Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA


  • Germany’s Turn!


  • I find it a little hard to believe the luck your lone German defenders are getting on these territory-trading battles. Virtually every battle is at least one hit. That last one in Egypt was particularly frustrating: one lone armor takes out a Russian infantry and an armor in two rounds and survives unharmed.

    It will be hard enough to beat your superior play without the dice-gods interfering on your behalf!  :-D


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 6 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belorussia to West Russia
                6 fighters moved from Western Europe to West Russia
                1 bomber moved from Western Europe to West Russia
                1 armour moved from Anglo Egypt to Italian East Africa
                      Germans take Italian East Africa from British
                1 armour moved from Italian East Africa to Belgian Congo
                      Germans take Belgian Congo from British

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber, 6 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 6 fighters and 2 infantry in West Russia, round 1 :  5/9 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 fighters moved from West Russia to Ukraine S.S.R.
                1 bomber moved from West Russia to Germany
                1 armour moved from Germany to Ukraine S.S.R.
                2 infantry moved from Eastern Europe to Ukraine S.S.R.
                2 armour moved from Southern Europe to Ukraine S.S.R.
                9 infantry moved from Germany to Eastern Europe
                1 aaGun moved from Germany to Eastern Europe
                6 infantry moved from Western Europe to Germany
                1 aaGun moved from Western Europe to Germany

    Place Units - Germans
                1 infantry placed in Southern Europe
                6 armour and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory and 10 infantry
        Belgian Congo : 1 flag, 1 armour
        Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Italian East Africa : 1 flag
        Eastern Europe : 1 flag, 1 aaGun and 9 infantry
        Karelia S.S.R. : 1 flag
        French Equatorial Africa : 1 flag
        Ukraine S.S.R. : 1 flag, 17 armour, 2 artilleries, 6 fighters and 13 infantry
        West Russia : 1 flag, 2 infantry
        Anglo Egypt : 1 flag

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 46 / 46
        British : 21 / 28
        Japanese : 40 / 40
        Americans : 40 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Algeria to 12 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
                2 bombers moved from Caucasus to 34 Sea Zone
                2 bombers moved from 34 Sea Zone to Belgian Congo
                2 infantry moved from Persia to India
                1 fighter moved from Persia to India
                1 bomber moved from Caucasus to India


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Algeria to 12 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
                2 bombers moved from Caucasus to 34 Sea Zone
                2 bombers moved from 34 Sea Zone to Belgian Congo
                2 infantry moved from Persia to India
                1 fighter moved from Persia to India
                1 bomber moved from Caucasus to India

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 armour, 2 bombers and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 2 bombers and 1 infantry in Belgian Congo, round 1 :  2/4 hits
                        Germans roll dice for 1 armour in Belgian Congo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
                    British win, taking Belgian Congo from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in India, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 bombers could not land in Belgian Congo and were removed
                1 aaGun moved from Persia to Caucasus
                1 infantry moved from Persia to Caucasus
                1 carrier moved from 28 Sea Zone to 23 Sea Zone
                1 destroyer moved from 17 Sea Zone to 23 Sea Zone
                1 fighter moved from 12 Sea Zone to 23 Sea Zone
                1 destroyer moved from 12 Sea Zone to 2 Sea Zone
                1 carrier moved from 12 Sea Zone to 2 Sea Zone
                1 fighter moved from India to Caucasus
                1 bomber moved from India to Caucasus

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Kenya: 2 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kenya: 2 bombers
                EDIT: Adding units owned by British to Union of South Africa: 2 bombers
                EDIT: Turning off Edit Mode
                1 fighter and 2 transports placed in 2 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    Union of South Africa : 1 flag, 2 bombers
        Belgian Congo : 1 flag, 1 armour
        India : 1 flag, 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
        Caucasus : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 infantry
        Algeria : 1 flag
        23 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
        2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
        33 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 45 / 46
        British : 25 / 25
        Japanese : 37 / 40
        Americans : 40 / 41

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • Japan’s Turn!


  • By the way: had to use edit mode to noncombat the Caucasus Bombers back out of Congo. Theoretically they had used four movement to get there from Caucasus (Persia, SZ 34, Italian East Africa, Congo), but the program wouldn’t let me move them at all after combat. I used edit mode to place the two bombers in South Africa (two squares away), the intended destination!

    P.S. Ever notice Rhodesia is labeled Kenya in Triple A? Not sure if that is part of the problem or what. I had tried to combat move a fighter from SZ 12 into Congo from the other side of Africa, and it wouldn’t let me, even though I had the carrier in SZ 28 that could move up for it to land on. Another bug I noticed playing the computer is that they won’t let you move sea units between SZ 30 and 32.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians
                3 infantry moved from French Indochina to India
                3 fighters moved from Ukraine S.S.R. to India
                1 bomber moved from French Indochina to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 bomber, 3 fighters and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in India, round 1 :  3/7 hits
                        British roll dice for 2 infantry in India, round 1 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese win, taking India from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from India to French Indochina
                1 bomber moved from India to French Indochina
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Buryatia S.S.R. to China
                1 armour moved from Japan to 60 Sea Zone
                1 aaGun moved from Japan to 60 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
                1 aaGun moved from 36 Sea Zone to French Indochina
                1 armour moved from 36 Sea Zone to French Indochina
                2 infantry moved from 36 Sea Zone to French Indochina
                2 transports moved from 36 Sea Zone to 61 Sea Zone
                2 armour moved from Japan to 61 Sea Zone
                2 infantry moved from Japan to 61 Sea Zone
                2 armour moved from 61 Sea Zone to Manchuria
                2 infantry moved from 61 Sea Zone to Manchuria
                1 carrier moved from 36 Sea Zone to 61 Sea Zone
                1 battleship moved from 36 Sea Zone to 61 Sea Zone
                1 fighter moved from 36 Sea Zone to 61 Sea Zone
                1 fighter moved from 38 Sea Zone to 61 Sea Zone
                1 artillery moved from Australia to 38 Sea Zone
                1 artillery and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 carrier moved from 38 Sea Zone to 36 Sea Zone
                1 battleship moved from 38 Sea Zone to 36 Sea Zone
                1 fighter moved from 38 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indochina
                1 submarine moved from 60 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory placed in French Indochina
                1 destroyer placed in 61 Sea Zone
                1 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Australia : 1 flag
        Manchuria : 1 flag, 2 armour and 2 infantry
        India : 1 flag, 3 infantry
        Soviet Far East : 1 flag
        Borneo : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory, 3 fighters and 3 infantry
        Solomon Islands : 1 flag, 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 infantry
        New Guinea : 1 flag, 1 infantry
        China : 1 flag, 1 armour and 4 infantry
        Japan : 1 flag, 1 armour, 1 factory and 5 infantry
        Caroline Islands : 1 flag, 1 infantry
        61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports

    Production/PUs Summary :

    Russians : 18 / 21
        Germans : 45 / 46
        British : 22 / 25
        Japanese : 41 / 41
        Americans : 40 / 41


  • I guess there still are some bugs,just do what you know you can!

    that fighter one kinda sucks tho[again just attack with it anyway,then fix it]if they let you!

    Good game so far Varn!!


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Midway to 56 Sea Zone
                1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
                1 battleship moved from 56 Sea Zone to 45 Sea Zone
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone
                1 armour, 3 carriers, 3 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Solomon Islands
                3 fighters moved from 45 Sea Zone to Solomon Islands
                1 artillery and 1 infantry moved from Algeria to 12 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 infantry moved from Algeria to 12 Sea Zone
                1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Western Europe
                      Americans take Western Europe from Germans
                1 infantry moved from Algeria to Libya
                      Americans take Libya from Germans
                1 battleship moved from 12 Sea Zone to 13 Sea Zone
                1 cruiser moved from 12 Sea Zone to 13 Sea Zone
                1 carrier moved from 12 Sea Zone to 13 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Midway to 56 Sea Zone
                1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
                1 battleship moved from 56 Sea Zone to 45 Sea Zone
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone
                1 armour, 3 carriers, 3 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Solomon Islands
                3 fighters moved from 45 Sea Zone to Solomon Islands
                1 artillery and 1 infantry moved from Algeria to 12 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 infantry moved from Algeria to 12 Sea Zone
                1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Western Europe
                      Americans take Western Europe from Germans
                1 infantry moved from Algeria to Libya
                      Americans take Libya from Germans
                1 battleship moved from 12 Sea Zone to 13 Sea Zone
                1 cruiser moved from 12 Sea Zone to 13 Sea Zone
                1 carrier moved from 12 Sea Zone to 13 Sea Zone

    Combat - Americans
                Battle in Solomon Islands
                    Americans attack with 1 armour, 3 fighters and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Solomon Islands, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Solomon Islands to 45 Sea Zone
                1 bomber moved from Midway to 52 Sea Zone
                1 bomber moved from 52 Sea Zone to Hawaiian Islands
                1 submarine moved from 51 Sea Zone to 45 Sea Zone
                4 infantry moved from Eastern Canada to Western Canada
                2 fighters moved from 12 Sea Zone to Caucasus
                1 infantry moved from Sinkiang to Kazakh S.S.R.

    Place Units - Americans
                1 destroyer and 1 transport placed in 55 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 47 PUs; end with 47 PUs total

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 1 factory, 2 fighters and 2 infantry
        Hawaiian Islands : 1 flag, 1 bomber
        Kazakh S.S.R. : 1 flag, 1 infantry
        Western Europe : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
        Solomon Islands : 1 flag, 1 armour and 3 infantry
        Caucasus : 1 flag, 2 fighters
        Sinkiang : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        Western Canada : 1 flag, 4 infantry
        23 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        13 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        55 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 18 / 21
        Germans : 37 / 46
        British : 23 / 25
        Japanese : 41 / 41
        Americans : 47 / 47

    Dice Statistics:

    Total
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Archangel to West Russia
                1 infantry moved from Russia to West Russia
                2 fighters moved from Caucasus to West Russia
                3 infantry moved from Novosibirsk to Evenki National Okrug
                1 fighter moved from Caucasus to Evenki National Okrug
                1 infantry moved from Trans-Jordan to Anglo Egypt
                      British take Anglo Egypt from Germans


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Archangel to West Russia
                1 infantry moved from Russia to West Russia
                2 fighters moved from Caucasus to West Russia
                3 infantry moved from Novosibirsk to Evenki National Okrug
                1 fighter moved from Caucasus to Evenki National Okrug
                1 infantry moved from Trans-Jordan to Anglo Egypt
                      British take Anglo Egypt from Germans

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in West Russia, round 1 :  2/5 hits
                        Germans roll dice for 2 infantry in West Russia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Evenki National Okrug
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Evenki National Okrug to Caucasus
                2 fighters moved from West Russia to Caucasus
                2 armour moved from Russia to Caucasus

    Place Units - Russians
                1 armour and 3 infantry placed in Caucasus
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 aaGun, 13 armour, 1 factory, 3 fighters and 20 infantry
        Evenki National Okrug : 1 flag, 2 infantry
        West Russia : 1 flag, 1 artillery and 1 infantry
        Russia : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Anglo Egypt : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 33 / 46
        British : 25 / 25
        Japanese : 40 / 41
        Americans : 47 / 47

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine S.S.R. to West Russia
                6 fighters moved from Ukraine S.S.R. to West Russia
                10 infantry moved from Germany to Western Europe
                1 bomber moved from Germany to Western Europe

    Combat - Germans
                Battle in West Russia
                    Germans attack with 6 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 6 fighters and 2 infantry in West Russia, round 1 :  2/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Europe
                    Germans attack with 1 bomber and 10 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 10 infantry in Western Europe, round 1 :  1/11 hits
                        Americans roll dice for 1 infantry in Western Europe, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Western Europe
                    Germans win, taking Western Europe from Americans with 1 bomber and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Europe to Germany
                4 fighters moved from West Russia to Germany
                2 fighters moved from West Russia to Ukraine S.S.R.
                9 infantry moved from Eastern Europe to Ukraine S.S.R.
                6 armour moved from Germany to Ukraine S.S.R.
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.

    Place Units - Germans
                2 armour and 2 infantry placed in Southern Europe
                3 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 4 fighters and 5 infantry
        Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
        Italian East Africa : 1 flag
        Karelia S.S.R. : 1 flag
        Western Europe : 1 flag, 10 infantry
        Ukraine S.S.R. : 1 flag, 1 aaGun, 23 armour, 2 artilleries, 2 fighters and 20 infantry
        West Russia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 41 / 41
        British : 25 / 25
        Japanese : 40 / 41
        Americans : 41 / 47


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to West Russia
                1 bomber and 1 fighter moved from Caucasus to West Russia
                1 infantry moved from United Kingdom to 2 Sea Zone
                1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Norway
                      British take Norway from Germans


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to West Russia
                1 bomber and 1 fighter moved from Caucasus to West Russia
                1 infantry moved from United Kingdom to 2 Sea Zone
                1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Norway
                      British take Norway from Germans

    Combat - British
                Battle in West Russia
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 bombers moved from Union of South Africa to 34 Sea Zone
                2 bombers moved from 34 Sea Zone to Russia
                1 fighter moved from West Russia to Russia
                1 bomber moved from West Russia to Russia
                1 armour moved from Belgian Congo to Union of South Africa
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 23 Sea Zone to 28 Sea Zone
                1 aaGun moved from Caucasus to Russia
                1 fighter moved from 3 Sea Zone to Russia

    Place Units - British
                1 carrier and 1 fighter placed in 3 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Territory Summary for British :

    Union of South Africa : 1 flag, 1 armour
        Karelia S.S.R. : 1 flag, 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 2 artilleries and 1 factory
        Algeria : 1 flag
        Russia : 1 flag, 1 aaGun, 3 bombers and 2 fighters
        28 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
        4 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
        3 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter and 1 transport
        33 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 36 / 41
        British : 28 / 29
        Japanese : 40 / 41
        Americans : 41 / 47

    Dice Statistics:

    Total
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 4 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from French Indochina to Novosibirsk
                1 infantry moved from India to Persia
                      Japanese take Persia from British
                2 infantry moved from China to Sinkiang
                2 fighters moved from French Indochina to Sinkiang

    Combat - Japanese
                Battle in Sinkiang
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Sinkiang
                    Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from French Indochina to India
                2 infantry moved from French Indochina to India
                1 infantry moved from French Indochina to China
                2 infantry moved from Manchuria to Buryatia S.S.R.
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 bomber moved from Novosibirsk to French Indochina
                2 fighters moved from Sinkiang to French Indochina
                1 fighter moved from French Indochina to 36 Sea Zone
                2 armour moved from French Indochina to India
                1 armour moved from China to French Indochina
                2 armour moved from Manchuria to French Indochina
                1 armour moved from Japan to 61 Sea Zone
                3 infantry moved from Japan to 61 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
                1 battleship moved from 61 Sea Zone to 36 Sea Zone
                2 fighters moved from 61 Sea Zone to 36 Sea Zone
                1 carrier moved from 61 Sea Zone to 36 Sea Zone
                1 destroyer moved from 61 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indochina
                3 infantry moved from 36 Sea Zone to French Indochina

    Place Units - Japanese
                3 infantry placed in French Indochina
                4 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Australia : 1 flag
        Persia : 1 flag, 1 infantry
        India : 1 flag, 2 armour, 1 artillery and 4 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 3 infantry
        French Indochina : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory, 2 fighters and 6 infantry
        Sinkiang : 1 flag, 2 infantry
        Buryatia S.S.R. : 1 flag, 2 infantry
        New Guinea : 1 flag, 1 infantry
        China : 1 flag, 3 infantry
        Japan : 1 flag, 4 armour, 1 factory and 6 infantry
        Caroline Islands : 1 flag, 1 infantry
        36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 6 transports

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 36 / 41
        British : 27 / 29
        Japanese : 45 / 45
        Americans : 39 / 47


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Solomon Islands to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone
                1 infantry moved from 40 Sea Zone to Australia
                      British take Australia from Japanese
                1 infantry moved from Kazakh S.S.R. to Persia
                2 fighters moved from Caucasus to Persia
                1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                1 armour and 1 infantry moved from 47 Sea Zone to New Guinea
                3 fighters moved from 45 Sea Zone to New Guinea

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