Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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tripleA does not compute some NO’s correctly. i have held calcutta with Germany and it doesn’t give Japan the NO - it can be held by any axis power to give japan the NO. same is true of NG, must be held by an allied power. in other words, it’s a bit of a pain in the butt, but you have to edit the bank account every round manually.
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Thanks Boldfresh. Yes, that does seem like a pain in the butt…and I’ll have to explain it to my opponent now…I hope he agrees to it…Anzac needs that extra money!
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@captain:
Thanks Boldfresh. Yes, that does seem like a pain in the butt…and I’ll have to explain it to my opponent now…I hope he agrees to it…Anzac needs that extra money!
it’s not something he needs to agree to. you just give yourself the money and tell him why :wink:
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I’ll just change territory ownership from US to Anzac…then I won’t have to add the NO each turn.
I’ll let my opponent know what’s going on …it’s just a friendly game so I don’t want him to feel like I’m making up rules as I go. -
that’s fine except for if you ever want to build a base on the territory - the base would be purchased, placed, and operated by USA, unless axis takes NG back and then another power retakes. just make sure there are no other original anzac territories that are not owned by the axis to thwart the NO.
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hey guys, sorry for a nub question……I forgot about the relationship between airfield damage and scramble. Does a certain amount of airfield damage negate the ability to scramble, or does that only relate to air movement?
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Hi Zhukov. You cannot scramble or get the extra one movement if the AB has 3 or more damage. Not one or two.
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Sorry if that last phrase was unclear.
I meant with 1 or 2 damage you can still scramble and get the extra movement.
It is 3 damage that negates these two abilities. -
And for the tech players out there -
I recently got clarification from Krieghund that air bases with 3 or more damage can’t launch paratroopers (or rockets - which was clear in the rulebook).
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What about Interception, can i intercept when my airbase has +3 or more damage? I guess yes but a clarification would be nice! thxs
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What about Interception, can i intercept when my airbase has +3 or more damage? I guess yes but a clarification would be nice! thxs
No ab needed for intercept
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thxs Boldfresh for your fast answer :-D
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@wittmann:
Hi Zhukov. You cannot scramble or get the extra one movement if the AB has 3 or more damage. Not one or two.
Thanks. I had never really thought about it. And it’s a very significant detail indeed.
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Say Russia is at war with Japan but not Germany.
Say USA is at war with everyone. Can USA land units into amur?
~Yes rolling 1s or 2s on airbase damage with tactical sucks balls. Just bomb UK’s airbase with Italy if you have to, so when germany does sea lion, it goes off without scramble problem.
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@Cow:
Say Russia is at war with Japan but not Germany.
Say USA is at war with everyone. Can USA land units into amur?
~Yes, any of the allies can move into any Russian territory on the Pacific map in this situation.
Yes rolling 1s or 2s on airbase damage with tactical sucks balls. Just bomb UK’s airbase with Italy if you have to, so when germany does sea lion, it goes off without scramble problem.
The cool thing about the +2 on Strat bombers is if they get through the interceptors and AA fire, you are guaranteed to disable a base with a single Strat bomber
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@Cow:
Just bomb UK’s airbase with Italy if you have to, so when germany does sea lion, it goes off without scramble problem.
That is brilliant. I must remember this so it’s not pulled off with success against me.
Although UK normally has a few fighters and Italy’s fighters are normally out of range, so it wouldn’t be a very high success rate, I wouldn’t think. And if Italy moved her fighters/tac within range of London I think I would be tipped off…
But thanks for advertising that nasty little trick
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In a sealion game you could have Germany SBR London. Send tacs to serve in the air battle and to hit the airbase. Money spent to repair it may be 1 less infantry they can build. Then SBR it a second time with Italy from the Paris airbase. If they intercept you might shoot down a fighter.
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I got lots of tricks up moo sleeve. I am the candy man, you can call me the screaming lord, or ice, the super machine. Prepare the next attack, this is the liberation!
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Oh my goodness, I shouldn’t have encouraged him
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My transports are always in the pipe 5 by 5 with a squad of badasses looking sharp. I will always escort them to the perfect drop.
I just need help remembering the rules to this complicated game!