Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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Right, 3 dd.
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battle is over, deciding what to lose. you hit
me once in round 1 (lost sub) and thrice in
round 2… losing 2 subs and…?question, had i wanted to retreat from that
battle, the fighters were already at max
movement, are they allowed to move one
more space to retreat? -
one hit! ONLY one . . … geez . . . .
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I’m not sure about your question though.
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yeah that was brutal. when i tested it, it was a mutual destruction!!
i decided not to test it again or i could have scared myself out of it.lost 2 sub, des.
tried to roll gib and it crashed. redoing the battle from the saved map and editing results of z91. let’s see how you do second time around.
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ONE hit in round one of gib - what do you lose?
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bomber dies
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one hit back on defense…
round 2 - 2 more hits on offense. max defense the rest of the way?
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another bomber if it’s just one hit
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dang, read the D rolls backwards . . . yes best D.
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got it, here we go…
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man total D collapse there :cry:
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that was bloody, and again better than the first time i did it in local…
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:mrgreen:@Boldfresh:
that was bloody, and again better than the first time i did it in local…
Ok, we need to start using whatever dice you’re using in local! This is the 3rd battle I’ve heard you mention local being a lot worse for you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Western Germany to 112 Sea Zone
6 mech_infantrys moved from Western Germany to 112 Sea Zone
3 armour, 6 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 1 infantry, 6 mech_infantrys and 9 transports moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
6 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 9 transports; Italians loiter and taunt with
British defend with 2 fighters; Americans defend with 1 carrier, 3 destroyers, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 4/6 hits
3 submarines owned by the Americans , 1 carrier owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
3 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
2 transports owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 42
Casualties for Germans: 2 carriers and 3 submarines
Casualties for British: 2 fighters
Casualties for Americans: 1 carrier, 3 destroyers, 3 submarines and 2 transports
Battle in Gibraltar
Germans attack with 3 armour, 1 infantry and 6 mech_infantrys
British defend with 1 harbour; Americans defend with 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Gibraltar, round 1 : 1/10 hits
British roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/7 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
Germans roll dice for 3 armour and 6 mech_infantrys in Gibraltar, round 2 : 2/9 hits
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
1 bomber owned by the Americans , 1 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 3 armour and 2 mech_infantrys in Gibraltar, round 3 : 4/5 hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Americans: 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 carriers
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Germany to Slovakia Hungary
6 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Finland to Norway
1 armour moved from Scotland to United Kingdom
1 bomber moved from 91 Sea Zone to AlgeriaPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in United Kingdom
1 fighter and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 3 armour, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 6 aaGuns, 4 armour, 11 artilleries, 20 infantry and 3 mech_infantrys
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Romania : 1 flag, 1 artillery
Poland : 1 flag, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 10 infantry
Norway : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 9 transports
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 49 / 54
Russians : 37 / 50
Japanese : 56 / 68
Americans : 54 / 80
Chinese : 2 / 4
British : 20 / 0
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.320
Median : 4.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 97Germans Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.362
Median : 3.500
Variance : 0.456
Standard Deviation : 0.675
Total rolls : 58Russians Combat
1 was rolled 4 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.846
Median : 3.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 13 -
this game would be OVER already - an easy
allied victory if i had to proceed with the bottom
3% rolls i have gotten in local in 2 crucial battlesthat was a pretty blistering round overall, and i
would say more than makes up for my drubbing in
the uk….time for the allies to regroup!
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defense in poland and romania was superb but alas not the most important battles.
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anyone notice this line (not complete apparently):
“Italians loiter and taunt with”
in the z91 battle summary
:lol:
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anyone notice this line (not complete apparently):
“Italians loiter and taunt with”
in the z91 battle summary
:lol:
Oh, man. That is so funny. I had not noticed that before. Veqryn’s handiwork.
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how is there an italian sub in the atlantic?? Was that an edit? No way that is possible.
And dude, dont even start talking about making up for bad dice. Axis dice has been amazing this whole game. You are nuts to think otherwise.
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