Oh, and that would be my turn now!
Are you sure you don’t want Borneo? Seems like a good thought. UK bomber out of range, Sea of Japan very safe
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
3 carriers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
3 bombers placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
OK, you have China & The UK to do still……
no rush
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Rhodesia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
1 artillery owned by the British retreated to Burma
Japanese win with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 fighter moved from Ethiopia to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Egypt
British undo move 1.
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Wow, that was some horrible rolling.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 armour moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Greater Southern Germany to Yugoslavia
Sorry, ignore this last post, wrong thread again…
Not sure why it does that…
the program seems wrong or not finished. it looks like your p
UK Pacific units haven’t been placed but they can only go in one place I think so I will put them in India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 56
Russians : 39 / 42
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 26
UK_Pacific : 6 / 6
Italians : 14 / 27
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Tunisia to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Tunisia to Alexandria
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 2/2 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the French lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Romania to Greece
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour
Kenya : 1 flag
Rhodesia : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Tobruk : 1 flag, 1 armour, 1 artillery, 1 bomber and 5 infantry
Northern Italy : 1 flag, 1 aaGun, 2 armour, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
101 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 47 / 56
Russians : 39 / 42
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 26
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
very lucky ita ss
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Guiana to French Central Africa
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Syria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
9 armour, 2 artilleries, 1 fighter, 19 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Poland to Eastern Poland
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Greece to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland