Sea Zone : 1 flag, 1 destroyer
52 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 32 / 33
Japanese : 37 / 37
Americans : 42 / 42 -
Test summary from TripleA, engine version: 1.6.1.2, time: 17:36:23
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 49 Sea Zone
8 fighters moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 49 Sea Zone
8 fighters moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from Western Canada to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 49 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 8 fighters in 49 Sea Zone, round 1 : 4/8 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 48 Sea Zone
8 fighters moved from 49 Sea Zone to 48 Sea Zone
1 transport moved from 48 Sea Zone to 50 Sea Zone
1 transport moved from 48 Sea Zone to 47 Sea Zone
2 infantry moved from Caroline Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 armour and 2 infantry moved from 48 Sea Zone to Borneo
2 armour and 2 infantry moved from Western United States to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 bomber moved from Western United States to Solomon IslandsPlace Units - Americans
1 factory placed in Borneo
2 destroyers and 1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs totalTerritory Summary for Americans :
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Borneo : 1 flag, 1 armour, 1 factory and 5 infantry
French Equatorial Africa : 1 flag, 1 artillery
Solomon Islands : 1 flag, 1 bomber
Wake Island : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag
Western Canada : 1 flag, 2 armour and 3 infantry
Caroline Islands : 1 flag
48 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 9 fighters and 2 transports
55 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 32 / 33
Japanese : 35 / 37
Americans : 44 / 45Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Novosibirsk, round 1 : 1/5 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 4/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 30 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 42 / 44
British : 32 / 33
Japanese : 33 / 37
Americans : 44 / 45Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Anglo Egypt to Libya
2 infantry moved from Caucasus to West Russia
1 fighter moved from Western Europe to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from China to Novosibirsk
1 armour moved from Anglo Egypt to LibyaCombat - Germans
Battle in French Equatorial Africa
Germans attack with 2 armour
Americans defend with 1 artillery
Germans roll dice for 2 armour in French Equatorial Africa, round 1 : 1/2 hits
British roll dice for 1 artillery in French Equatorial Africa, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in Libya
Germans attack with 2 armour
Americans defend with 1 infantry
Germans roll dice for 2 armour in Libya, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 0/3 hits
British roll dice for 1 artillery in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
British roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in West Russia
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to French Indochina
1 fighter moved from West Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
3 armour moved from Eastern Europe to Caucasus
4 infantry moved from Eastern Europe to Ukraine S.S.R.
5 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to Western Europe
1 armour moved from Anglo Egypt to Persia
4 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaPlace Units - Germans
3 artilleries and 1 infantry placed in Caucasus
1 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
Persia : 1 flag, 5 armour and 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 factory
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 bomber and 2 fighters
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun and 12 infantry
French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 21 armour, 9 artilleries, 1 factory, 2 fighters and 24 infantry
Libya : 1 flag, 1 armour
Ukraine S.S.R. : 1 flag, 5 armour and 4 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 11 / 15
Germans : 49 / 49
British : 30 / 33
Japanese : 33 / 37
Americans : 43 / 45