TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 carriers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from 8 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 3 infantry moved from 12 Sea Zone to Algeria
2 fighters moved from 13 Sea Zone to 12 Sea Zone
3 fighters moved from Eastern United States to 55 Sea Zone
3 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 55 Sea Zone to 51 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Midway
1 battleship and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from Western Canada to Midway
Place Units - Americans
3 carriers and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 4 infantry
Midway : 1 flag, 1 bomber and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 artillery and 3 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
56 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
51 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
13 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 3 carriers, 3 fighters and 1 transport
Production/PUs Summary :
Russians : 19 / 27
Germans : 44 / 45
British : 23 / 28
Japanese : 40 / 40
Americans : 40 / 41
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Archangel
1 fighter moved from West Russia to Karelia S.S.R.
1 armour and 1 infantry moved from Trans-Jordan to Anglo Egypt
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Archangel
1 fighter moved from West Russia to Karelia S.S.R.
1 armour and 1 infantry moved from Trans-Jordan to Anglo Egypt
Combat - Russians
Battle in Anglo Egypt
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 : 0/2 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Anglo Egypt
Russians roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 armour owned by the Russians lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Archangel to Caucasus
1 fighter moved from Archangel to Caucasus
1 aaGun moved from West Russia to Russia
5 armour moved from West Russia to Caucasus
9 infantry moved from West Russia to Caucasus
2 armour moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 armour moved from Trans-Jordan to Caucasus
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Archangel : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag, 4 infantry
Trans-Jordan : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 fighters and 17 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 42 / 45
British : 23 / 28
Japanese : 40 / 40
Americans : 40 / 41
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.654
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germany’s Turn!
I find it a little hard to believe the luck your lone German defenders are getting on these territory-trading battles. Virtually every battle is at least one hit. That last one in Egypt was particularly frustrating: one lone armor takes out a Russian infantry and an armor in two rounds and survives unharmed.
It will be hard enough to beat your superior play without the dice-gods interfering on your behalf! :-D
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 6 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belorussia to West Russia
6 fighters moved from Western Europe to West Russia
1 bomber moved from Western Europe to West Russia
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
Combat - Germans
Battle in West Russia
Germans attack with 1 bomber, 6 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 6 fighters and 2 infantry in West Russia, round 1 : 5/9 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 fighters moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Germany
1 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Southern Europe to Ukraine S.S.R.
9 infantry moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
6 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to Germany
Place Units - Germans
1 infantry placed in Southern Europe
6 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory and 10 infantry
Belgian Congo : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 1 aaGun and 9 infantry
Karelia S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 17 armour, 2 artilleries, 6 fighters and 13 infantry
West Russia : 1 flag, 2 infantry
Anglo Egypt : 1 flag
Production/PUs Summary :
Russians : 19 / 21
Germans : 46 / 46
British : 21 / 28
Japanese : 40 / 40
Americans : 40 / 41
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
2 bombers moved from Caucasus to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Belgian Congo
2 infantry moved from Persia to India
1 fighter moved from Persia to India
1 bomber moved from Caucasus to India
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
2 bombers moved from Caucasus to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Belgian Congo
2 infantry moved from Persia to India
1 fighter moved from Persia to India
1 bomber moved from Caucasus to India
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 2 bombers and 1 infantry in Belgian Congo, round 1 : 2/4 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in India
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 bombers could not land in Belgian Congo and were removed
1 aaGun moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 carrier moved from 28 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 fighter moved from 12 Sea Zone to 23 Sea Zone
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 carrier moved from 12 Sea Zone to 2 Sea Zone
1 fighter moved from India to Caucasus
1 bomber moved from India to Caucasus
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Kenya: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 2 bombers
EDIT: Adding units owned by British to Union of South Africa: 2 bombers
EDIT: Turning off Edit Mode
1 fighter and 2 transports placed in 2 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 2 bombers
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 infantry
Algeria : 1 flag
23 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
33 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 19 / 21
Germans : 45 / 46
British : 25 / 25
Japanese : 37 / 40
Americans : 40 / 41
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japan’s Turn!
By the way: had to use edit mode to noncombat the Caucasus Bombers back out of Congo. Theoretically they had used four movement to get there from Caucasus (Persia, SZ 34, Italian East Africa, Congo), but the program wouldn’t let me move them at all after combat. I used edit mode to place the two bombers in South Africa (two squares away), the intended destination!
P.S. Ever notice Rhodesia is labeled Kenya in Triple A? Not sure if that is part of the problem or what. I had tried to combat move a fighter from SZ 12 into Congo from the other side of Africa, and it wouldn’t let me, even though I had the carrier in SZ 28 that could move up for it to land on. Another bug I noticed playing the computer is that they won’t let you move sea units between SZ 30 and 32.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 infantry moved from French Indochina to India
3 fighters moved from Ukraine S.S.R. to India
1 bomber moved from French Indochina to India
Combat - Japanese
Battle in India
Japanese attack with 1 bomber, 3 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in India, round 1 : 3/7 hits
British roll dice for 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 fighters moved from India to French Indochina
1 bomber moved from India to French Indochina
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to China
1 armour moved from Japan to 60 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
2 transports moved from 36 Sea Zone to 61 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 36 Sea Zone to 61 Sea Zone
1 battleship moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from 38 Sea Zone to 61 Sea Zone
1 artillery moved from Australia to 38 Sea Zone
1 artillery and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indochina
1 submarine moved from 60 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory placed in French Indochina
1 destroyer placed in 61 Sea Zone
1 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Territory Summary for Japanese :
Australia : 1 flag
Manchuria : 1 flag, 2 armour and 2 infantry
India : 1 flag, 3 infantry
Soviet Far East : 1 flag
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory, 3 fighters and 3 infantry
Solomon Islands : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
New Guinea : 1 flag, 1 infantry
China : 1 flag, 1 armour and 4 infantry
Japan : 1 flag, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports
Production/PUs Summary :
Russians : 18 / 21
Germans : 45 / 46
British : 22 / 25
Japanese : 41 / 41
Americans : 40 / 41
I guess there still are some bugs,just do what you know you can!
that fighter one kinda sucks tho[again just attack with it anyway,then fix it]if they let you!
Good game so far Varn!!
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Midway to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 battleship moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 armour, 3 carriers, 3 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Solomon Islands
3 fighters moved from 45 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Western Europe
Americans take Western Europe from Germans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 battleship moved from 12 Sea Zone to 13 Sea Zone
1 cruiser moved from 12 Sea Zone to 13 Sea Zone
1 carrier moved from 12 Sea Zone to 13 Sea Zone
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Midway to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 battleship moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 armour, 3 carriers, 3 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Solomon Islands
3 fighters moved from 45 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Western Europe
Americans take Western Europe from Germans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 battleship moved from 12 Sea Zone to 13 Sea Zone
1 cruiser moved from 12 Sea Zone to 13 Sea Zone
1 carrier moved from 12 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 armour, 3 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Midway to 52 Sea Zone
1 bomber moved from 52 Sea Zone to Hawaiian Islands
1 submarine moved from 51 Sea Zone to 45 Sea Zone
4 infantry moved from Eastern Canada to Western Canada
2 fighters moved from 12 Sea Zone to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
Place Units - Americans
1 destroyer and 1 transport placed in 55 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory, 2 fighters and 2 infantry
Hawaiian Islands : 1 flag, 1 bomber
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 flag, 1 armour and 3 infantry
Caucasus : 1 flag, 2 fighters
Sinkiang : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
Western Canada : 1 flag, 4 infantry
23 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
13 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 18 / 21
Germans : 37 / 46
British : 23 / 25
Japanese : 41 / 41
Americans : 47 / 47
Dice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
3 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Caucasus to Evenki National Okrug
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
3 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Caucasus to Evenki National Okrug
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
Combat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in West Russia, round 1 : 2/5 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Evenki National Okrug to Caucasus
2 fighters moved from West Russia to Caucasus
2 armour moved from Russia to Caucasus
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Novosibirsk : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 13 armour, 1 factory, 3 fighters and 20 infantry
Evenki National Okrug : 1 flag, 2 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Anglo Egypt : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 33 / 46
British : 25 / 25
Japanese : 40 / 41
Americans : 47 / 47
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germany’s Turn!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
6 fighters moved from Ukraine S.S.R. to West Russia
10 infantry moved from Germany to Western Europe
1 bomber moved from Germany to Western Europe
Combat - Germans
Battle in West Russia
Germans attack with 6 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 fighters and 2 infantry in West Russia, round 1 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Europe
Germans attack with 1 bomber and 10 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 10 infantry in Western Europe, round 1 : 1/11 hits
Americans roll dice for 1 infantry in Western Europe, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 1 bomber and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Europe to Germany
4 fighters moved from West Russia to Germany
2 fighters moved from West Russia to Ukraine S.S.R.
9 infantry moved from Eastern Europe to Ukraine S.S.R.
6 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
Place Units - Germans
2 armour and 2 infantry placed in Southern Europe
3 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 4 fighters and 5 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag
Western Europe : 1 flag, 10 infantry
Ukraine S.S.R. : 1 flag, 1 aaGun, 23 armour, 2 artilleries, 2 fighters and 20 infantry
West Russia : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 19 / 21
Germans : 41 / 41
British : 25 / 25
Japanese : 40 / 41
Americans : 41 / 47
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to West Russia
1 bomber and 1 fighter moved from Caucasus to West Russia
1 infantry moved from United Kingdom to 2 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to West Russia
1 bomber and 1 fighter moved from Caucasus to West Russia
1 infantry moved from United Kingdom to 2 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
Combat - British
Battle in West Russia
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 bombers moved from Union of South Africa to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Russia
1 fighter moved from West Russia to Russia
1 bomber moved from West Russia to Russia
1 armour moved from Belgian Congo to Union of South Africa
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 aaGun moved from Caucasus to Russia
1 fighter moved from 3 Sea Zone to Russia
Place Units - British
1 carrier and 1 fighter placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 1 armour
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Algeria : 1 flag
Russia : 1 flag, 1 aaGun, 3 bombers and 2 fighters
28 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
4 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
3 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter and 1 transport
33 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 21
Germans : 36 / 41
British : 28 / 29
Japanese : 40 / 41
Americans : 41 / 47
Dice Statistics:
Total
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3