Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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Here’s a silly one our group is divided on, on the income tracker… which UK roundel should be used for UK Europe, and which one for UK Pacific?
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Concentric circles for UK Europe
Union Jack is for UK Pacific -
OK, Thanks.
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Sure YG and I know I owe you an opinion on something else. Haven’t forgotten. Yet. :-D
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Russia is not at war with germany and italy while being at war with Japan.
-Can russian air units land on malaya after attacking naval? Even if Japan is not at war with the UK?
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@Cow:
Russia is not at war with germany and italy while being at war with Japan.
-Can russian air units land on malaya after attacking naval? Even if Japan is not at war with the UK?
Yes they can. There is no requirement that UK be at war with Japan.
UK is at war with Germany and Italy. Germany and Italy are allied with Japan. USSR is at war with Japan. Therefore USSR and UK are allies because they are both at war with the Axis alliance
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Cool. I brought air over to the pacific with Russia that is why and taking out a transport for free to land on malaya with a russian fighter seems legit.
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On Japan turn one I build minor IC in Kiangsu, on Japan turn @ can I upgrade to Major IC, since it has a value of 3 or greater ?
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In 2nd edition, you can never have a major complex in Kiangsu, as it is not considered an original Japanese territory. It has a Chinese symbol on it, as does Manchuria. The only additional major complex Japan may ever have, in 2nd edition, is in Korea.
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Id say im pretty new to axis and allies global second edition. I usually end up playing britain and find myself overstretching / spreading myself to thin. Wich provinces and initial strategies are recomended if i want to succed as britain. Like… Wich provinces can i leave and wich ones should i aim for/keep? Help a brother out! :)
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Welcome to A&A.org, Sabregolf
The FAQ is meant for rules questions only, not strategy
You can peruse the G40 boards and start your own discussion thread there - I’m sure you’ll get replies and ideas.
There are many different strategies for Britain, and a LOT depends on when the Axis DOW. A common, effective strategy, is to focus on Italy early and keep them down. Obviously you want to get the 5 IPC NO, which requires you hold all original territories, but if the Axis really want to deny this to you, there may not be much you can do about it for quite awhile, if ever.
There’s a lot more to talk about, but like I said, I’m afraid this is the wrong thread for that - thanks! If you have any rules questions, though, this is the right place!
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like i said im pretty new, G40 boards ? internet is a big place and g40 gives me alot of results. mind linking something ? i really appreciate the tip thanks =)
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like i said im pretty new, G40 boards ? internet is a big place and g40 gives me alot of results. mind linking something ? i really appreciate the tip thanks =)
Try these:
http://www.axisandallies.org/forums/index.php?topic=33623.0
http://www.axisandallies.org/forums/index.php?topic=33523.0
http://www.axisandallies.org/forums/index.php?topic=32940.0 -
thanks i really appreciate it =) !
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Is aircraft mvmt separate from ship mvmt? Can ships move two spaces and then aircraft move four spaces after ship mvmt in the combat phase? I’m pretty sure it only applies for non-combat but I’m not sure about combat.
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Aircraft and ships move completely independently of each other.
I like to think of it as once your turn starts, the planes take off of the carriers. They can then move their 4 movement points, and the carriers can move their 2 or 3 movement points. You don’t get to move the planes with the carrier 2 spaces and then planes an 4 additional spaces. They each move on their own.There is an exception though if you have planes on an allied carrier. For example, say the Anzac have landed 2 fighters on a USA carrier.
On the USA turn, those planes are treated as cargo on the carrier. The carrier can move its 2 or 3 spaces and it takes the fighters with them. Then, on the Anzac turn the fighters get their normal 4 movement points. -
Great, that answers my question.
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Quick questions:
Can infantry(and other 1 move units) load and offload from transports in a single round, since loading and offloading is described as a special rule?
Assuming US planes can reach europe in turn 1, since the no trespassing SZ 102 apply only to ships, what would happen in this scenario:
1 - Germany does not take over normandy in turn 1, leaving it to Italy to capture, so the U.S. land its Strategical Bomber there. Would an attack there draw US into war?
2 - US Move its Strategical bomber to london in its 1st turn. Would Germany be forced to declare war on US to attempt sealion? (this is assuming the p. 15 rule that says a power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war) -
Assuming US planes can reach europe in turn 1, since the no trespassing SZ 102 apply only to ships, what would happen in this scenario:
1 - Germany does not take over normandy in turn 1, leaving it to Italy to capture, so the U.S. land its Strategical Bomber there. Would an attack there draw US into war?
2 - US Move its Strategical bomber to london in its 1st turn. Would Germany be forced to declare war on US to attempt sealion? (this is assuming the p. 15 rule that says a power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war)You can’t move any US land/air units onto any non-US territory until the US is at war.
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USA could only send units to Europe on USA1 after a Japan or Germany DOW (Japan DOW on UK/ANZ and/or USA)