Kamikaze are a defensive weapon, which are resolved at the beginning of the combat phase, so the attacking air units have already launched from their carriers are not in danger (unless they are “guest” air units). As such, they will participate in combat even if their carrier is hit, and will have the remainder of their movement to land as normal afterwards.
Global 2nd edition Q+A ( AAG40.2)
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I have a quick question: does the territory of Ontario connect to Central United States?
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According to the map on TripleA it does.
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99% sure it does - couldn’t find it off-hand…
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It does.
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Probably only Krieghund knows for sure…
Page 37 of the Europe manual says that USA can send warships (not transports) into zone 102 before being at war with Germany/Italy.
I assume fighters on carriers are allowed too? Because I can see it could be argued that only “warships” are allowed into 102.
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I thought CV’s are warships.
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Political Situation: The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to U.S. territories,with one exception: U.S. warships (not transports) may also conduct long-range patrols into sea zone 102
Countries have a limitations on where they can move to while neutral. US has those and a couple additional restrictions on where it’s naval units can go. The whole rule was solely limiting ships from moving around wherever in the European theater. My interpretation, take it for what it’s worth, is that there was no need to limit anything else.
There’s no need to talk about land units since they legally can’t end their turn on foreign soil and the transports that would move them elsewhere are limited in where they can go. Same thing with air units, they can’t land on neutral terr and they have to end their turn on a legal landing space (land or carrier). Limit where the carriers can go and you limit where any air units can go.
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@IKE:
I thought CV’s are warships.
They are, but fighters aren’t
I see it as implied that CV’s carry fighters. If fighters were not allowed in sz102 then the rules would specifically restrict CV’s from being in sz102 while neutral, just as they restrict transports. Warships are allowed in sz102 and CV’s are warships, with or without planes aboard.
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I know, Ike, but only Krieghund knows the answer. I’m waiting for him. The rulebook says warships, it doesn’t allow for planes. It is ambiguous. Stranger things have happened.
Again, to make sure Krieghund sees it, the question is:
Can fighters/tacs land on carriers in 102 when USA is not at war? Because the rulebook only says “warships” can go to zone 102.
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Yes, they can. The idea is to prohibit only transports.
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Thank you - just did it in a game and wanted to be sure it was legal
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While neutral, can USA land planes in UK or ANZAC? Example, bomber from Central US to London or Fighter from Philippines to Queensland.
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No Ike.
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Does a Kamikaze strike constitute a sea battle? i.e. would it prevent shore bombardments?
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Yes, it does Ike.
Very good way to save a few Japanese Inf. -
I’m playing a game with tech and Germany got improved mech infantry. I’ve never played with tech before…so what’s the improvement?
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@captain:
I’m playing a game with tech and Germany got improved mech infantry. I’ve never played with tech before…so what’s the improvement?
Ha! It’s kinda crappy, if you came from playing AA50 where mechanized infantry meant each tank could carry an infantry with it.
Improved mech in G40 2nd edition:
- Attacking mech hits on a 2 as long as each is paired with a tank. (A la tactical bombers needing to be paired with a tank or fighter to attack on a 4)
- Mech can blitz like tanks.
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If anyone is trying to play G40 2nd edition without a rulebook, I will provide links to the 2 rulebooks for you here.
http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf
Btw Walker, all tech is described toward the end of the Europe book, where the Global rules are
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thanks gamer!
I have the Europe rule book 1e…is the tech the same in both editions?