@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 destroyer moved from 3 Sea Zone to 6 Sea Zone
2 carriers moved from 3 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 3 Sea Zone to 6 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from Russia to 6 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Norway to Archangel
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 28 Sea Zone to 30 Sea Zone
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour and 1 transport moved from 28 Sea Zone to 30 Sea ZonePlace Units - British
2 fighters placed in 6 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTerritory Summary for British :
Archangel : 1 flag, 1 armour and 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Western Europe : 1 flag, 1 infantry
Algeria : 1 flag
Russia : 1 flag, 1 aaGun, 3 bombers and 1 fighter
30 Sea Zone : 1 flag, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Russians : 19 / 23
Germans : 31 / 37
British : 37 / 37
Japanese : 39 / 45
Americans : 40 / 41 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from India to Persia
1 bomber moved from French Indochina to Persia
1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Persia, round 1 : 1/3 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Persia to French Indochina
2 armour moved from India to Caucasus
1 infantry moved from Sinkiang to China
2 infantry moved from French Indochina to India
2 infantry moved from French Indochina to China
2 armour moved from French Indochina to India
6 transports moved from 36 Sea Zone to 60 Sea Zone
2 carriers moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
2 battleships moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
4 fighters moved from 36 Sea Zone to 60 Sea Zone
4 armour moved from Japan to 60 Sea Zone
6 infantry moved from Japan to 60 Sea Zone
4 armour moved from 60 Sea Zone to Buryatia S.S.R.
6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from French Indochina to 60 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 60 Sea Zone
3 infantry placed in French Indochina
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 2 infantry
India : 1 flag, 2 armour, 1 artillery and 4 infantry
Soviet Far East : 1 flag
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 5 infantry
Caucasus : 1 flag, 2 armour
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 4 armour and 8 infantry
China : 1 flag, 6 infantry
Japan : 1 flag, 1 armour, 1 factory and 1 infantry
Caroline Islands : 1 flag, 1 infantry
60 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 6 transports
47 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 18 / 23
Germans : 31 / 37
British : 36 / 37
Japanese : 41 / 41
Americans : 40 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Solomon Islands to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Caroline Islands
1 bomber moved from Solomon Islands to Caroline Islands
5 fighters moved from 45 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Solomon Islands to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Caroline Islands
1 bomber moved from Solomon Islands to Caroline Islands
5 fighters moved from 45 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
Americans take Wake Island from JapaneseCombat - Americans
Battle in Caroline Islands
Americans attack with 1 bomber, 5 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Caroline Islands, round 1 : 3/8 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Western United States to Western Canada
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Solomon Islands
1 transport moved from 18 Sea Zone to 10 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
5 fighters moved from Caroline Islands to 45 Sea ZonePlace Units - Americans
3 fighters and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 1 infantry
Solomon Islands : 1 flag, 4 infantry
Wake Island : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Anglo Egypt : 1 flag, 1 artillery and 2 infantry
New Guinea : 1 flag, 1 armour and 1 bomber
Western Canada : 1 flag, 1 infantry
Caroline Islands : 1 flag, 2 infantry
50 Sea Zone : 1 flag, 1 transport
51 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 18 / 23
Germans : 31 / 37
British : 36 / 37
Japanese : 41 / 41
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Russia to Persia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Russia to Persia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
retreated to Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Persia, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Russians roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Russia to West Russia
1 aaGun moved from Kazakh S.S.R. to Russia
1 aaGun moved from Novosibirsk to Russia
12 infantry moved from Kazakh S.S.R. to Russia
1 armour moved from Kazakh S.S.R. to Russia
10 armour moved from Novosibirsk to Russia
1 artillery moved from Novosibirsk to Russia
1 infantry moved from Italian East Africa to Anglo Egypt
2 fighters moved from Persia to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Russia
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 14 armour, 1 artillery, 1 factory, 3 fighters and 29 infantry
Anglo Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 31 / 37
British : 36 / 37
Japanese : 41 / 41
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.682
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Caucasus to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Caucasus to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to West Russia
4 infantry moved from Germany to Western Europe
1 bomber moved from Germany to Western EuropeCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 : 2/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 1 bomber and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Western Europe, round 1 : 0/5 hits
British roll dice for 1 infantry in Western Europe, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 4 infantry in Western Europe, round 2 : 3/5 hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from West Russia to Caucasus
2 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from Western Europe to Caucasus
4 armour moved from Caucasus to Trans-Jordan
5 armour moved from Eastern Europe to Caucasus
3 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Germany to Western Europe
1 aaGun moved from Southern Europe to Western Europe
3 infantry moved from Balkans to Ukraine S.S.R.Place Units - Germans
4 infantry placed in Caucasus
2 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 1 factory, 2 fighters and 9 infantry
Southern Europe : 1 flag, 1 factory
Karelia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 5 armour
Western Europe : 1 flag, 1 aaGun and 8 infantry
Caucasus : 1 flag, 1 aaGun, 23 armour, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 21 infantry
Ukraine S.S.R. : 1 flag, 6 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 12 / 18
Germans : 44 / 44
British : 29 / 37
Japanese : 41 / 41
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour and 1 transport moved from 30 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
1 destroyer and 1 submarine moved from 30 Sea Zone to 47 Sea Zone
1 fighter moved from 30 Sea Zone to 47 Sea Zone
3 bombers moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour and 1 transport moved from 30 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
1 destroyer and 1 submarine moved from 30 Sea Zone to 47 Sea Zone
1 fighter moved from 30 Sea Zone to 47 Sea Zone
3 bombers moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - British
Battle in 47 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia S.S.R.
British attack with 1 artillery, 3 bombers, 5 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
British roll dice for 1 artillery, 3 bombers, 5 fighters and 2 infantry in Karelia S.S.R., round 1 : 5/11 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery, 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 bombers moved from Karelia S.S.R. to Russia
1 armour and 1 infantry moved from Archangel to Russia
1 artillery and 1 infantry moved from 4 Sea Zone to Archangel
2 fighters moved from Karelia S.S.R. to Russia
3 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 47 Sea Zone to 45 Sea ZonePlace Units - British
1 transport placed in 2 Sea Zone
1 armour, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
Archangel : 1 flag, 1 artillery and 1 infantry
Karelia S.S.R. : 1 flag, 1 artillery and 1 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
Algeria : 1 flag
Russia : 1 flag, 1 aaGun, 1 armour, 3 bombers, 2 fighters and 1 infantry
4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 transports
46 Sea Zone : 1 flag, 1 carrier
37 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 fighter
2 Sea Zone : 1 flag, 1 transport
47 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 18
Germans : 42 / 44
British : 33 / 33
Japanese : 37 / 41
Americans : 40 / 40Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.875
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.846
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 60 Sea Zone to 51 Sea Zone
1 fighter moved from 60 Sea Zone to 50 Sea Zone
1 bomber moved from French Indochina to 37 Sea Zone
2 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Buryatia S.S.R. to 60 Sea Zone
3 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 armour, 3 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
3 infantry moved from 63 Sea Zone to AlaskaCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 51 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 bomber moved from 37 Sea Zone to French Indochina
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 armour moved from India to Trans-Jordan
4 infantry moved from India to Persia
1 artillery moved from India to Persia
2 armour moved from French Indochina to India
4 infantry moved from French Indochina to India
6 infantry moved from China to Sinkiang
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Buryatia S.S.R. to China
2 armour moved from French Indochina to IndiaPlace Units - Japanese
1 armour and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag, 1 armour and 3 infantry
Persia : 1 flag, 1 artillery and 4 infantry
India : 1 flag, 4 armour and 4 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 armour
Caucasus : 1 flag, 2 armour
Sinkiang : 1 flag, 6 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
China : 1 flag, 3 armour
Japan : 1 flag, 2 armour, 1 factory and 2 infantry
63 Sea Zone : 1 flag, 2 transports
60 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 7 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Russians : 12 / 18
Germans : 42 / 44
British : 33 / 33
Japanese : 41 / 42
Americans : 38 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Solomon Islands to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
4 infantry moved from 48 Sea Zone to Borneo
1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
6 fighters moved from 45 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 48 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Solomon Islands to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
4 infantry moved from 48 Sea Zone to Borneo
1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
6 fighters moved from 45 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 6 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 1 : 0/1 hits
Americans roll dice for 6 fighters and 4 infantry in Borneo, round 1 : 5/10 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 6 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters moved from Borneo to 48 Sea Zone
2 fighters moved from Western United States to 45 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from New Guinea to 52 Sea Zone
1 bomber moved from 52 Sea Zone to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Anglo Egypt to Libya
1 artillery moved from Anglo Egypt to French Equatorial Africa
1 infantry moved from Anglo Egypt to Italian East Africa
1 fighter moved from Western United States to 55 Sea ZonePlace Units - Americans
1 carrier placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 3 infantry
Borneo : 1 flag, 3 infantry
French Equatorial Africa : 1 flag, 1 artillery
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
Western Canada : 1 flag, 1 infantry
Caroline Islands : 1 flag, 2 infantry
46 Sea Zone : 1 flag, 2 fighters
48 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
55 Sea Zone : 1 flag, 1 carrier and 2 fighters
20 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 12 / 18
Germans : 42 / 44
British : 33 / 33
Japanese : 37 / 42
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National OkrugCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
retreated to West Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 15 armour, 2 artilleries, 1 factory, 3 fighters and 29 infantry
Anglo Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 13 / 13
Germans : 42 / 44
British : 33 / 33
Japanese : 36 / 42
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 2.952
Median : 2.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
Germany’s Turn!
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If I were you I would go buy some lottery tickets. Or send the purveyor of that dice server another check. Or both. For that matter you might as well attack Moscow this turn, and then the American/British fleets off Borneo on Japan’s turn.
With the dice-gods in your favor this game, you can’t lose!
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I’m not falling for your dice god tricks.
Your Russian troops are stating to freeze up with their lying in wait,I’m sure they would warm up just fine if I attack them(not yet be patient)lol
As for the Americans!!!