Axis (Kilroy) v. Allies (TheHeavyJ) AAG11 Revised
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from China to India
Japanese take French Indochina from Americans
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Philipine Islands
1 bomber moved from Japan to SinkiangCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter
Russians defend with 2 infantry
Japanese roll dice for 1 fighter in Manchuria, round 1 : 1/1 hits
Russians roll dice for 2 infantry in Manchuria, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter in Manchuria, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter
Americans defend with 1 fighter
Japanese roll dice for 1 fighter in Buryatia S.S.R., round 1 : 1/1 hits
Russians roll dice for 1 fighter in Buryatia S.S.R., round 1 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Sinkiang
Japanese attack with 1 bomber
Russians defend with 2 armour
Japanese roll dice for 1 bomber in Sinkiang, round 1 : 1/1 hits
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
1 armour owned by the Russians lost in Sinkiang
Japanese roll dice for 1 bomber in Sinkiang, round 2 : 0/1 hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Sinkiang, round 3 : 1/1 hits
Americans roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Sinkiang
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 bomber
Casualties for Russians: 2 armour
Battle in India
Japanese attack with 1 armour
Russians defend with 2 infantry; British defend with 1 aaGun and 1 factory
Japanese roll dice for 1 armour in India, round 1 : 0/1 hits
British roll dice for 2 infantry in India, round 1 : 2/2 hits
1 armour owned by the Japanese lost in India
British win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Manchuria to KwantungPlace Units - Japanese
1 transport placed in 61 Sea Zone
2 artilleries, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 1 fighter and 2 infantry
Kwantung : 1 flag, 1 fighter
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 1 factory and 9 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 34 / 34
Germans : 0 / 0
British : 61 / 61
Japanese : 28 / 28
Americans : 43 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 for Destroyer Bombard and gets 1 hit
Americans discover Destroyer BombardActivate Technology - Americans
Americans activating Destroyer BombardPurchase Units - Americans
Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from New Guinea to 47 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 battleship moved from 47 Sea Zone to 48 Sea Zone
1 destroyer moved from 47 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 transport moved from 14 Sea Zone to 34 Sea Zone
1 artillery moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Anglo Egypt to 34 Sea Zone
1 destroyer moved from 14 Sea Zone to 34 Sea Zone
1 battleship moved from 14 Sea Zone to 34 Sea Zone
2 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 battleship moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to AlaskaCombat - Americans
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 destroyer in Borneo, round 1 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 2 armour and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory, 2 fighters and 3 infantry
Borneo : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
New Guinea : 1 flag
34 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport
63 Sea Zone : 1 flag, 1 battleship and 2 transports
48 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 34 / 34
Germans : 0 / 0
British : 61 / 61
Japanese : 24 / 28
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 for Long Range Aircraft and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Kwantung
1 fighter moved from Russia to Manchuria
2 fighters moved from Caucasus to Manchuria
6 armour moved from Russia to Sinkiang
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to Evenki National Okrug
2 armour moved from Caucasus to Sinkiang
1 armour moved from Ukraine S.S.R. to Persia
2 infantry moved from India to French Indochina
Russians take French Indochina from Japanese
1 infantry moved from Trans-Jordan to PersiaCombat - Russians
Battle in Kwantung
Russians attack with 1 fighter
Japanese defend with 1 fighter
Russians roll dice for 1 fighter in Kwantung, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Kwantung, round 1 : 0/1 hits
Russians roll dice for 1 fighter in Kwantung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Kwantung, round 2 : 1/1 hits
1 fighter owned by the Russians lost in Kwantung
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighterNon Combat Move - Russians
3 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to Karelia S.S.R.Place Units - Russians
5 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 3 fighters
Persia : 1 flag, 1 armour and 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sinkiang : 1 flag, 8 armour
Evenki National Okrug : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Russia : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 37 / 38
Germans : 0 / 0
British : 61 / 61
Japanese : 21 / 28
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - British
British spend 5 on tech rolls
British roll 5 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 2 battleships and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 34 Sea Zone to 37 Sea Zone
2 fighters moved from 34 Sea Zone to East Indies
1 carrier moved from 34 Sea Zone to 37 Sea Zone
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 submarine moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from Trans-Jordan to Persia
2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Western Canada to Buryatia S.S.R.Combat - British
Battle in East Indies
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 battleship in East Indies, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in East Indies, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in East Indies
British roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from East Indies to 37 Sea ZonePlace Units - British
2 battleships and 1 submarine placed in 35 Sea ZoneTurn Complete - British
British collect 65 PUs; end with 65 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 1 armour, 4 bombers and 1 factory
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Europe : 1 flag
East Indies : 1 flag, 1 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 1 armour
New Zealand : 1 flag, 1 infantry
Balkans : 1 flag
Buryatia S.S.R. : 1 flag, 2 fighters
Western Canada : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transports
35 Sea Zone : 1 flag, 2 battleships and 1 submarineProduction/PUs Summary :
Russians : 37 / 38
Germans : 0 / 0
British : 65 / 65
Japanese : 17 / 28
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from 62 Sea Zone to Soviet Far East
1 fighter moved from Philipine Islands to 48 Sea Zone
1 fighter moved from Kwantung to Japan
1 bomber moved from Japan to 63 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 48 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 48 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 48 Sea Zone
Americans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 63 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 battleship and 2 transports
Japanese roll dice for 1 bomber in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship and 2 transports in 63 Sea Zone, round 1 : 1/3 hits
1 bomber owned by the Japanese lost in 63 Sea Zone
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
Place Units - Japanese
1 aaGun, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 2 aaGuns, 4 artilleries, 1 factory, 3 fighters and 9 infantry
Caroline Islands : 1 flag, 1 infantry
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 36 / 38
Germans : 0 / 0
British : 65 / 65
Japanese : 18 / 18
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 for Heavy Bomber and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Borneo to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Philipine Islands
1 infantry moved from 49 Sea Zone to Philipine Islands
1 battleship moved from 48 Sea Zone to 49 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 battleship moved from 34 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
2 armour moved from Alaska to 63 Sea Zone
2 infantry moved from Alaska to 63 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Soviet Far East
2 infantry moved from 62 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
1 bomber moved from Western United States to JapanCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 armour, 1 battleship and 2 transports
Japanese defend with 1 transport
Americans roll dice for 1 battleship and 2 transports in 62 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 transport in 62 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Soviet Far East, round 1 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Philipine Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 destroyer in Philipine Islands, round 1 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Philipine Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Philipine Islands, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Philipine Islands
Americans roll dice for 1 armour in Philipine Islands, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Philipine Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Philipine Islands
Americans roll dice for 1 armour in Philipine Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Philipine Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philipine Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Strategic bombing raid in Japan
AA guns fire in Japan : 1/1 hits
1 bomber killed by AA guns
AA raid costs 0 PUsNon Combat Move - Americans
2 fighters moved from Soviet Far East to Buryatia S.S.R.Place Units - Americans
1 armour placed in Western United States
1 carrier placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 49 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 armour and 1 infantry
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
Borneo : 1 flag
Hawaiian Islands : 1 flag, 2 infantry
French Indochina : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 2 fighters
New Guinea : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
49 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 carrier and 2 fighters
62 Sea Zone : 1 flag, 1 armour, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 37 / 38
Germans : 0 / 0
British : 65 / 65
Japanese : 17 / 18
Americans : 47 / 49 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1 for Industrial Technology and gets 0 hitsPurchase Units - Russians
Russians buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Persia to French Indochina
1 infantry moved from French Indochina to Kwantung
Russians take Kwantung from Japanese
8 armour moved from Sinkiang to Kwantung
Americans take China from Japanese
1 infantry moved from Persia to India
3 infantry moved from Caucasus to Kazakh S.S.R.
5 armour moved from Russia to Sinkiang
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 factory placed in Manchuria
1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 1 factory and 3 fighters
India : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kwantung : 1 flag, 8 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour and 1 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 5 armour
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 65 / 65
Japanese : 12 / 18
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - British
British spend 5 on tech rolls
British roll 2 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 4 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 carrier moved from 37 Sea Zone to 49 Sea Zone
1 submarine moved from 37 Sea Zone to 49 Sea Zone
1 battleship moved from 37 Sea Zone to 49 Sea Zone
2 fighters moved from 37 Sea Zone to 49 Sea Zone
2 battleships moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from 49 Sea Zone to Philipine Islands
British take Philipine Islands from Japanese
2 fighters moved from Buryatia S.S.R. to Manchuria
4 bombers moved from Germany to China
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
1 battleship moved from 10 Sea Zone to 20 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 bombers placed in India
1 bomber placed in Germany
British undo move 2.
1 bomber placed in United KingdomTurn Complete - British
British collect 68 PUs; end with 68 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
Australia : 1 flag, 1 infantry
Manchuria : 1 flag, 2 fighters
India : 1 flag, 1 aaGun, 3 bombers, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Philipine Islands : 1 flag, 1 infantry
Eastern Europe : 1 flag
East Indies : 1 flag
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 1 armour
New Zealand : 1 flag, 1 infantry
Balkans : 1 flag
Western Canada : 1 flag, 1 infantry
China : 1 flag, 4 bombers
49 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport
20 Sea Zone : 1 flag, 2 armour, 1 battleship, 2 infantry and 2 transportsProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 68 / 68
Japanese : 9 / 18
Americans : 49 / 49