Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Global 2nd edition Q+A ( AAG40.2)
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The answer is “c”.
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Thanks again!
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To clarify, in case I’ve confused anyone:
Sequence of events:
Combat move phase: Player moves bombers and escorts to target territories
End of combat move phase: Defender makes scrambling decisions
After combat move phase and before conduct combat phase: Defender must make intercept decisions
Beginning of conduct combat phase: Defender makes kamikaze decisions
Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs. All rocket targets must be selected before rolling any rocket dice. Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.Triple A notes:
Triple A conducts rocket attacks at the end of the combat move phase. This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
Solution: Roll rockets on the forum and never in Triple A. Edit the damage in. -
To clarify, in case I’ve confused anyone:
Sequence of events:
Combat move phase: Player moves bombers and escorts to target territories
End of combat move phase: Defender makes scrambling decisions
After combat move phase and before conduct combat phase: Defender must make intercept decisions
Beginning of conduct combat phase: Defender makes kamikaze decisions
Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs. All rocket targets must be selected before rolling any rocket dice. Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.Triple A notes:
Triple A conducts rocket attacks at the end of the combat move phase. This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
Solution: Roll rockets on the forum and never in Triple A. Edit the damage in.Fantastic and crystal clear as always. Remind me why Gamerman is not a moderator again?
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Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.
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Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.
YES. Even American planes can land on Dutch territories when America is at war
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Can you fly over a friendly neutral during the same noncombat phase that you activate it?
(Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status. Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)
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And another fly over question
I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)But Japan can fly over UK/French territories before they are at war with UK (or France), correct?
Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW. Is this true of global as well?
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Can you fly over a friendly neutral during the same noncombat phase that you activate it?
No.
(Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status. Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)
It doesn’t say “immediately”. It does say that they “can be moved into (but not through) as a noncombat move by land units of a power that is at war” (italics are mine).
I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)
But Japan can fly over UK/French territories before they are at war with UK (or France), correct?
Yes.
Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW. Is this true of global as well?
Japan must declare war on France first in Global. This has no effect on its relations with any other power.
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"They can be moved into (but not through) as a noncombat move by land units of a power
that is at war. This moves the territory out of its neutral status, however. The
first friendly power to do so places its national control
marker on the former friendly neutral territory, and its
national production level is adjusted upward by the value
of the territory. With the territory’s loss of neutrality in
this way, its standing army is immediately activated.In my defense, it does say the standing army is immediately activated, and also says the territory has lost neutrality, and was formerly a friendly neutral. Since it is no longer neutral, during the noncombat phase, and since there is no rule prohibiting air units from flying over territories that are not neutral, I think it was a good question.
As you pointed out, the rule says that LAND units can’t move THROUGH the friendly neutral during the noncombat move, but this gives even more reason to believe that air could fly over it because it is specifying that land units can’t move through.But now I know what was intended and what the rule is, so I will write it in my rule book.
Thanks for the quick clarification as always!! -
Curious, are there typos or misprints on the second ed. games?
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The only one I’m aware of, maverick, is the one Krieghund previously identified when we asked about it -
Page 32, bottom, under transports
You should strike the clause that says “, unless they are conducting an amphibious assault from a friendly sea zone that is free of enemy submarines”This was a partial sentence from before that was saying something else - anyway, it should be struck, per Krieghund
Again, I don’t know of any typos or misprints anywhere else - the rule books are very dependable.
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Awesome!
Now just gotta get setup cards made for my 1st. ed. game.
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That’s already been done, I think. Look over the sticked threads in the G40 section
A Bob Mickelson did some fancy set up cards you can print out, and there are some threads about Minor Threat’s set up cards….Anyway, thought I might help keep you from having to “re-invent the wheel”
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Thanks, will do. :-D
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Okay, I am away from home atm, and that means I don’t have my rulebooks and sorry, but I hate reading from pdfs.
I seem to recall that American warships could not dock near Japanese islands before America and Japan were formerly at war. Was that repealed or am I misremembering that rule? (coming up because of American aggression in my game with Karl7. :P )
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@Cmdr:
Okay, I am away from home atm, and that means I don’t have my rulebooks and sorry, but I hate reading from pdfs.
I seem to recall that American warships could not dock near Japanese islands before America and Japan were formerly at war. Was that repealed or am I misremembering that rule? (coming up because of American aggression in my game with Karl7. :P )
That is correct, AND American warships can’t end movement by ANY Japanese controlled territory, so it’s not just islands.
Z37 is a significant one. Siam prevents USA from stopping movement in Z37.
Japan can’t get within 2 spaces of Alaska or WUS until at war
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You should note that Triple A does not enforce the “No USA warships in Z37 until at war” rule, but Z37 is in fact off limits for USA until at war.
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Yea, I was clear on Japan’s restrictions but I am glad to get confirmation that the US is still barred from docking near Japanese territories. (in this case it’s SZ 17 (Iwo Jima))
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Just found out that Chinese forces can enter Burma and Kwangtung at any time even if UK is not at war with Japan. This prompted the question: Could Japan target only the Chinese forces in Burma and ingnore any UK troops? Similar to how naval battles can be. My answer was no but an official “no” or “yes” would be great. Thanks a bunch. The fate of the world hangs in the balance!!! :-D