Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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@Krieghund thank you!
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@Krieghund Can the Chinese Fighter land in the territory it conducted combat in if the combat was successful and the territory is Chinese?
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@The-Farmer Nope. All fighters even the Chinese must land in territory that was friendly at the start of the turn.
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@The-Farmer @surfer is correct.
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@Krieghund @surfer Thanks
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I just had a game where France activated Turkey F1
If Russia bought a transport R1 for Ukraine, could they ask France for permission to use the Turkish straights R2 while not at war?
Same answer for Suez R3 if still not at war?
I assume Russian troops on boats doesn’t violate neutrality
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@dazedwit Yes, that all works.
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@dazedwit I am trying to wrap my head around this. Round 1 France, the 1 French Legionnaire in Syria took on 8 Turkish troops and won? Or did you attack with UK round one and walked in with the Frenchman?
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@The-Farmer Most likely Turkey went pro allies after axis attacked a strict neutral like spain or sweden.
I have a question about the chinese fighrer.Like any other fighter in an operational AB,can the chinese scramble?Would it make any difference if it was an anphibious assault against the territory the fighter occupies? -
@ampdrive Ah that makes more sense. Thanks.
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@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
I have a question about the chinese fighrer.Like any other fighter in an operational AB,can the chinese scramble?Would it make any difference if it was an anphibious assault against the territory the fighter occupies?
No, it can’t scramble. See page 10 of the Rulebook.
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@The-Farmer Italy attacked Spain I1 so Syrian stepped in to get 8 free inf
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@dazedwit said in Global 2nd edition Q+A ( AAG40.2):
@The-Farmer Italy attacked Spain I1 so Syrian stepped in to get 8 free inf
Seems an insane act.
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@simon33 insanely awesome
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@simon33 I concur, not advisable.
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@dazedwit My thanks go out to Kreig for such prompt responses.As for France activating Turkey,I wound think it be wiser to wait until UK,USSR or even Anzac activates.It’s a great place for an AB or Mic.
On a related matter,I need to ask about Afganistan.Is it part of the Europe or Pacific map?If it goes pro-allies can USSR activate it when at war with only Japan?If UK has activated and both UK and USSR are at war with Japan,can USSR fly air units over Afganistan to land in India?
I suspect answer is “Europe map” based on pg 35 of pacific 40 rulebook,but that section is about W.India and W.Canada specifically. -
@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
On a related matter,I need to ask about Afganistan.Is it part of the Europe or Pacific map?
The Europe map, of course.
If it goes pro-allies can USSR activate it when at war with only Japan?
No.
If UK has activated and both UK and USSR are at war with Japan,can USSR fly air units over Afganistan to land in India?
No.
I suspect answer is “Europe map” based on pg 35 of pacific 40 rulebook,but that section is about W.India and W.Canada specifically.
Correct, but that rule concerns which UK economy those territories belong to. It does not change which map they’re on.
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Scenario:
In a naval battle, attacker rolls and hits all the defending combat units, but did not get enough rolls to clear the defending transports. The attacker has combat units left at end of that combat round, and now the defender only has transports.
Question:
Can the attacker declare a retreat before the next round of combat? The idea being the attacker wants to get its ships out of the way of a counter attack and is fine leaving the defending transports.
I realize the rule books says:

But the language “you don’t have to” seems like maybe there is discretion here for the attacker to accept the enemy transports are just nuked, or can decide to keep rolling.
Or am I just smoking crazy stuff?
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“Don’t have to continue rolling dice” means there is a 100% chance you will destroy all transports so it’s pointless to roll dice.
First sentence “In a sea battle, if the defender only has transports remaining and the attacker still has units capable of attacking, the defending transports are all destroyed…”
This means no choice.
Or, in other words, you can’t retreat from transports (and similarly you can’t retreat when only AAA remains).
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