Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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You’re right, Simon
From my Mongolia summary, which is in a stickied G40 thread here:
i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutralAgain, folks, please read the Mongolia/Neutrals summary on this stickied thread - it answers all the questions I’ve ever seen on these confusing topics
http://www.axisandallies.org/forums/index.php?topic=30776.45There is even a post with Dutch territory explanations as well - post #2
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Question: Can you blitz unfriendly neutrals?
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Yes, you can, Mill Creek.
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Need clarification on an attack/retreat question.
I attacked a territory with 2 inf art, and get 1 hit. The opponent’s territory had 1 inf, 1 aa gun.
If my opponent chooses the inf as the casualty, can I then retreat back to where I came from before the next round or is the combat already over?
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Need clarification on an attack/retreat question.
I attacked a territory with 2 inf art, and get 1 hit. The opponent’s territory had 1 inf, 1 aa gun.
If my opponent chooses the inf as the casualty, can I then retreat back to where I came from before the next round or is the combat already over?
Combat is over, as the AAgun is immediately autodestroyed (- an AAA unit cannot fire in the defending units fire step). So there is no retreat option.
HTH :-)
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Thanks. I ran a search and it seems Krieghund ruled on this like 2 years ago.
Definitely an important bug for TripleA to fix as it will come up again.
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Definitely an important bug for TripleA to fix as it will come up again.
You are right, I was not aware that it had not been in the game notes. I have added an issue to the map repository at Github.
Thank you for bringing it up. -
Definitely an important bug for TripleA to fix as it will come up again.
I don’t know why this one is particularly important. The sub combat bugs are probably the most important but not an easy fix.
I’d rather fix some of the UI limitations to be honest.
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Hello
I have a question for clarification:
Is Japan able to occupy Dutch East Indies without a dow on England?
Is Japan able to DoW on France in Indu-China without DoW on England too?
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Is Japan able to occupy Dutch East Indies without a dow on England?
No, Japan must be at war with UK/ANZ to attack Dutch Territories
Is Japan able to DoW on France in Indu-China without DoW on England too?
Yes. Only UK/ANZ politics are coupled and inseparable.
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Is Japan able to occupy Dutch East Indies without a dow on England?
No, Japan must be at war with UK/ANZ to attack Dutch Territories
Is Japan able to DoW on France in Indu-China without DoW on England too?
Yes. Only UK/ANZ politics are coupled and inseparable.
Thank you very much, Gamerman, can you point to where I can refer to this at? This is my understanding of DEI, but there is a softwear game which apparently allows Japan to invade DEI on non-combat without DoE on England and Australia, as though it were a strict neutral. I have not been able to find clarification to DEI as yet…?
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I’m not aware of any such software limitation.
True neutrals and the Dutch are hostile to the Axis and must be attacked, therefore can’t be moved into on non combat move.
@Pac:
Where Units Can Move
Land Units: A land unit can move into any friendly or friendly
neutral territory,…Sea Units: A sea unit can move through any friendly sea
zone. It can’t move into or through a hostile sea zone.@Pac:
Japan may attack Dutch territories
only if a state of war exists between it and the United Kingdom and ANZAC.Does that clarify it for you?
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I’m not aware of any such software limitation.
True neutrals and the Dutch are hostile to the Axis and must be attacked, therefore can’t be moved into on non combat move.
@Pac:
Where Units Can Move
Land Units: A land unit can move into any friendly or friendly
neutral territory,…Sea Units: A sea unit can move through any friendly sea
zone. It can�t move into or through a hostile sea zone.@Pac:
Japan may attack Dutch territories
only if a state of war exists between it and the United Kingdom and ANZAC.Does that clarify it for you?
Thank you Simon! Am looking these up right now (downloading copy of pacific rules as I dont have a copy myself). I do remember a debate as to whether Pacific rules were superseded by Global rules? In the past few games Japan has been able to occupy DEI without DoW on England, which felt off to me.
edit: downlowaded the rules pacific… clear as day! TY Very Much!
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Thanks Simon
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I have a quick question,
: In Europe 1940 what IPCs do the nations have ready to spend on their first turn? the rule book didn’t seem to cover this -
Their cash they can spend in the 1st turn is the same as their starting income.
From p7 of the rulebook: “Each power is color coded as shown in the following chart, which also shows the power’s starting income level and treasury in Industrial Production Credits…”. So the table shows not only each nation’s starting income but also their starting treasury (= cash to spend in 1st turn).
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A follow up question about Dutch East Indies…. as UK and Australian forces can move into them and claim their IPC values without DoW… does the forces have to be land forces or can Australia land a plan on Borneo, for instance, and claim the territory and IPCs? And would this be something that has to be done on non-combat phase, as is entering other friendly neutrals?
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It’s non-combat, and must be a land unit (AAA don’t count). They can land planes there, but to claim the territory as their own, they must land an Infantry, Artillery, Mech, or Tank unit.
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It’s non-combat, and must be a land unit (AAA don’t count). They can land planes there, but to claim the territory as their own, they must land an Infantry, Artillery, Mech, or Tank unit.
TYVM
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Has anyone ever done any research about the starting allocations for 1940 Global A&A??? Did the game creators just pick numbers out of the air???
1940 German Wehrmacht 6.6 million
1940 Japanese Army 1.7 million
1940 US Army .3 million
1940 British Army 1.65 million
1940 Soviet Red Army 6.8 millionAxis and Allies
Germany 57 land units (36 Inf, 9 Armor, 4 Mech, 8 Art)
Japan 47 land units (37 Inf, 1 Armor, 1 Mech, 8 Art)
USA 14 land units (7 Inf, 1 Armor, 4 Mech, 2 Art)
UK 17 land units (10 Inf, 2 Armor, 2 Mech, 3 Art)
USSR 51 land units (45 Inf, 2 Armor, 2 Mech, 2 Art)Anyone have any idea why Japan was ridiculously over-powered and the UK was ridiculously under-powered??? Germany and the Soviets have a bit of a discrepancy too, their totals should be inverted in global A&A.





