Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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Subs only get one roll per round of combat.
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Right. When can submarines submerge, exactly?
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Welcome to A&A.org, MNGruber
Couple things
Units hit by shore bombardment DO get to return fire. They are not like submarine surprise strike victims.
Subs only roll once per round as Boldfresh pointed out. If they have a surprise strike capability, then they roll first, but not again later.
Generally, subs submerge when they would normally be rolling dice.
If there is no enemy destroyer present, the sub can submerge before any shots are fired by anyone.This means that if you do not have a destroyer present, you can NOT EVER force a defending sub to fight. It can always immediately submerge. This includes if you have subs yourself (but no destroyer). You can’t make a defending sub fight without having a destroyer yourself. As soon as you lose your last destroyer, the next round, the defending subs can submerge. (Same would be true for attacking subs)
After the round that the last destroyer is sunk, any remaining enemy submarines (whether attacking or defending, it does not matter) will get their special abilities back. (Submerge, surprise strike)
If this doesn’t completely answer your questions, feel free to ask follow up questions and someone will help you with them.
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Note that, if you play with the Triple A program, it does NOT currently handle submarine warfare correctly according to the rulebook. The designer is working on fixing this.
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Shore bombardment casualties get to return fire? When did this feature change, exactly? Is this a 2nd Edition addition?
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Shore bombardment casualties get to return fire? When did this feature change, exactly? Is this a 2nd Edition addition?
I think this change happened Anniversary or before. It may only be an A&A Original rule that they can’t return fire.
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The only version of A&A in which units hit by shore bombardment did not return fire was Revised (2004).
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The only version of A&A in which units hit by shore bombardment did not return fire was Revised (2004).
With all due respet to the very honorable Krieghund, my first edition, original Axis & Allies game that I got when I was about 13 (The MB Gamemaster series circa 1984) also had the rule that units hit by shore bombardment did not return fire.
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gamer man with his elephantile memory can verify but I recall that being true of the original as well.
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From page 17 of the 1st Edition (1984) Classic rules:
In an amphibious assault with a battleship, the attacking battleship fires before all other attacking units (even though it is in column 4, the last column on the battle board to attack). To fire the battleship, roll a die for each attacking battleship in the assault. Any hits are scored on a die roll of “4” or less. The defender chooses casualties and moves them below the casualty line.
From page 15 of the 2nd Edition (1986) Classic rules:
If a battleship accompanies a transport in an amphibious assault, the battleship has a special firing privilege called a one-shot support attack - that is each battleship fires once at any enemy units defending the embattled coastal territory. Any defending enemy unit is hits on a die roll of 4 or less and is considered a casualty - still able to counter-attack when the defender fires.
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Well, I hope someone can help me out here, as my rulebook apparently has not survived my three children. I even remember specific instructions as to how the pieces were to be placed in the box as they did “not” return fire. Anyone? I mean, there was only one version for us back then, so I don’t think we all misread the rules….
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Mine has survived. I’ll look it up tonight, Dizz
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Mine has survived. I’ll look it up tonight, Dizz
I’m curious to see what the printed rules that shipped with the box say as well. I always remember playing with bombardment losses dying right away, and I also thought this was how the Hasbro version also implemented it.
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I have 2nd edition, which is what Krieghund quoted. I looked up the rule, and there is more than one place that clearly states casualties from battleship bombardment get to fire back.
In the addendum that came with it, it says that the battleship can’t be fired back on. This might be the source of some of the confusion. But it just means the battleship can’t get hit by the return fire.
Dizz, there were in fact multiple versions, along with clarifications and addendums, to the “original” game. But I don’t know if your recollector is working properly or not.
2nd edition, BB casualties got to fire back as normal.
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The one I’m thinking of is the original Gamemaster series from MB back from perhaps pre-1984. I’ve still got the box that I could take a pic of. This was the version of the rules where you could move alled units into one place and then have a “General” or whatever control all of the units together of a multinational force… identified by 3 control markers or something.
2nd edition isn’t this at all… I’m fully versed in 2nd edition rules.
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This was the version of the rules where you could move alled units into one place and then have a “General” or whatever control all of the units together of a multinational force… identified by 3 control markers or something.
That would be the 1st Edition, which I also quoted from above.
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I just remembered that I posted the 1st Edition rules on BGG a while back. They can be found here.
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Weird… so either there was a change to the rules at some point during the Gamemaster series or we were all smoking crack. Thanks for the posting of the rules, Krieghund! That cover sure looks the same.
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How does the whole Russia mongolia thing work now?
Is it still say, china owns kansu then russia moves in, then Japan attacks, mongolia is Russian?
Same thing with Korea, usa moves in then Russia moves in then Korea is yours?
What happens if you attack and do not actually take the territory?
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i know you will need to hear this from someone else since the reason you are asking is your game against us… but the only way the pact is broken by japan is if they attack a soviet controlled territory next to mongolia. doesn’t need to be russians in the territory.
if russia moves into a US controlled korea, russia is not breaking the pact. also, if japan attacks a green korea that has russian units in it, it also does not break the pact.