Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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<cough>I’ll have you know I was up at 7:45 this morning…. Was out of town for a few hours
Answer coming right up - I think it’s answered in my neutrals/Mongolia thread post - hang on a sec</cough>
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http://www.axisandallies.org/forums/index.php?topic=30776.new#new
Also for anyone else reading this -
My summary of the confusing Mongolia and Neutrals rules are summarized - see the first post in the thread above. -
Do you need an airbase to be able to send up fighter interceptors on a SBR?
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@captain:
Do you need an airbase to be able to send up fighter interceptors on a SBR?
NO
And there is no 3 plane limit.
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Does West India count as a European territory for purposes of the UK’s National Objective in the Global game?
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Not in Global.
It is swapped with Western Canada from the Pacific map.
This means UK Pacific’s income is now 17 and Europe’s is 28. -
Does West India count as a European territory for purposes of the UK’s National Objective in the Global game?
Wittmann is right -
to clarify,
West India is a Pacific territory for ALL purposes, including the European NO.
And West Canada is likewise a Europe board territory for all purposes, including the European NO. (So Japan has a chance to snipe the NO from the UK when the USA can’t counter-attack it!) -
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Gamer will fill you in when he wakes up :wink:
Was a reasonable assumption, though :-)
:-)
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Mongolia
Germany attacks Spain causing all neutrals to go pro-allies. This includes Mongolian territories correct? Would this allow Russia to move land units into the Mongolian territories during non-combat movements and capture the territories?
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Mongolia
Germany attacks Spain causing all neutrals to go pro-allies. This includes Mongolian territories correct? Would this allow Russia to move land units into the Mongolian territories during non-combat movements and capture the territories?
Yes, it includes Mongolia. If the ALLIES break neutrality, Mongolia is still a strict neutral (will only go Pro-Axis if directly attacked by Russia)
So yes, Russia can take control of Mongolian territories during the noncombat phase only, as they are Pro-Allied
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Thanks, that’s what I thought. If Japan directly attacks a Mongolian territory while it is a strict neutral, the Mongolian territories will not flip to Russian control, but they will go pro-allies along with all other strict neutrals, correct?
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Thanks, that’s what I thought. If Japan directly attacks a Mongolian territory while it is a strict neutral, the Mongolian territories will not flip to Russian control, but they will go pro-allies along with all other strict neutrals, correct?
Correct, assuming Japan is not attacking any Russian territories bordering Mongolia at the same time.
The only time Mongolia all goes straight to the Russians is when Japan attacks Russian-controlled territory bordering Mongolia.
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Can you blitz empty neutrals you at war with?
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Yes, you can blitz any neutral that is not pro-you
(assuming no units in it, of course)
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Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.
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Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.
Right. Scramble decisions are the very last thing in the combat movement phase, phase 2
Kamikaze decisions are at the beginning of the conduct combat phase, phase 3The confusion may come from the fact that the OOB P40 manual (1st edition) had scrambling and kamikaze decisions being made at the beginning of the conduct combat phase, but this is definitely not the case in 2nd edition
Scramble decisions at end of combat movement phase
Kamikazes at beginning of conduct combat phase -
Great. Thanks for the response, Gamer.
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Hi, just wondering… I have Europe and Pacific, both 2nd edition. Are there any updates to the rulebook that i should know(including global)? If yes, is there a link wich i can constantly keep an eye on? Im kinda of lost with all those alphas and etc, dont know if they are valid to the 2nd edition.
Thanks.
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The only things you need to be aware of are the FAQs for both games, which can be found on the AH FAQ page. Everything else you may come across (Alpha, etc.) refers to the first editions.