Scramble sz110?
G40 L JWW (axis +3) v Odonis
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I just noticed that my Tac and FTR from India are missing from the game. No idea how they disappeared…
I edited them back in but let me know if I missed something?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tobruk to Libya
British take Libya from Italians -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tobruk to Libya
British take Libya from Italians -
Just to keep you in the loop, I tried attacking your fleet in SZ 36, but my edited in TAC and FTR wouldn’t participate in the attack for some reason. They were merely sitting on the AC and not attacking. So, I had to start the turn again and re-edit the planes. I made them British planes, not UK Pacific planes, and now it seems to work.
Must be some sort of bug in the game…
Anyway, it gives you the opportunity to choose your OOL for your fleet in SZ36 before I proceed.
You aware of this bug?
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Just to keep you in the loop, I tried attacking your fleet in SZ 36, but my edited in TAC and FTR wouldn’t participate in the attack for some reason. They were merely sitting on the AC and not attacking. So, I had to start the turn again and re-edit the planes. I made them British planes, not UK Pacific planes, and now it seems to work.
Must be some sort of bug in the game…
Anyway, it gives you the opportunity to choose your OOL for your fleet in SZ36 before I proceed.
You aware of this bug?
no….i hate bugs
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I guess I should have bought an airfield in Kwangsi? I didn’t put two aircraft on that jpn cv?? I didn’t think the brits would declare war on JPN, yikes!
The OOL can be whatever the program decides.
Does JPN get a any bonus for the UK declaration of war??
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You can choose what units you want to keep. I can make those choices for you, but best if you provide a guideline. i.e. you may want to keep your BB or your planes only. To be honest, my chances of winning are 50/50, so there’s good odds you’ll have material remaining after the battle… just let me know which units you would like to save.
Japan’s bonus is that the US still stays out of the war until the 3rd turn as GB declared war on JP, and not the other way around…
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You can choose what units you want to keep. I can make those choices for you, but best if you provide a guideline. i.e. you may want to keep your BB or your planes only. To be honest, my chances of winning are 50/50, so there’s good odds you’ll have material remaining after the battle… just let me know which units you would like to save.
Japan’s bonus is that the US still stays out of the war until the 3rd turn as GB declared war on JP, and not the other way around…
Well I guess I need to see what you roll to decide. Roll away and let me know how poorly the british navy shoots. Other than that I trust your judgement. Obviously I want to keep the BB till the end. I would also want to keep the CV but only if your attacking dice are poor initially.
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hey in z36, at the end of the JPN turn. JPN had a fgt & tac on the CV. I didn’t see that in the map you sent me. Did I miss something?
Let’s do OOL this way BB, last, fgt 2nd to last, CV 3rd to last killed.
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Just on my way to work. Will check later on the FTR Tac situation and edit in if needed. OOL noted. For expedience sake, I’ll use the OOL you’ve suggested this time and assume highest value units with best defense values to be held to the last for future battles unless it’s a no-brainer.
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Just on my way to work. Will check later on the FTR Tac situation and edit in if needed. OOL noted. For expedience sake, I’ll use the OOL you’ve suggested this time and assume highest value units with best defense values to be held to the last for future battles unless it’s a no-brainer.
ok
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in KwangsiNon Combat Move - British
1 infantry moved from Shan State to Burma
4 infantry moved from Shan State to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 fighter placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 2 submarines -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 : 2/3 hits
British roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Libya to Tunisia
1 bomber moved from Morocco to Tunisia
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 bomber and 1 fighter
Romania : 1 flag, 2 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Ethiopia : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Yugoslavia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 5
British : 27 / 27
UK_Pacific : 24 / 29
Italians : 16 / 32
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 2 armour, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Baltic States
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Western Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 2 armour, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Baltic States
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tobruk
Battle in Eastern Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Tobruk from British, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
1 fighter moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Bessarabia to Greece
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Western Germany
1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 5 armour, 5 infantry and 2 mech_infantrys moved from Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 aaGun and 4 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
2 armour, 5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 flag, 2 artilleries and 6 infantry
Poland : 1 flag, 3 aaGuns, 7 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory_major, 9 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag, 2 infantry
Northern Italy : 1 flag, 1 armour
Karelia : 1 flag, 7 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
96 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 1 armour, 1 bomber and 2 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 5
British : 27 / 27
UK_Pacific : 24 / 29
Italians : 16 / 32
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Amur to Korea
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia





