There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
G40 L JWW (axis +3) v Odonis
-
use this map forgot one ncm….ddd to block usa HAW fleet.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
3 carriers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
3 bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
OK, you have China & The UK to do still……
-
no rush
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
10 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Rhodesia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
1 artillery owned by the British retreated to Burma
Japanese win with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 fighter moved from Ethiopia to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Egypt
British undo move 1.
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 26 PUs (3 lost to blockades); end with 26 PUs total -
Wow, that was some horrible rolling.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 armour moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Greater Southern Germany to Yugoslavia -
Sorry, ignore this last post, wrong thread again…
Not sure why it does that…
-
the program seems wrong or not finished. it looks like your p
UK Pacific units haven’t been placed but they can only go in one place I think so I will put them in India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 56
Russians : 39 / 42
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 26
UK_Pacific : 6 / 6
Italians : 14 / 27
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Tunisia to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Tunisia to AlexandriaCombat - Italians
Battle in 101 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 2/2 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the French lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Morocco to 96 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Romania to Greece
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour
Kenya : 1 flag
Rhodesia : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Tobruk : 1 flag, 1 armour, 1 artillery, 1 bomber and 5 infantry
Northern Italy : 1 flag, 1 aaGun, 2 armour, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
101 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 39 / 42
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 26
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
very lucky ita ss
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Guiana to French Central AfricaTurn Complete - French





