First dream about this game, this morning…
You snuck in and snagged Washington, and I gave up. You built a naval base with an allied power, then snuck in with the other. I guess that’s not possible in classic. And a good thing you don’t have German transports 😮
XDAP-02 WeWin vs BoldDutch
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pm sent.
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slight edit to UK NCM, ca and bb to z124 instead of z125.
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Sorry, was late in responding to your latest PM in our flurry of exchanges.
You made some good points about sz125 and I’d support a move there. You’ve convinced me that that’s a solid move and I withdraw my dissenting voice. I apologize for the change and I’ll leave it up to you if you want to stay in sz124 or move back to sz125. Or you can stick with the compromise at sz124.
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z124 is good with me.
Do your worst!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 armour moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to United Kingdom
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone -
Need intercept order in London for the RAF fighter. Bomber doing bombing raid.
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 armour moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to United Kingdom
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 1 : 3/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Argh. Thats what i get for not thinking carefully. Forgot you could do that…
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Seth is an A&A genius. You guys will think of something. 8-)
(Seth, KS and I will have to take you on in a few weeks at the meetup. :-D )
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Argh. Thats what i get for not thinking carefully. Forgot you could do that…
I thought u would build 5 inf, ftr so u could send up 2 interceptors.
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odds were better with 8 inf. But like i said I also forgot you could do that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to 81 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 123 Sea Zone to 124 Sea ZoneTurn Complete - French
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Seth is an A&A genius.� You guys will think of something.� 8-)
(Seth, KS and I will have to take you on in a few weeks at the meetup.� :-D )
Sounds like a challenge that I’ll accept. Saw your message about not being able to make it out next time around, sorry to hear that. But I’m sure we’ll clash swords at some point. Just as an fyi; I consider Chris, Bryan, another Brian, and myself to be the in the top tier of A&Aers at the group.
Dave’s pretty strong too when he’s in his element and I would consider him 1A. The only hole in his game is he’s too safe so you can take risks against him that you might not take against other players knowing he won’t hit you unless he’s got great odds. The two Br(y/i)ans I’m talking about sadly don’t make it out on a regular basis and they weren’t out there this past saturday. Jury is still out on you, but from what I’ve seen I’m 99% you’d fall into that top tier as well. The only person I really try to stay away from as a partner is Jeff. His play style’s way too reckless, he doesn’t really take advice, and tends to blame his partner if they lose. I like being aggressive, but it’s controlled aggression. But he leaves pieces out to be whacked with no counter and doesn’t really think ahead. He’s also the only person I know of who’s had Tokyo itself captured twice on US2. (TWICE)
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And I’m talking about the bald Dave who’s the manager of the suites we were at and not the David Shankey we faced. David’s pretty decent, but he never plays global outside the group and he’s only made it out 2-3 times since April. So he gets rusty and overlooks things from time to time. And like you saw, once he’s down he tends to throw things at you regardless of the odds hoping something will stick and turn the game around.
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The german mechanics are making sure there are plenty of grease in all the bearings…
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No big fancy speech from Churchill or anything? C’mon, rally the troops.
8-)
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getting ready to rumble…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
5 armour, 3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 5 tactical_bombers in United Kingdom, round 1 : 12/28 hits
British roll dice for 5 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 1 : 10/22 hits
5 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers in United Kingdom, round 2 : 12/18 hits
British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/15 hits
10 infantry owned by the British , 4 armour owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 3 artilleries owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 5 tactical_bombers in United Kingdom, round 3 : 2/9 hits
British roll dice for 1 artillery and 2 fighters in United Kingdom, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 5/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 4 armour, 3 artilleries, 3 fighters, 10 infantry and 2 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
4 submarines moved from 108 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
12 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
5 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 aaGuns, 4 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Germany : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Holland Belgium : 1 flag, 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantry
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 10 transportsProduction/PUs Summary :
Germans : 47 / 86
Russians : 37 / 37
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 5 / 5
British : 23 / 0
UK_Pacific : 17 / 18
Italians : 15 / 22
ANZAC : 18 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.509
Median : 4.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 116Germans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.609
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 64British Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 52
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