Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Western Europe
                      British take Western Europe from Germans
                1 destroyer moved from 3 Sea Zone to 6 Sea Zone
                2 carriers moved from 3 Sea Zone to 6 Sea Zone
                1 battleship, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from 3 Sea Zone to 6 Sea Zone

    Combat - British

    Non Combat Move - British
                1 fighter moved from Russia to 6 Sea Zone
                1 infantry moved from Karelia S.S.R. to Archangel
                1 armour moved from Norway to Archangel
                1 artillery moved from United Kingdom to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Norway
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 28 Sea Zone to 30 Sea Zone
                1 armour moved from Union of South Africa to 28 Sea Zone
                1 armour and 1 transport moved from 28 Sea Zone to 30 Sea Zone

    Place Units - British
                2 fighters placed in 6 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Territory Summary for British :

    Archangel : 1 flag, 1 armour and 1 infantry
        Norway : 1 flag, 1 artillery
        United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Western Europe : 1 flag, 1 infantry
        Algeria : 1 flag
        Russia : 1 flag, 1 aaGun, 3 bombers and 1 fighter
        30 Sea Zone : 1 flag, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Russians : 19 / 23
        Germans : 31 / 37
        British : 37 / 37
        Japanese : 39 / 45
        Americans : 40 / 41


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to Persia
                1 bomber moved from French Indochina to Persia
                1 destroyer moved from 36 Sea Zone to 47 Sea Zone
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 47 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Persia
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Persia, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Persia
                    Japanese win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Persia to French Indochina
                2 armour moved from India to Caucasus
                1 infantry moved from Sinkiang to China
                2 infantry moved from French Indochina to India
                2 infantry moved from French Indochina to China
                2 armour moved from French Indochina to India
                6 transports moved from 36 Sea Zone to 60 Sea Zone
                2 carriers moved from 36 Sea Zone to 60 Sea Zone
                1 destroyer moved from 36 Sea Zone to 60 Sea Zone
                2 battleships moved from 36 Sea Zone to 60 Sea Zone
                1 submarine moved from 36 Sea Zone to 60 Sea Zone
                4 fighters moved from 36 Sea Zone to 60 Sea Zone
                4 armour moved from Japan to 60 Sea Zone
                6 infantry moved from Japan to 60 Sea Zone
                4 armour moved from 60 Sea Zone to Buryatia S.S.R.
                6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                2 fighters moved from French Indochina to 60 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 60 Sea Zone
                3 infantry placed in French Indochina
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Persia : 1 flag, 2 infantry
        India : 1 flag, 2 armour, 1 artillery and 4 infantry
        Soviet Far East : 1 flag
        Borneo : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 5 infantry
        Caucasus : 1 flag, 2 armour
        Sinkiang : 1 flag, 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 4 armour and 8 infantry
        China : 1 flag, 6 infantry
        Japan : 1 flag, 1 armour, 1 factory and 1 infantry
        Caroline Islands : 1 flag, 1 infantry
        60 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 6 transports
        47 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 18 / 23
        Germans : 31 / 37
        British : 36 / 37
        Japanese : 41 / 41
        Americans : 40 / 41


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Solomon Islands to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
                2 infantry moved from 50 Sea Zone to Caroline Islands
                1 bomber moved from Solomon Islands to Caroline Islands
                5 fighters moved from 45 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                1 infantry moved from 51 Sea Zone to Wake Island
                      Americans take Wake Island from Japanese


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Solomon Islands to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
                2 infantry moved from 50 Sea Zone to Caroline Islands
                1 bomber moved from Solomon Islands to Caroline Islands
                5 fighters moved from 45 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                1 infantry moved from 51 Sea Zone to Wake Island
                      Americans take Wake Island from Japanese

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 bomber, 5 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Caroline Islands, round 1 :  3/8 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Western United States to 55 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from Western United States to Western Canada
                1 infantry moved from Australia to 40 Sea Zone
                2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
                4 infantry moved from 45 Sea Zone to Solomon Islands
                1 transport moved from 18 Sea Zone to 10 Sea Zone
                1 bomber moved from Caroline Islands to New Guinea
                5 fighters moved from Caroline Islands to 45 Sea Zone

    Place Units - Americans
                3 fighters and 1 infantry placed in Western United States
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 1 infantry
        Solomon Islands : 1 flag, 4 infantry
        Wake Island : 1 flag, 1 infantry
        Libya : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
        Anglo Egypt : 1 flag, 1 artillery and 2 infantry
        New Guinea : 1 flag, 1 armour and 1 bomber
        Western Canada : 1 flag, 1 infantry
        Caroline Islands : 1 flag, 2 infantry
        50 Sea Zone : 1 flag, 1 transport
        51 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
        10 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 18 / 23
        Germans : 31 / 37
        British : 36 / 37
        Japanese : 41 / 41
        Americans : 40 / 40

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakh S.S.R. to Persia
                2 fighters moved from Russia to Persia
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakh S.S.R. to Persia
                2 fighters moved from Russia to Persia
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug

    Combat - Russians
                Battle in Evenki National Okrug
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Evenki National Okrug
                    retreated to Evenki National Okrug
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Persia, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Persia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
                        Russians roll dice for 2 fighters and 1 infantry in Persia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from West Russia to Karelia S.S.R.
                1 infantry moved from Russia to West Russia
                1 aaGun moved from Kazakh S.S.R. to Russia
                1 aaGun moved from Novosibirsk to Russia
                12 infantry moved from Kazakh S.S.R. to Russia
                1 armour moved from Kazakh S.S.R. to Russia
                10 armour moved from Novosibirsk to Russia
                1 artillery moved from Novosibirsk to Russia
                1 infantry moved from Italian East Africa to Anglo Egypt
                2 fighters moved from Persia to Russia
                1 infantry moved from Kazakh S.S.R. to Russia
                1 infantry moved from Novosibirsk to Russia
                1 fighter moved from Evenki National Okrug to Russia

    Place Units - Russians
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Karelia S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 1 infantry
        Russia : 1 flag, 2 aaGuns, 14 armour, 1 artillery, 1 factory, 3 fighters and 29 infantry
        Anglo Egypt : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 18 / 18
        Germans : 31 / 37
        British : 36 / 37
        Japanese : 41 / 41
        Americans : 40 / 40

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.682
            Median : 4.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Kazakh S.S.R.
                      Germans take Kazakh S.S.R. from Russians
                1 armour moved from Caucasus to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Caucasus to West Russia
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                2 fighters moved from Germany to Karelia S.S.R.
                2 fighters moved from Germany to West Russia
                4 infantry moved from Germany to Western Europe
                1 bomber moved from Germany to Western Europe

    Combat - Germans
                Battle in West Russia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in West Russia, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Europe
                    Germans attack with 1 bomber and 4 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Western Europe, round 1 :  0/5 hits
                        British roll dice for 1 infantry in Western Europe, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 4 infantry in Western Europe, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Western Europe, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Western Europe
                    Germans win, taking Western Europe from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from West Russia to Caucasus
                2 fighters moved from Karelia S.S.R. to Germany
                1 bomber moved from Western Europe to Caucasus
                4 armour moved from Caucasus to Trans-Jordan
                5 armour moved from Eastern Europe to Caucasus
                3 infantry moved from Eastern Europe to Ukraine S.S.R.
                4 infantry moved from Germany to Western Europe
                1 aaGun moved from Southern Europe to Western Europe
                3 infantry moved from Balkans to Ukraine S.S.R.

    Place Units - Germans
                4 infantry placed in Caucasus
                2 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 3 armour, 1 factory, 2 fighters and 9 infantry
        Southern Europe : 1 flag, 1 factory
        Karelia S.S.R. : 1 flag, 2 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 5 armour
        Western Europe : 1 flag, 1 aaGun and 8 infantry
        Caucasus : 1 flag, 1 aaGun, 23 armour, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 21 infantry
        Ukraine S.S.R. : 1 flag, 6 infantry
        West Russia : 1 flag, 2 infantry

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 44 / 44
        British : 29 / 37
        Japanese : 41 / 41
        Americans : 40 / 40


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Norway to Karelia S.S.R.
                1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                4 fighters moved from 6 Sea Zone to Karelia S.S.R.
                1 armour and 1 transport moved from 30 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to East Indies
                      British take East Indies from Japanese
                1 destroyer and 1 submarine moved from 30 Sea Zone to 47 Sea Zone
                1 fighter moved from 30 Sea Zone to 47 Sea Zone
                3 bombers moved from Russia to Karelia S.S.R.
                1 fighter moved from Russia to Karelia S.S.R.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Norway to Karelia S.S.R.
                1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                4 fighters moved from 6 Sea Zone to Karelia S.S.R.
                1 armour and 1 transport moved from 30 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to East Indies
                      British take East Indies from Japanese
                1 destroyer and 1 submarine moved from 30 Sea Zone to 47 Sea Zone
                1 fighter moved from 30 Sea Zone to 47 Sea Zone
                3 bombers moved from Russia to Karelia S.S.R.
                1 fighter moved from Russia to Karelia S.S.R.

    Combat - British
                Battle in 47 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        British roll dice for 1 submarine in 47 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 47 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 47 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Karelia S.S.R.
                    British attack with 1 artillery, 3 bombers, 5 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 battleship in Karelia S.S.R., round 1 :  1/1 hits
                        British roll dice for 1 artillery, 3 bombers, 5 fighters and 2 infantry in Karelia S.S.R., round 1 :  5/11 hits
                        Germans roll dice for 2 infantry in Karelia S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 1 artillery, 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 bombers moved from Karelia S.S.R. to Russia
                1 armour and 1 infantry moved from Archangel to Russia
                1 artillery and 1 infantry moved from 4 Sea Zone to Archangel
                2 fighters moved from Karelia S.S.R. to Russia
                3 fighters moved from Karelia S.S.R. to 4 Sea Zone
                1 carrier moved from 30 Sea Zone to 46 Sea Zone
                1 fighter moved from 47 Sea Zone to 45 Sea Zone

    Place Units - British
                1 transport placed in 2 Sea Zone
                1 armour, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Territory Summary for British :

    Archangel : 1 flag, 1 artillery and 1 infantry
        Karelia S.S.R. : 1 flag, 1 artillery and 1 infantry
        East Indies : 1 flag, 1 armour
        Norway : 1 flag
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
        Algeria : 1 flag
        Russia : 1 flag, 1 aaGun, 1 armour, 3 bombers, 2 fighters and 1 infantry
        4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 transports
        46 Sea Zone : 1 flag, 1 carrier
        37 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 fighter
        2 Sea Zone : 1 flag, 1 transport
        47 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Russians : 14 / 18
        Germans : 42 / 44
        British : 33 / 33
        Japanese : 37 / 41
        Americans : 40 / 40

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 60 Sea Zone to 51 Sea Zone
                1 fighter moved from 60 Sea Zone to 50 Sea Zone
                1 bomber moved from French Indochina to 37 Sea Zone
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Buryatia S.S.R. to 60 Sea Zone
                3 infantry moved from Buryatia S.S.R. to 60 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
                1 armour moved from 63 Sea Zone to Alaska
                      Japanese take Alaska from Americans
                3 infantry moved from 63 Sea Zone to Alaska

    Combat - Japanese
                Battle in 51 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 51 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 50 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 51 Sea Zone to 60 Sea Zone
                1 fighter moved from 50 Sea Zone to 60 Sea Zone
                1 bomber moved from 37 Sea Zone to French Indochina
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                2 armour moved from India to Trans-Jordan
                4 infantry moved from India to Persia
                1 artillery moved from India to Persia
                2 armour moved from French Indochina to India
                4 infantry moved from French Indochina to India
                6 infantry moved from China to Sinkiang
                4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                3 armour moved from Buryatia S.S.R. to China
                2 armour moved from French Indochina to India

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan
                1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Alaska : 1 flag, 1 armour and 3 infantry
        Persia : 1 flag, 1 artillery and 4 infantry
        India : 1 flag, 4 armour and 4 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 4 infantry
        French Indochina : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 2 armour
        Caucasus : 1 flag, 2 armour
        Sinkiang : 1 flag, 6 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        China : 1 flag, 3 armour
        Japan : 1 flag, 2 armour, 1 factory and 2 infantry
        63 Sea Zone : 1 flag, 2 transports
        60 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 7 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 42 / 44
        British : 33 / 33
        Japanese : 41 / 42
        Americans : 38 / 40


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Solomon Islands to 45 Sea Zone
                4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
                4 infantry moved from 48 Sea Zone to Borneo
                1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
                6 fighters moved from 45 Sea Zone to Borneo
                1 submarine moved from 45 Sea Zone to 48 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Solomon Islands to 45 Sea Zone
                4 infantry and 2 transports moved from 45 Sea Zone to 48 Sea Zone
                4 infantry moved from 48 Sea Zone to Borneo
                1 battleship, 4 carriers, 3 destroyers and 1 fighter moved from 45 Sea Zone to 48 Sea Zone
                6 fighters moved from 45 Sea Zone to Borneo
                1 submarine moved from 45 Sea Zone to 48 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 6 fighters and 4 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Borneo, round 1 :  0/1 hits
                        Americans roll dice for 6 fighters and 4 infantry in Borneo, round 1 :  5/10 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 6 fighters and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from Borneo to 48 Sea Zone
                2 fighters moved from Western United States to 45 Sea Zone
                2 fighters moved from 45 Sea Zone to 46 Sea Zone
                1 bomber moved from New Guinea to 52 Sea Zone
                1 bomber moved from 52 Sea Zone to Western United States
                1 armour moved from Eastern United States to Western United States
                1 infantry moved from Eastern United States to Eastern Canada
                1 transport moved from 10 Sea Zone to 20 Sea Zone
                1 infantry moved from Anglo Egypt to Libya
                1 artillery moved from Anglo Egypt to French Equatorial Africa
                1 infantry moved from Anglo Egypt to Italian East Africa
                1 fighter moved from Western United States to 55 Sea Zone

    Place Units - Americans
                1 carrier placed in 55 Sea Zone
                1 fighter placed in 55 Sea Zone
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 1 infantry
        Italian East Africa : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 3 infantry
        Borneo : 1 flag, 3 infantry
        French Equatorial Africa : 1 flag, 1 artillery
        Solomon Islands : 1 flag
        Wake Island : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        New Guinea : 1 flag, 1 armour
        Western Canada : 1 flag, 1 infantry
        Caroline Islands : 1 flag, 2 infantry
        46 Sea Zone : 1 flag, 2 fighters
        48 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
        55 Sea Zone : 1 flag, 1 carrier and 2 fighters
        20 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 42 / 44
        British : 33 / 33
        Japanese : 37 / 42
        Americans : 42 / 42

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to West Russia
                2 fighters moved from Russia to West Russia
                1 infantry moved from Russia to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to West Russia
                2 fighters moved from Russia to West Russia
                1 infantry moved from Russia to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug

    Combat - Russians
                Battle in West Russia
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 2 infantry in West Russia, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in West Russia, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    retreated to West Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Evenki National Okrug
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from West Russia to Russia
                1 fighter moved from Evenki National Okrug to Russia

    Place Units - Russians
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Evenki National Okrug : 1 flag, 1 infantry
        Russia : 1 flag, 2 aaGuns, 15 armour, 2 artilleries, 1 factory, 3 fighters and 29 infantry
        Anglo Egypt : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 13 / 13
        Germans : 42 / 44
        British : 33 / 33
        Japanese : 36 / 42
        Americans : 42 / 42

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 5 times
            Average roll : 2.952
            Median : 2.000
            Variance : 1.850
            Standard Deviation : 1.360
            Total rolls : 21

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • Germany’s Turn!


  • If I were you I would go buy some lottery tickets. Or send the purveyor of that dice server another check. Or both. For that matter you might as well attack Moscow this turn, and then the American/British fleets off Borneo on Japan’s turn.

    With the dice-gods in your favor this game, you can’t lose!


  • I’m not falling for your dice god tricks.

    Your Russian troops are stating to freeze up with their lying in wait,I’m sure they would warm up just fine if I attack them(not yet be patient)lol

    As for the Americans!!!

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