Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 20 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Celebes
Non Combat Move - Americans
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 artillery placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
I think you still have a long way to go here my friend……china etc…
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour and 3 infantry
British win, taking Alexandria from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to India
2 artilleries moved from India to Burma
3 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 43 Sea Zone
3 infantry moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Alexandria to Egypt
Place Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 23 PUs (7 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 armour, 1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 106 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 armour, 1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 106 Sea Zone
Combat - Italians
Battle in Syria
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/9 hits
British roll dice for 2 artilleries in Alexandria, round 1 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries
Casualties for Italians: 2 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Rhodesia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Rhodesia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Rhodesia, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Rhodesia, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Rhodesia, round 6 : 1/1 hits
British roll dice for 1 mech_infantry in Rhodesia, round 6 : 0/1 hits
1 mech_infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Italians roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Alexandria to 99 Sea Zone
1 tactical_bomber moved from Alexandria to 99 Sea Zone
1 bomber moved from Tobruk to Southern Italy
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour
Rhodesia : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 armour and 5 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 aaGun, 2 armour, 1 artillery and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 5 armour and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
106 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
92 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 53
Russians : 37 / 41
Japanese : 48 / 58
Americans : 55 / 78
Chinese : 11 / 18
British : 29 / 23
UK_Pacific : 7 / 7
Italians : 15 / 30
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
1 fighter moved from French Central Africa to Egypt
wow you are moving now!
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 9 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Poland to Novgorod
1 fighter moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 tactical_bomber moved from Western Germany to Belarus
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 9 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Poland to Novgorod
1 fighter moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 tactical_bomber moved from Western Germany to Belarus
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 : 2/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Karelia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 fighter owned by the Germans lost in Karelia
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 4/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Novgorod, round 1 : 2/4 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Karelia to Finland
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Greece
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
3 infantry moved from Western Germany to Northern Italy
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from Eastern Poland to Baltic States
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Yugoslavia to Northern Italy
3 armour and 2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Western Germany
Place Units - Germans
2 infantry placed in Southern France
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
Germans undo move 2.
1 armour and 1 mech_infantry placed in Western Germany
2 armour, 1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 flag, 1 armour
Germany : 1 flag, 2 armour, 1 artillery, 1 factory_major and 7 infantry
Northern Italy : 1 flag, 1 armour and 3 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 4 armour, 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
119 Sea Zone : 1 flag, 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 destroyer
95 Sea Zone : 1 flag, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 bomber
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Finland : 1 flag, 1 tactical_bomber
105 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 54 / 64
Russians : 31 / 41
Japanese : 44 / 58
Americans : 55 / 78
Chinese : 11 / 18
British : 28 / 23
UK_Pacific : 7 / 7
Italians : 15 / 30
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
8 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Buryatia to Novosibirsk
Place Units - Russians
5 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 fighters moved from Kwangtung to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Malaya to 45 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 tactical_bombers moved from Malaya to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
The Brit ss off malya is stopping my fleet ncm to those waters. I didn’t think a ss or trn could block a ncm? Am I wrong?
I need some help here sorry.
I mistakenly deleted the file I had saved which included the completed battles. To make matters worse i deleted the dice results. I have multiple games going on and I don’t really check the dice and I often clean out the emails that come to me.
Can you remind me where I lost planes.
I believe I lost a ss in z16 or was that z21?
I think I lost a tac in shan….I am sorry. Can you help?
Also, I guess there is no changing my Jap move now that I can’t ncm the SUM fleet to Malaya like I planned. Can you confirm a ss can block a fleet’s movement in ncm?
Ok, what I have is:
1 lost TAC in Shan State
1 lost TAC or FTR (your choice) in SZ21
1 lost FTR or TAC in SZ42
That’s what I got.
Checking rulebook…