Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to West Russia
                3 fighters moved from Russia to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 3 fighters and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 fighters and 3 infantry in West Russia, round 1 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West Russia
                    Russians win, taking West Russia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 fighters moved from West Russia to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    West Russia : 1 flag, 3 infantry
        Russia : 1 flag, 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 32 infantry

    Production/PUs Summary :

    Russians : 14 / 14
        Germans : 47 / 49
        British : 25 / 30
        Japanese : 33 / 37
        Americans : 47 / 48

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Russia
                24 infantry moved from Caucasus to Russia
                9 artilleries moved from Caucasus to Russia
                21 armour moved from Caucasus to Russia
                5 armour moved from Ukraine S.S.R. to Russia
                2 fighters moved from Caucasus to Russia
                5 armour moved from Persia to Russia
                1 bomber moved from Germany to Russia
                1 bomber moved from French Indochina to Russia
                1 armour moved from Libya to Algeria
                      Germans take Algeria from British
                1 armour moved from Algeria to Libya
                1 armour moved from French Equatorial Africa to French West Africa
                      Germans take French West Africa from British
                1 armour moved from French West Africa to French Equatorial Africa

    Combat - Germans
                Battle in Russia
                    Germans attack with 31 armour, 9 artilleries, 2 bombers, 2 fighters and 25 infantry
                    British defend with 1 aaGun, 2 armour, 2 bombers, 5 fighters and 3 infantry; Russians defend with 2 aaGuns, 15 armour, 3 artilleries, 1 factory, 3 fighters and 32 infantry
                        AA guns fire in Russia :  1/4 hits
                        1 bomber owned by the Germans lost in Russia
                        Germans roll dice for 31 armour, 9 artilleries, 1 bomber, 2 fighters and 25 infantry in Russia, round 1 :  28/68 hits
                        Russians roll dice for 17 armour, 3 artilleries, 2 bombers, 8 fighters and 35 infantry in Russia, round 1 :  28/65 hits
                        28 infantry owned by the Russians , 25 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 31 armour, 6 artilleries, 1 bomber and 2 fighters in Russia, round 2 :  17/40 hits
                        Russians roll dice for 17 armour, 3 artilleries, 2 bombers, 8 fighters and 7 infantry in Russia, round 2 :  23/37 hits
                        4 infantry owned by the Russians , 3 infantry owned by the British , 7 armour owned by the Russians , 17 armour owned by the Germans , 3 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 1 bomber and 2 fighters in Russia, round 3 :  5/17 hits
                        Russians roll dice for 10 armour, 2 bombers and 8 fighters in Russia, round 3 :  11/20 hits
                        5 armour owned by the Russians and 11 armour owned by the Germans lost in Russia
                    3 armour owned by the Germans retreated to Kazakh S.S.R.
                    Russians win with 5 armour, 2 bombers and 8 fighters remaining. Battle score for attacker is -86
                    Casualties for Germans: 28 armour, 9 artilleries, 1 bomber and 25 infantry
                    Casualties for British: 3 infantry
                    Casualties for Russians: 12 armour, 3 artilleries and 32 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Kazakh S.S.R.: 3 armour
                EDIT: Adding units owned by Germans to Kazakh S.S.R.: 3 armour
                EDIT: Turning off Edit Mode
                2 fighters moved from Russia to Caucasus
                1 bomber moved from Russia to Caucasus
                1 infantry moved from Persia to Caucasus
                4 infantry moved from Ukraine S.S.R. to Caucasus
                4 infantry moved from Germany to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                2 fighters moved from French Indochina to Caucasus

    Place Units - Germans
                2 armour and 2 infantry placed in Caucasus
                1 armour, 1 fighter and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Southern Europe : 1 flag, 1 factory
        Novosibirsk : 1 flag
        Eastern Europe : 1 flag, 1 armour and 4 infantry
        Kazakh S.S.R. : 1 flag, 3 armour
        Trans-Jordan : 1 flag
        Western Europe : 1 flag, 1 aaGun and 12 infantry
        French Equatorial Africa : 1 flag, 1 armour
        Caucasus : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 4 fighters and 7 infantry
        Libya : 1 flag, 1 armour
        Anglo Egypt : 1 flag

    Production/PUs Summary :

    Russians : 14 / 14
        Germans : 49 / 49
        British : 23 / 30
        Japanese : 33 / 37
        Americans : 47 / 48


  • I had to try something!

    I kept your bombers in the fight(if you would rather 2 tanks,just exchange them)and guess in that case I would let you take off 2 of my tanks.

    Which brings me to my retreat move,they put my tanks in Kazakh.I didn’t even think about it for I didn’t even move through there before attacking.And it would not let me Edit them to Caucasus.
    Could you please edit that for me.
    Thank you!


  • Ok no problem. I’ll take a look. Hotel is having some internet problems.


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Karelia S.S.R. to Belorussia
                      British take Belorussia from Germans


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Karelia S.S.R. to Belorussia
                      British take Belorussia from Germans

    Combat - British

    Non Combat Move - British
                2 bombers moved from Russia to United Kingdom
                1 bomber moved from Alaska to Solomon Islands
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 48 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from Archangel to Russia
                2 fighters moved from 4 Sea Zone to Russia
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                1 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
                1 fighter moved from United Kingdom to 4 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from 4 Sea Zone to Russia
                1 armour and 5 infantry moved from 4 Sea Zone to Archangel

    Place Units - British
                1 armour, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    Archangel : 1 flag, 1 armour and 5 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        East Indies : 1 flag, 1 armour
        Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 1 fighter and 7 infantry
        Solomon Islands : 1 flag, 1 bomber
        Belorussia : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 3 armour, 8 fighters and 3 infantry
        4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers and 3 transports
        45 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Russians : 14 / 14
        Germans : 47 / 49
        British : 25 / 25
        Japanese : 33 / 37
        Americans : 47 / 48


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                10 infantry moved from Caucasus to West Russia
                6 armour moved from Caucasus to West Russia
                2 infantry moved from Japan to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Philipine Islands
                1 bomber moved from French Indochina to Philipine Islands
                1 fighter moved from 61 Sea Zone to 58 Sea Zone

    Combat - Japanese
                Battle in 58 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 58 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philipine Islands
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Philipine Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Philipine Islands, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Philipine Islands
                    Japanese win, taking Philipine Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West Russia
                    Japanese attack with 6 armour and 10 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 6 armour and 10 infantry in West Russia, round 1 :  9/16 hits
                        Russians roll dice for 3 infantry in West Russia, round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in West Russia
                    Japanese win, taking West Russia from Russians with 6 armour and 10 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                2 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from Philipine Islands to French Indochina
                1 fighter moved from 58 Sea Zone to 61 Sea Zone
                6 infantry moved from Japan to 61 Sea Zone
                6 infantry moved from 61 Sea Zone to Manchuria
                2 submarines moved from 62 Sea Zone to 61 Sea Zone
                1 armour moved from Union of South Africa to Italian East Africa
                1 armour moved from Trans-Jordan to Caucasus
                1 armour moved from China to Sinkiang
                1 armour moved from Persia to Caucasus
                1 armour moved from Persia to West Russia
                2 fighters moved from French Indochina to Japan

    Place Units - Japanese
                2 armour and 1 infantry placed in French Indochina
                6 infantry placed in Japan
                1 submarine placed in 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag
        Manchuria : 1 flag, 6 infantry
        Persia : 1 flag
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 2 infantry
        Italian East Africa : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 7 infantry
        Kazakh S.S.R. : 1 flag, 2 infantry
        Caucasus : 1 flag, 2 armour and 2 infantry
        Sinkiang : 1 flag, 1 armour and 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        West Russia : 1 flag, 7 armour and 10 infantry
        Buryatia S.S.R. : 1 flag
        China : 1 flag
        Japan : 1 flag, 2 armour, 1 factory, 2 fighters and 10 infantry
        61 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 4 submarines and 3 transports
        49 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 12 / 14
        Germans : 49 / 49
        British : 25 / 25
        Japanese : 36 / 36
        Americans : 44 / 48


  • My stupidity leaves you with an extra transport
    Da!!!


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Solomon Islands to 49 Sea Zone
                1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 60 Sea Zone
                1 transport moved from 49 Sea Zone to 58 Sea Zone
                1 infantry moved from Okinawa to 58 Sea Zone
                1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
                1 armour and 3 infantry moved from Borneo to 48 Sea Zone
                1 armour, 1 battleship, 5 carriers, 3 destroyers, 10 fighters, 3 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
                2 armour and 5 infantry moved from 60 Sea Zone to Japan
                10 fighters moved from 60 Sea Zone to Japan


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Solomon Islands to 49 Sea Zone
                1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 60 Sea Zone
                1 transport moved from 49 Sea Zone to 58 Sea Zone
                1 infantry moved from Okinawa to 58 Sea Zone
                1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
                1 armour and 3 infantry moved from Borneo to 48 Sea Zone
                1 armour, 1 battleship, 5 carriers, 3 destroyers, 10 fighters, 3 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
                2 armour and 5 infantry moved from 60 Sea Zone to Japan
                10 fighters moved from 60 Sea Zone to Japan

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Japan
                    Americans attack with 2 armour, 10 fighters and 5 infantry
                    Japanese defend with 2 armour, 1 factory, 2 fighters and 10 infantry
                        Americans roll dice for 1 battleship in Japan, round 1 :  1/1 hits
                        Americans roll dice for 2 armour, 10 fighters and 5 infantry in Japan, round 1 :  5/17 hits
                        Japanese roll dice for 2 armour, 2 fighters and 10 infantry in Japan, round 1 :  3/14 hits
                        6 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 10 fighters and 2 infantry in Japan, round 2 :  6/14 hits
                        Japanese roll dice for 2 armour, 2 fighters and 4 infantry in Japan, round 2 :  5/8 hits
                        2 fighters owned by the Americans , 2 armour owned by the Japanese , 4 infantry owned by the Japanese , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour and 8 fighters in Japan, round 3 :  4/9 hits
                        Japanese roll dice for 2 fighters in Japan, round 3 :  2/2 hits
                        2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in Japan
                    Americans captures 36PUs while taking Japanese capital
                    Americans win, taking Japan from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour, 2 fighters and 10 infantry
                    Casualties for Americans: 1 armour, 4 fighters and 5 infantry

    Non Combat Move - Americans
                1 bomber moved from 49 Sea Zone to Okinawa
                6 fighters moved from Japan to 60 Sea Zone
                2 fighters moved from 55 Sea Zone to 60 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from Western Canada to Western United States

    Place Units - Americans
                2 fighters and 2 transports placed in 55 Sea Zone
                1 armour and 3 infantry placed in Borneo

    Turn Complete - Americans
                Americans collect 52 PUs; end with 88 PUs total

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
        Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
        Solomon Islands : 1 flag
        Wake Island : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        New Guinea : 1 flag
        Okinawa : 1 flag, 1 bomber
        Japan : 1 flag, 1 armour and 1 factory
        Caroline Islands : 1 flag
        45 Sea Zone : 1 flag, 1 destroyer
        55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
        60 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 4 transports

    Production/PUs Summary :

    Russians : 12 / 14
        Germans : 49 / 49
        British : 25 / 25
        Japanese : 28 / 0
        Americans : 52 / 88

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 10 times
                3 was rolled 19 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 18 times
            Average roll : 3.985
            Median : 4.000
            Variance : 3.391
            Standard Deviation : 1.841
            Total rolls : 65

    Japanese Combat
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.875
            Median : 3.000
            Variance : 2.696
            Standard Deviation : 1.642
            Total rolls : 24

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 4.049
            Median : 4.000
            Variance : 1.925
            Standard Deviation : 1.387
            Total rolls : 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Russia : 1 flag, 2 aaGuns, 4 armour, 1 factory, 3 fighters and 3 infantry

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 49 / 49
        British : 25 / 25
        Japanese : 28 / 0
        Americans : 52 / 88

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 10 times
                3 was rolled 19 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 18 times
            Average roll : 3.985
            Median : 4.000
            Variance : 3.391
            Standard Deviation : 1.841
            Total rolls : 65

    Japanese Combat
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.875
            Median : 3.000
            Variance : 2.696
            Standard Deviation : 1.642
            Total rolls : 24

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 4.049
            Median : 4.000
            Variance : 1.925
            Standard Deviation : 1.387
            Total rolls : 41


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Europe to Belorussia
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                1 fighter moved from Germany to Belorussia
                3 fighters moved from Caucasus to Karelia S.S.R.
                1 fighter moved from Caucasus to Belorussia
                1 bomber moved from Caucasus to Belorussia

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belorussia
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 1 :  4/5 hits
                        British roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Belorussia
                    Germans win, taking Belorussia from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belorussia to West Russia
                3 fighters moved from Karelia S.S.R. to West Russia
                1 armour moved from Eastern Europe to West Russia
                2 armour moved from Caucasus to West Russia
                1 bomber moved from Belorussia to Germany
                6 infantry moved from Germany to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                6 infantry moved from Western Europe to Germany
                1 armour moved from Eastern Europe to Belorussia
                1 armour moved from Libya to Trans-Jordan
                1 armour moved from French Equatorial Africa to Trans-Jordan

    Place Units - Germans
                4 armour placed in Caucasus
                4 armour and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 9 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Southern Europe : 1 flag, 1 factory
        Novosibirsk : 1 flag
        Eastern Europe : 1 flag, 6 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Kazakh S.S.R. : 1 flag
        Trans-Jordan : 1 flag, 2 armour
        Western Europe : 1 flag, 1 aaGun and 6 infantry
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 1 aaGun, 7 armour, 1 factory and 7 infantry
        West Russia : 1 flag, 3 armour and 5 fighters
        Belorussia : 1 flag, 1 armour and 2 infantry
        Anglo Egypt : 1 flag

    Production/PUs Summary :

    Russians : 10 / 12
        Germans : 53 / 53
        British : 23 / 25
        Japanese : 28 / 0
        Americans : 52 / 88


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - British
                British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to Southern Europe
                2 infantry moved from Russia to Novosibirsk
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                6 infantry moved from United Kingdom to 3 Sea Zone
                6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                3 fighters moved from Russia to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                4 fighters moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - British
                British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to Southern Europe
                2 infantry moved from Russia to Novosibirsk
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                6 infantry moved from United Kingdom to 3 Sea Zone
                6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                3 fighters moved from Russia to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                4 fighters moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk

    Combat - British
                Strategic bombing raid in Southern Europe
                    Bombing raid in Southern Europe rolls: 5,3 and costs: 8 production.
                    Bombing raid costs 8  production in Southern Europe
                Battle in Karelia S.S.R.
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship in Karelia S.S.R., round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    British attack with 5 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 5 fighters and 2 infantry in Novosibirsk, round 1 :  2/7 hits
                        Germans roll dice for 2 infantry in Novosibirsk, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 45 Sea Zone to 60 Sea Zone
                1 bomber moved from Solomon Islands to 58 Sea Zone
                1 bomber moved from 58 Sea Zone to Okinawa
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                2 fighters moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to Russia
                5 fighters moved from Novosibirsk to Russia
                2 bombers moved from Southern Europe to United Kingdom
                1 armour and 5 infantry moved from Archangel to Russia
                4 infantry moved from 4 Sea Zone to Archangel

    Place Units - British
                1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Territory Summary for British :

    Archangel : 1 flag, 4 infantry
        Novosibirsk : 1 flag, 1 infantry
        Karelia S.S.R. : 1 flag, 2 infantry
        East Indies : 1 flag, 1 armour
        Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 1 fighter and 6 infantry
        Russia : 1 flag, 1 aaGun, 4 armour, 6 fighters and 6 infantry
        Okinawa : 1 flag, 1 bomber
        4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 3 transports
        60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Russians : 14 / 12
        Germans : 49 / 53
        British : 23 / 23
        Japanese : 28 / 0
        Americans : 52 / 88

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Combat Move - Japanese
                6 infantry moved from Manchuria to 61 Sea Zone
                6 infantry moved from 61 Sea Zone to Japan
                6 fighters moved from 61 Sea Zone to Japan
                1 infantry moved from Sinkiang to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from French Indochina to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Japan
                    Japanese attack with 6 fighters and 6 infantry
                    Americans defend with 1 armour and 1 factory
                        Japanese roll dice for 2 battleships in Japan, round 1 :  1/2 hits
                        Americans roll dice for 1 armour in Japan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
                    Japanese win, taking Japan from Americans with 6 fighters and 5 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 armour moved from Sinkiang to Caucasus
                1 armour moved from Italian East Africa to Trans-Jordan
                2 armour moved from French Indochina to Manchuria
                3 infantry moved from French Indochina to Kwantung
                4 infantry moved from French Indochina to China
                3 armour moved from French Indochina to Sinkiang
                1 aaGun moved from French Indochina to Kwantung
                1 bomber moved from Novosibirsk to Kwantung
                6 fighters moved from Japan to 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag
        Manchuria : 1 flag, 2 armour
        Persia : 1 flag
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 2 infantry
        Italian East Africa : 1 flag
        Kwantung : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 factory
        Kazakh S.S.R. : 1 flag, 2 infantry
        Trans-Jordan : 1 flag, 1 armour
        Caucasus : 1 flag, 3 armour and 2 infantry
        Sinkiang : 1 flag, 3 armour
        Evenki National Okrug : 1 flag, 1 infantry
        West Russia : 1 flag, 7 armour and 10 infantry
        Buryatia S.S.R. : 1 flag
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 factory and 5 infantry
        61 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 4 submarines and 3 transports

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 49 / 53
        British : 23 / 23
        Japanese : 38 / 38
        Americans : 44 / 88

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