@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
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My stupidity leaves you with an extra transport
Da!!! -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 60 Sea Zone
1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
1 armour and 3 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 battleship, 5 carriers, 3 destroyers, 10 fighters, 3 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
2 armour and 5 infantry moved from 60 Sea Zone to Japan
10 fighters moved from 60 Sea Zone to Japan -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 60 Sea Zone
1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
1 armour and 3 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 battleship, 5 carriers, 3 destroyers, 10 fighters, 3 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
2 armour and 5 infantry moved from 60 Sea Zone to Japan
10 fighters moved from 60 Sea Zone to JapanCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Japan
Americans attack with 2 armour, 10 fighters and 5 infantry
Japanese defend with 2 armour, 1 factory, 2 fighters and 10 infantry
Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
Americans roll dice for 2 armour, 10 fighters and 5 infantry in Japan, round 1 : 5/17 hits
Japanese roll dice for 2 armour, 2 fighters and 10 infantry in Japan, round 1 : 3/14 hits
6 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 10 fighters and 2 infantry in Japan, round 2 : 6/14 hits
Japanese roll dice for 2 armour, 2 fighters and 4 infantry in Japan, round 2 : 5/8 hits
2 fighters owned by the Americans , 2 armour owned by the Japanese , 4 infantry owned by the Japanese , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour and 8 fighters in Japan, round 3 : 4/9 hits
Japanese roll dice for 2 fighters in Japan, round 3 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in Japan
Americans captures 36PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour, 2 fighters and 10 infantry
Casualties for Americans: 1 armour, 4 fighters and 5 infantryNon Combat Move - Americans
1 bomber moved from 49 Sea Zone to Okinawa
6 fighters moved from Japan to 60 Sea Zone
2 fighters moved from 55 Sea Zone to 60 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from Western Canada to Western United StatesPlace Units - Americans
2 fighters and 2 transports placed in 55 Sea Zone
1 armour and 3 infantry placed in BorneoTurn Complete - Americans
Americans collect 52 PUs; end with 88 PUs totalTerritory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag
Okinawa : 1 flag, 1 bomber
Japan : 1 flag, 1 armour and 1 factory
Caroline Islands : 1 flag
45 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
60 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 4 transportsProduction/PUs Summary :
Russians : 12 / 14
Germans : 49 / 49
British : 25 / 25
Japanese : 28 / 0
Americans : 52 / 88Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.985
Median : 4.000
Variance : 3.391
Standard Deviation : 1.841
Total rolls : 65Japanese Combat
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
6 was rolled 8 times
Average roll : 3.875
Median : 3.000
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 4.049
Median : 4.000
Variance : 1.925
Standard Deviation : 1.387
Total rolls : 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 2 aaGuns, 4 armour, 1 factory, 3 fighters and 3 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 49 / 49
British : 25 / 25
Japanese : 28 / 0
Americans : 52 / 88Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.985
Median : 4.000
Variance : 3.391
Standard Deviation : 1.841
Total rolls : 65Japanese Combat
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
6 was rolled 8 times
Average roll : 3.875
Median : 3.000
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 4.049
Median : 4.000
Variance : 1.925
Standard Deviation : 1.387
Total rolls : 41 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Germans
Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Belorussia
3 fighters moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Belorussia
1 bomber moved from Caucasus to BelorussiaCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 1 : 1/5 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 1 : 4/5 hits
British roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Belorussia to West Russia
3 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Eastern Europe to West Russia
2 armour moved from Caucasus to West Russia
1 bomber moved from Belorussia to Germany
6 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
6 infantry moved from Western Europe to Germany
1 armour moved from Eastern Europe to Belorussia
1 armour moved from Libya to Trans-Jordan
1 armour moved from French Equatorial Africa to Trans-JordanPlace Units - Germans
4 armour placed in Caucasus
4 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 9 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 factory
Novosibirsk : 1 flag
Eastern Europe : 1 flag, 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 2 armour
Western Europe : 1 flag, 1 aaGun and 6 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 7 armour, 1 factory and 7 infantry
West Russia : 1 flag, 3 armour and 5 fighters
Belorussia : 1 flag, 1 armour and 2 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 10 / 12
Germans : 53 / 53
British : 23 / 25
Japanese : 28 / 0
Americans : 52 / 88 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Southern Europe
2 infantry moved from Russia to Novosibirsk
3 transports moved from 4 Sea Zone to 3 Sea Zone
6 infantry moved from United Kingdom to 3 Sea Zone
6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
4 fighters moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Southern Europe
2 infantry moved from Russia to Novosibirsk
3 transports moved from 4 Sea Zone to 3 Sea Zone
6 infantry moved from United Kingdom to 3 Sea Zone
6 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
4 fighters moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5,3 and costs: 8 production.
Bombing raid costs 8 production in Southern Europe
Battle in Karelia S.S.R.
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
British attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Novosibirsk, round 1 : 2/7 hits
Germans roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 45 Sea Zone to 60 Sea Zone
1 bomber moved from Solomon Islands to 58 Sea Zone
1 bomber moved from 58 Sea Zone to Okinawa
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
5 fighters moved from Novosibirsk to Russia
2 bombers moved from Southern Europe to United Kingdom
1 armour and 5 infantry moved from Archangel to Russia
4 infantry moved from 4 Sea Zone to ArchangelPlace Units - British
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Archangel : 1 flag, 4 infantry
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 2 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 1 fighter and 6 infantry
Russia : 1 flag, 1 aaGun, 4 armour, 6 fighters and 6 infantry
Okinawa : 1 flag, 1 bomber
4 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 3 transports
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Russians : 14 / 12
Germans : 49 / 53
British : 23 / 23
Japanese : 28 / 0
Americans : 52 / 88Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.692
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Combat Move - Japanese
6 infantry moved from Manchuria to 61 Sea Zone
6 infantry moved from 61 Sea Zone to Japan
6 fighters moved from 61 Sea Zone to Japan
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from French Indochina to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Japan
Japanese attack with 6 fighters and 6 infantry
Americans defend with 1 armour and 1 factory
Japanese roll dice for 2 battleships in Japan, round 1 : 1/2 hits
Americans roll dice for 1 armour in Japan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 6 fighters and 5 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 armour moved from Sinkiang to Caucasus
1 armour moved from Italian East Africa to Trans-Jordan
2 armour moved from French Indochina to Manchuria
3 infantry moved from French Indochina to Kwantung
4 infantry moved from French Indochina to China
3 armour moved from French Indochina to Sinkiang
1 aaGun moved from French Indochina to Kwantung
1 bomber moved from Novosibirsk to Kwantung
6 fighters moved from Japan to 61 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag
Manchuria : 1 flag, 2 armour
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag
Kwantung : 1 flag, 1 aaGun, 1 bomber and 3 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 factory
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 3 armour and 2 infantry
Sinkiang : 1 flag, 3 armour
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 7 armour and 10 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag, 4 infantry
Japan : 1 flag, 1 factory and 5 infantry
61 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 49 / 53
British : 23 / 23
Japanese : 38 / 38
Americans : 44 / 88 -
If you attack my fleet try to leave 1 Carrier(loaded) for as long as possible.
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
3 fighters moved from 60 Sea Zone to Manchuria
1 bomber moved from Okinawa to Japan
5 fighters moved from 60 Sea Zone to Japan
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
3 fighters moved from 60 Sea Zone to Manchuria
1 bomber moved from Okinawa to Japan
5 fighters moved from 60 Sea Zone to Japan
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to JapanCombat - Americans
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 2 armour
Americans roll dice for 3 fighters in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 2 armour in Manchuria, round 1 : 0/2 hits
2 armour owned by the Japanese lost in Manchuria
Americans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Battle in Japan
Americans attack with 1 bomber, 5 fighters and 1 infantry
Japanese defend with 1 factory and 5 infantry
Americans roll dice for 1 bomber, 5 fighters and 1 infantry in Japan, round 1 : 3/7 hits
Japanese roll dice for 5 infantry in Japan, round 1 : 2/5 hits
2 fighters owned by the Americans and 3 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Japan, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Japan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Japan
Americans captures 38PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 5 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from Western United States to 55 Sea Zone
2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 45 Sea Zone
2 armour and 2 infantry moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 60 Sea Zone
3 fighters moved from Manchuria to 60 Sea Zone
3 fighters moved from Japan to 60 Sea Zone
2 fighters moved from 55 Sea Zone to 60 Sea Zone
1 bomber moved from Japan to OkinawaPlace Units - Americans
4 fighters placed in Borneo
1 destroyer, 2 fighters and 2 transports placed in 55 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 90 PUs totalTerritory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory, 4 fighters and 3 infantry
Solomon Islands : 1 flag, 2 armour and 2 infantry
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag
Okinawa : 1 flag, 1 bomber
Japan : 1 flag, 1 factory and 1 infantry
Caroline Islands : 1 flag
59 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
60 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 4 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 49 / 53
British : 23 / 23
Japanese : 30 / 0
Americans : 52 / 90Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 1 flag, 2 aaGuns, 4 armour, 1 factory, 3 fighters and 7 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 49 / 53
British : 23 / 23
Japanese : 30 / 0
Americans : 52 / 90Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
Germany’s Turn!
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Ok ok I surrender
Great game Varn,
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:-D