TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 armour moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 armour moved from Shan State to Siam
Japanese take Siam from ANZAC
1 armour moved from Siam to French Indo China
Japanese take French Indo China from French
2 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Shantung
3 armour moved from Jehol to Manchuria
1 artillery moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 artillery moved from Novosibirsk to Vologda
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour
ANZAC defend with 1 artillery
Japanese win, taking Manchuria from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 submarines; Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans and 3 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shantung
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 artillery and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 artillery and 1 transport
Battle in Kiangsi
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 5 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Iraq from British with 5 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Kwangtung
8 armour moved from Yugoslavia to Germany
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Kwangtung
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,3,6,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,2,4
Japanese collect 58 PUs (12 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs