Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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Good, Panther, thanks for reporting it. I added it to my (lengthy) list of rules Triple A does not properly observe. (attached)
…Very interesting list, thank you. I was aware of some points listed there but by far not of all of them.
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Thanks for letting me know - I’m just glad if it’s appreciated
Somebody in the league had asked for a list - it is nice to know what to be on the lookout for.
And no doubt there’s something more that’s not on the list…. yet :| :-)
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Krieghund:
Is Japan allowed to build a major IC in a territory originally controlled by Japan but marked with a Chinese national symbol i.e. (Manchuria)
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That is an easy no. Korea is the only spot japan can build a major.
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Manchuria is considered originally Chinese, and Japan is not allowed to build a major complex there
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Is China allowed to DOW? Here’s the specific game situation; Italy holds Burma(empty), India is in Japanese hands, Italy never DOW’d on China, and China has an infantry in Yunnan. Can I DOW with China against Italy so I can attack Burma?
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I don’t see anything specifically prohibiting them from DOW, so I assume that they should be able to.
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Answered my own question with an assist to Wheatbeer who selectively reads rules :wink:
I Keed I keed.
PG. 38 of Euro book
Political Situation: China begins the game at war with Japan. China can’t declare war on a European Axis power
unless one of those powers first either declares war on China or moves units into a territory into which Chinese units
are allowed to move. A state of war between China and one Axis power won’t affect its relations with the other Axis
powers. -
I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
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If I am doing a sea battle against a carrier, two transports, two fighters and a tac with 3 bombers and 2 subs, can my bombers retreat and leave the subs to sink the transports once the carrier is gone?
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If I am doing a sea battle against a carrier, two transports, two fighters and a tac with 3 bombers and 2 subs, can my bombers retreat and leave the subs to sink the transports once the carrier is gone?
NO
All units must retreat at the same time.However, subs can SUBMERGE individually, round by round.
Separate retreating is ONLY done with amphibious assaults, where the ground units coming off transports can never retreat, but everything else can retreat AT THE SAME TIME, together (and ground units to the same place)
What you can do with subs when your opponent has no destroyers, is leave them in the battle as long as possible by taking your air off first. Once you have only subs in the battle, that takes all their defending air out of the battle and you may be able to sink all their transports that way.
Subs are awesome, especially with the 6 IPC cost and double convoy damage. :-)
So hope that your opponent takes carrier hits with your bomber hits, and then lose your bombers first, if you want a good chance of sinking all the boats. Your opponent may be wise (depending on game situation) to take off his defending air if your bombers hit, and save the carriers, which are his only defense against the subs to protect not only themselves, but the transports.
A lot depends on whether his air has another safe landing place… But that’s how it works -
Let me know if anything is still unclear -
If I am doing a sea battle against a carrier, two transports, two fighters and a tac with 3 bombers and 2 subs, can my bombers retreat and leave the subs to sink the transports once the carrier is gone?
NO
All units must retreat at the same time.However, subs can SUBMERGE individually, round by round.
That sounds an awful like you attack / defend with 400 submarines and submerge all but a few of them and you are okay. They don’t all either submerge together or attack/defend together?
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Each sub can make its own independent submerge decision. So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! Subs are awesome!
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Each sub can make its own independent submerge decision. Â So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! Â Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines. Seems off in that regard, but rules be rules and you be stuck with the rules!
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I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
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@Cmdr:
Each sub can make its own independent submerge decision. � So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! � Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines. Seems off in that regard, but rules be rules and you be stuck with the rules!
And 1 sub can sink 1,000,000 transports by itself, with zero risk :-)
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@seththenewb:
I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
Added to list :-)
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@Cmdr:
Each sub can make its own independent submerge decision. ��So you could submerge some subs in the combat zone, and then in a later round retreat the rest to the same sea zone (a different sea zone than the combat where the submerged subs stay), effectively splitting them up.
And you can sail them around the Pacific without any of the 50 Japanese aircraft being able to attack them without a destroyer! ��Subs are awesome!
Yea, to bad 1 destroyer lets 500 strategic bombers attack 1200 submarines.� Seems off in that regard, but rules be rules and you be stuck with the rules!
And 1 sub can sink 1,000,000 transports by itself, with zero risk� :-)
The admiral responsible for leaving a million transports by themselves and ripe for a lone sub ought to be put in for an award for by his opponents. Also, that sub must’ve been modded for unlimited ammo. :wink:
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@seththenewb:
I’m curious - did Triple A not give you the ability to declare war and make the combat move to Burma?
It did not.
Added to list :-)
Awesome sauce, thanks!
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If I am doing a sea battle against a carrier, two transports, two fighters and a tac with 3 bombers and 2 subs, can my bombers retreat and leave the subs to sink the transports once the carrier is gone?
NO
All units must retreat at the same time.However, subs can SUBMERGE individually, round by round.
Separate retreating is ONLY done with amphibious assaults, where the ground units coming off transports can never retreat, but everything else can retreat AT THE SAME TIME, together (and ground units to the same place)
What you can do with subs when your opponent has no destroyers, is leave them in the battle as long as possible by taking your air off first. Once you have only subs in the battle, that takes all their defending air out of the battle and you may be able to sink all their transports that way.
Subs are awesome, especially with the 6 IPC cost and double convoy damage. :-)
So hope that your opponent takes carrier hits with your bomber hits, and then lose your bombers first, if you want a good chance of sinking all the boats. Your opponent may be wise (depending on game situation) to take off his defending air if your bombers hit, and save the carriers, which are his only defense against the subs to protect not only themselves, but the transports.
A lot depends on whether his air has another safe landing place… But that’s how it works -
Let me know if anything is still unclearThank you sir…it was perfectly clear. I went ahead and finished the battle.