Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
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One clarification please.
If axis don’t attack USA in R3, can USA player declare war in his R3 or must he wait til R4?
I thought USA can declare war, but i see in post here that people talk about USA declaring war in R4 so I’m puzzled. -
Crobattalion: the US can declare war in the Collect Income phase of its third turn, not the beginning of its Combat Round, like all other nations do.
This means it cannot do anything agressive in its third turn: the movement restrictions are still in place. -
ok, thank you
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Forgot something
If Russia attacks Korea does that change the mongolian situation?
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@Cow:
Forgot something
If Russia attacks Korea does that change the mongolian situation?
if russia attacks korea then it cancels the mongolia russia pact.
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@Cow:
Forgot something
If Russia attacks Korea does that change the mongolian situation?
if russia attacks korea then it cancels the mongolia russia pact.
which means the japanese can then attack russian territories bordering mongolia without the mongolians joining the russians. :-)
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Yes
Korea was added with the 2nd edition (was not even in Alpha3) to territories Russia could not attack without losing the Mongolians.Assuming you mean Japan has not invaded a Russian territory bordering Mongolia yet.
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Holy smokes 69 pages for FAQ…is there a class I can take to learn how to play this game
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Holy smokes 69 pages for FAQ…is there a class I can take to learn how to play this game
The previous Global 1940 FAQ thread (before 2nd edition) was 219 pages (a good chunk was redundant, but still :lol:).
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Holy smokes 69 pages for FAQ…is there a class I can take to learn how to play this game
While a pretty deep and semi-complex game, the 1940 rule books are VERY good. I wouldn’t be exaggerating much saying 50% of the answers to questions in this post can be found in the rulebook.
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Agreed. The answer to about half of the questions on these threads are obvious if you do a reasonable read of the rule book.
I would be happy to provide you with intensive A&A training for $50 an hour - cheaper than a college class! :-D
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Urgent ruling needed!
Germany controll EP and Romania. They have 5 tank in EP and 5mec in Romania.
Bessarabia is empty russian (no units).
Can German mech attack Ukraine as they “meet” German tanks in bessarabia.
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Urgent ruling needed!
Germany controll EP and Romania. They have 5 tank in EP and 5mec in Romania.
Bessarabia is empty russian (no units).
Can German mech attack Ukraine as they “meet” German tanks in bessarabia.
None of the mech in East Poland can get to Ukraine in the combat move.
Each mech must be paired with a tank, and they both must start and end their combat movement together.
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Page 28 of the Rulebook (Europe) under Mechanized Infantry - “Blitz” section.
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In what circumstances would fighter be given 1 extra space movement to land?
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In what circumstances would fighter be given 1 extra space movement to land?
On defense -
When returning from scrambling out to a sea zone
When its carrier is damaged or sunk (but must return to carrier it was on before unless impossible, so the movement point is granted only when its carrier is damaged or sunk) -
Note that scrambled air units must return to their original territory unless it was captured by the enemy.
Also, fighter interceptors for bombing raids whose original territory was captured by the enemy may move one space to land.
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If I have a russian unit in suiyuyan… and japan attacks it… does mongolia turn russian? or did they change that
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@Cow:
If I have a russian unit in suiyuyan… and japan attacks it… does mongolia turn russian? or did they change that
Page 39 of the rulebook http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
Mongolia only turns Russian if Japan attacks a SOVIET-CONTROLLED territory bordering Mongolia, so no.
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Question about placing Industrial Complexes:
Can UK place a minor complex in Persia (2 income pro ally territory) the same turn that it took it? Or only the next turn?
Thanks
Darkman