XDAP-02 WeWin vs BoldDutch


  • Tomorrow’s another face to face game day. I should get a turn in sometime Sunday.

  • 10

    Gents,

    Need a intercept decision again in India.  2 escorts, 2 bombers facing 3 Aussie intercepts.

  • 10

    I’m pretty sure you won’t intercept, so I’ll roll it.  We can always go back and roll that battle again if you decide you want to.

  • 10


  • What are you bombing? The IC or one of the facilities?

    Also, I think you attached the wrong map. I leave soon for the f2f.

  • 19

    Yes intercept with all three.

  • 10

    I dont have to say before I get a response to the intercept… and one bomber can hit one thing and another hit something difference.  8-)

    Here’s the right map.

    Intercept then?

  • 19

    still no map but yeah.

  • 10

    For some reason one bomber attacked instead on bombed…. I know I hit bomb… rather than redo, I’ll just withdraw the one bomber.

  • 10

    Sorry, I’m in the mountains at MILs. I have a really weak signal and couldnt get it to post.  Tried 3 times.

  • 12

    Wait a min… If u r going against interceptors u want both bombers!

  • 12

    Why dont u just start over

  • 10

    No, the interceptors all misses. and mine missed. then the aa gun missed. then I bomber the airfield.  The other bomber was suppose to bomb the factory, but instead it attacked.  The aa gun missed for that bomber and then 20 ground units shot it down…. it was obviously a bombing raid not a suicide mission.  That bomber rolled a 6.

  • 12

    @DutchmanD:

    No, the interceptors all misses. and mine missed. then the aa gun missed. then I bomber the airfield.  The other bomber was suppose to bomb the factory, but instead it attacked.  The aa gun missed for that bomber and then 20 ground units shot it down…. it was obviously a bombing raid not a suicide mission.  That bomber rolled a 6.

    seems like your bomber should have participated in the air battle… What does wewin think?

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Kwangsi to India
                1 fighter moved from 38 Sea Zone to India
                1 bomber moved from Kwangsi to India
                1 bomber moved from Kwangsi to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shensi to Sikang
                1 tactical_bomber moved from Kwangsi to Sikang
                1 tactical_bomber moved from 38 Sea Zone to Burma
                1 fighter moved from 38 Sea Zone to Burma
                1 artillery moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 38 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    UK_Pacific launches 3 interceptors out of India
                        Defenders Fire,  :  0/3 hits
                        Attackers Fire,  :  0/3 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                        AA guns fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in India causes 4 damage total.
                Battle in India
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 bomber and 3 fighters; British defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/1 hits
                        Japanese roll dice for 1 bomber in India, round 1 :  0/1 hits
                        UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 bombers and 16 infantry in India, round 1 :  14/21 hits
                        1 bomber owned by the Japanese lost in India
                    UK_Pacific win with 3 aaGuns, 3 artilleries, 2 bombers and 16 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Sikang, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    retreated to Sikang
                    Chinese win, taking Soviet Far East from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 1 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 1 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 1 :  2/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 38 Sea Zone to 42 Sea Zone
                1 carrier moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Sikang to Shensi
                1 aaGun and 2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Burma to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                1 cruiser moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery and 7 infantry moved from Japan to 6 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 bomber moved from India to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Shantung
                2 infantry placed in Japan
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 carrier, 2 infantry and 4 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier and 4 transports
                EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 12
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 10

    @Boldfresh:

    @DutchmanD:

    No, the interceptors all misses. and mine missed. then the aa gun missed. then I bomber the airfield.  The other bomber was suppose to bomb the factory, but instead it attacked.  The aa gun missed for that bomber and then 20 ground units shot it down…. it was obviously a bombing raid not a suicide mission.  That bomber rolled a 6.

    seems like your bomber should have participated in the air battle… What does wewin think?

    True, but there is no good way to do that, and all the dice were rolled except the bomber on the intercept.  We should stick with dice actually rolled. I think the most fair thing to do is to just add the minimum damage to the IC, which is 3.

  • 12

    Whizbang

  • 12

    Lotta action on the board today.  Whaddya say seth?  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Northern Territory
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 carriers, 3 destroyers and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Eastern United States to 103 Sea Zone
                2 fighters moved from Western United States to 103 Sea Zone
                3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

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