Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
USA Income Rule
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How about, instead of the NO’s have the US Income increase by some arbitrary about every turn or 2 turns. Like, +5 every turn or every other turn that the US is at war. So at the end of turn 3 US collects at least 57 (if they were not at war earlier), then 62 turn 4, 67 turn 5. 72 turn 6, etc. If you bring america in a turn or 2 earlier, then the count starts earlier. This can be useful to preassure the axis into winning quickly, and can be a tad realistic since the US was not at full production capability till late in the war.
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This gives axis some breathign room at the start, but then the US would be making more and more each turn.
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I am all for any rule ideas that
A) return the US NO money to the contiental states, and not put conditions on it that include islands in the pacific.
B) a “game clock” mechanic that eventually makes the US an undefeatable monstrosity. So the Axis has to win before turn 20 or face an Atomic Superbeast.





