Stalingradski (Axis) vs Brown Coat (Allies) G40A3


  • My mech infantry units are dudes on mopeds, yes. You must deal with them!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                2 cruisers moved from 96 Sea Zone to 92 Sea Zone
                1 battleship moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 fighter moved from 98 Sea Zone to Tobruk
                1 bomber moved from 81 Sea Zone to Tobruk
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                2 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria
                1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun and 1 artillery moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • Question for you: If during non-combat a transport picks up a unit and moves one sea zone then drops the unit on an island, should that transport have 1 movement left? TripleA says no, but I was curious if this was accurate….


  • Alright Germany. Have your fun.

    “Oh! That was bracing. They don’t like it when you shoot at them. I worked that out myself.”
    -Mal

    saurkraut3.tsvg


  • Answer - once a transport has dropped a unit off, it’s done moving -


  • Thanks - not a big deal, but a curiosity. I’m to bed, but if there’s a turn done by the morning I’ll try to reciprocate.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 carrier and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Poland to Baltic States
                2 artilleries and 5 infantry moved from Poland to Eastern Poland
                3 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                1 bomber moved from Southern France to Bessarabia
                1 bomber moved from Southern France to Baltic States
                3 mech_infantrys moved from Germany to Eastern Poland
                7 armour moved from Germany to Eastern Poland
                4 infantry moved from Finland to Karelia
                3 infantry moved from Finland to Vyborg

    Combat - Germans
                Germans creates battle in territory 106 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Karelia
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 3 fighters, 7 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 2 fighters, 4 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Germany
                6 infantry moved from Germany to Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                1 bomber moved from Bessarabia to Poland
                1 bomber moved from Baltic States to Poland
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                2 armour and 2 mech_infantrys placed in Germany
                2 infantry placed in Normandy Bordeaux
                1 infantry placed in Normandy Bordeaux
                2 artilleries and 2 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • It is frustrating being constrained by politics.

    Inara: “It sounds like the sort of thing this crew can handle. I can’t guarantee they’ll handle it particularly well, but-”
    Nandi: “If they got guns, and brains at all…”
    Inara: “They have guns.”

    japan3.tsvg


  • Yet more politics… ine of the rules as the US is that until at war, your navy can not end a turn off the coast of any Japanese-owned territory, including islands. The US/Anzac navy off the Carolines is out of compliance!  :-D

    The Emperor will overlook it… this time. However, we have decided it is time to push the colonial powers from our sphere of influence!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                1 armour and 2 infantry moved from Amur to Buryatia
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 5 infantry moved from Kweichow to Szechwan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 bomber moved from Kwangsi to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
                    Chinese defend with 7 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 7 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ulaanbaatar
                    Japanese attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 4 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 aaGuns and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 aaGun moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 bomber and 3 fighters moved from Szechwan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 fighter moved from Japan to Kiangsu
                1 fighter moved from Japan to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan
                1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total


  • Hey there,
    I am, not surprisingly, confused. I read in the rules that the US can’t go to war against the axis until the beginning of PU collect phase of turn 3. However, TripleA asks if I want to declare war during the politics phase and then it lets me do combat against Japan. Is this a glitch in TripleA or am I confused on some other front?
    Thanks,
    -Patrick


  • Perhaps I triggered war somehow? It might have been because I took London? In any case, I say have at it…


  • OK, it was a nice distraction after working on the JDT powerpoint - looking forward to working on it tomorrow some more.

    So, how does the etiquette work on your kamikaze attack option? I have some ships available for your kamikaze pleasure. I went ahead and saved the attached game at the point of your kamikaze choice. Let me know if there is an easier/better way.

    “Kaylee, what in the sphincter o’ hell you playing at?”

    • Mal

    japansuicide3.tsvg


  • Pretty freaking awesome working with you, mister.

    I send out all six of my Divine Wind warriors at your Carrier… and I send them with extra sake.


  • I’ll probably call since I want the answer soon, but in case you see this first: Did you have a saved game with the results of your sake-soaked-suicidal-soldiers or should I just run it with them coming at my carrier on my machine?


  • Hey there,
    Favor: I had meant to take out a transport with the fighter in Phillipines and completely spaced it in that previous saved game. Would you mind if I go ahead and do that? Here’s a new version of the saved game with that attack in place. Let me know if I run the suicide attacks or if you’ll be posting a saved game after potentially nuking that carrier….and I’m assuming the planes since there isn’t anywhere for them to land…you bastard ;-)

    japansuicide3.tsvg


  • Hey man - took yesterday off from A&A - blasphemy.

    I have no problem with you doing something you forgot, and you can run the kamikaze battle!


  • Thanks for the redo and I have mixed feelings about the kamikaze….now it will be my fault when the carrier (probably) goes down and then I hear the splashed afterwards :-(

    poor fellers.


  • yup, carrier gone…but at least you’re done with Kamikaze…small consolation I suppose.
    Italy is all yours.

    “Now River, stay behind the others. If there’s fighting, you drop to the floor and run away. It’s okay to leave them to die.”
    -Simon


  • And again, I forget to attach the game….

    italy3.tsvg

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