Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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@Young:
If Russian troops attack an empty Korea during turn 2… does that negate the Mongolian rule?
Doesn’t matter if it’s empty, if Russia attacks Korea before Japan attacks Russia, the Mongolians will never join the Russians
Similar to the NO where Japan can’t attack FIC. Empty or not
Thanks, not sure what happened to the sticky thread that explained the Mongolian rule in detail, it was helpful.
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It was about 5 pages down (last post in August)
I bumped it for you
G40 boards -
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Can a sub be ignored during an amphibious assault and still get shore bombardment from the same territory? if so, what would be the circustances required?
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@Young:
Can a sub be ignored during an amphibious assault and still get shore bombardment from the same territory? if so, what would be the circustances required?
Yes. No special circumstances.
But you can’t ignore a sub with an unescorted (no warship) landing. Not 100% sure if a sub escort counts.
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Simon, sub escort does count
YG, yes you can ignore subs and bombard.
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Simon, sub escort does count
YG, yes you can ignore subs and bombard.
Ok, same with lone transports right, ignore them and get your bombardments?
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Yes, that’s definitely true
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My BB is damaged.
It is at an undamaged Naval Yard at the end of my turn.
Before my next turn the Naval Yard is damaged.
I pay to remove all counters from my Naval Yard.
Does the BB get repaired the same turn I pay to repair my damaged Naval Yard?
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I reckon yes.
Repairs take effect immediately,
and the controlling player can use repaired facilities during the rest
of this turn. -
Simon told you right
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Where is the books does it explain the American minor ICs getting upgraded to Major ICs once at war?
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Europe book, page 39, additional rules
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Here’s my question.
UK strafes neutral iraq from persia and transjord and retreats to transjord. 1 unactivated inf remains in iraq.Now its Italys turn and he has 1 tank 1 inf in syria.He wants to attack transjord with syria forces and amphibious troops from elsewhere.Can he activate iraq by moving his syria tank through iraq?
If so,can the iraq inf join this attack on tranjord?
If not, could the iraq inf be activated by Italian troops retreating back into iraq?I’m sure the amphibious troops can’t retreat. -
Here’s my question.
UK strafes neutral iraq from persia and transjord and retreats to transjord. 1 unactivated inf remains in iraq.Now its Italys turn and he has 1 tank 1 inf in syria.He wants to attack transjord with syria forces and amphibious troops from elsewhere.Can he activate iraq by moving his syria tank through iraq?
If so,can the iraq inf join this attack on tranjord?
If not, could the iraq inf be activated by Italian troops retreating back into iraq?I’m sure the amphibious troops can’t retreat.Nope, you can only activate friendly neutrals during noncombat movement. Any unit that moves in during activation has to end its movement there. Finally, the troops being activated do not have any movement that turn.
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As soon as UK attacked iraq its no longer neutral true?
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As soon as UK attacked iraq its no longer neutral true?
That is true. But read the bottom of page 11.
“The territory remains uncontrolled (place a national control marker on it face down to indicate its new status), but units from the side it�s now allied with can move into it and take control of it and its remaining units in the same way as if it were a friendly neutral.”
I just woke up from a nap, but I think the only difference between a pro-your side neutral that’s been attacked and one that hasn’t, is that you could land aircraft in the pro-your side neutral that has been attacked (but not conquered).
You still activate it as if it was never attacked before. Move a ground unit (not AAA) into it during non-combat.
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Since Iraq is no longer neutral,can Italys tank pass through Iraq to attack Persia?Can any power fly over for combat or non-combat?
I can see this being an issue around spain too.Allies attack spain,but don’t defeat their standing army.Axis wants to drive mechs and tanks from SFrance>Gibraltor or fly aircraft over. -
Both sides can fly over (that’s what I forgot) and you can land in it, but you can’t pass through it. It needs to be activated with a noncombat movement of non-AAA ground units, and those units would have to end movement in the activated territory