XDAP-02 WeWin vs BoldDutch

  • 10

    Bold loaded the wrong map.  He loaded the Balanced version of the map.  It is supposed to be the “final” version.

  • 10

    Well, someone has to recontruct it…. I guess I’ll do it…

  • 10

    Bold wants to make some slight edits to NonComs so this will work out…

  • 19

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 49 to 37
                EDIT: Turning off Edit Mode
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                2 aaGuns moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19

    oops. I will redo once the correct map is posted.

  • 10

    here KS…

    You need to re-roll your dice.

    :-P

    01Ager.tsvg

  • 10

    There are different game rules on the “Balanced” version of the game, so you have to go with this board.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 12

    @DutchmanD:

    There are different game rules on the “Balanced” version of the game, so you have to go with this board.

    balanced vs. final - what is the difference (other than the starting incomes?)

    that’s why i posted the map earlier and asked if i had the right one…  :lol:

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 airfield and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery moved from Kwangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/7 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  5/10 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Chahar
                2 infantry moved from Shantung to Anhwe
                1 fighter moved from Okinawa to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 airfield placed in Kwangsi

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

  • 10

    Ah, the game is a foot, gentlemen.  May the Japanese Zero be with you, always.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Western United States
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • @Boldfresh:

    @DutchmanD:

    There are different game rules on the “Balanced” version of the game, so you have to go with this board.

    balanced vs. final - what is the difference (other than the starting incomes?)

    that’s why i posted the map earlier and asked if i had the right one…  :lol:

    That’s my bad, I glanced around the map quickly and it looked like the lastest alpha version. Didn’t bother checking IPCs though.  :oops:

  • 12

    Who is playing China?

  • 12

    Speaking as the guy playing only one power, I hope the game keeps a good pace.  Not complaining - I’m just sayin the quicker the better….  :-)

  • 12

    Is this a no tech game?

  • 10

    No tech. KS is China.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Sikang
                2 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 19

    Need scramble orders in z97

  • 10

    Scramble 3 fighters.

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