@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Alexgreat(allies+6) vs Vance(axis)
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sorry but I am going to have to reroll this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 armour, 1 fighter and 3 tactical_bombers moved from Sakha to Soviet Far East
6 infantry moved from Iraq to 80 Sea Zone
1 armour and 5 mech_infantrys moved from Eastern Persia to 80 Sea Zone
1 armour, 2 carriers, 1 fighter, 6 infantry, 5 mech_infantrys and 6 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
7 armour, 3 fighters and 2 mech_infantrys moved from Iraq to Egypt
3 fighters moved from 80 Sea Zone to Egypt
6 infantry and 5 mech_infantrys moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 3 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantry
Battle in Egypt
Japanese attack with 8 armour, 6 fighters, 6 infantry and 7 mech_infantrys
French defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 9 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Egypt from British with 5 armour and 5 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 3 armour, 1 fighter, 6 infantry and 7 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 9 armour, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Egypt to 81 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Korea to Sakha
1 fighter and 2 tactical_bombers moved from Soviet Far East to Sakha
1 aaGun moved from Chahar to Jehol
1 infantry moved from Anhwe to ShantungPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
3 armour placed in West India
3 armour placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,2,1,2
Japanese collect 36 PUs (17 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
Sorry I screwed that up. If you’re not happy with the result, feel free to reroll it yourself.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 11 infantry and 6 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Kwangtung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Anhwe
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 tactical_bomber moved from 38 Sea Zone to West India
1 tactical_bomber moved from 38 Sea Zone to West India
4 carriers, 4 destroyers, 4 submarines and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British ColumbiaCombat - Americans
Battle in Normandy Bordeaux
Battle in West India
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 5 fighters and 2 tactical_bombers in West India, round 1 : 4/7 hits
Japanese roll dice for 3 armour in West India, round 1 : 0/3 hits
3 armour owned by the Japanese lost in West India
Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armourNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from West India to 79 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 20 Sea Zone
2 armour placed in Kwangtung
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Szechwan
13 infantry moved from Burma to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to AnhwePlace Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 carrier, 1 fighter and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
3 armour placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to EgyptPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 armour moved from French Indo China to Shan State
ANZAC take Shan State from Japanese
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 3 submarines moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from Burma to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea ZoneCombat - ANZAC
Battle in West India
Battle in IndiaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from India to BurmaPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
16 armour, 14 artilleries, 27 infantry and 12 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Novgorod to Russia
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 20 armour, 15 artilleries, 2 fighters, 30 infantry, 14 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 46 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 7 artilleries, 30 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 6 artilleries, 2 fighters, 46 infantry, 12 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
10 infantry moved from Southern Italy to Northern Italy
1 aaGun, 3 artilleries and 6 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Germany to Western Germany
11 infantry moved from Western Germany to France
9 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Iraq
1 infantry moved from Volgograd to CaucasusPlace Units - Germans
9 armour and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Southern France
3 mech_infantrys placed in Iraq
1 mech_infantry placed in CaucasusTurn Complete - Germans
Germans collect 74 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
Bolshevik exterminated.
Axis win unless allies liberate 1 VC on Europe map by G14.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking West India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 carriers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Trans-Jordan to 80 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Egypt
6 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
3 armour moved from Persia to Iraq
1 aaGun moved from Jehol to Shantung
1 fighter and 2 tactical_bombers moved from Sakha to Shantung
1 armour moved from Soviet Far East to SakhaPlace Units - Japanese
3 infantry placed in Shantung
1 carrier and 2 destroyers placed in 80 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,1,2,3,3
Japanese collect 26 PUs (16 lost to blockades); end with 26 PUs total -
Congratulations for a well played game. Was a swashbuckling one (at times I was carried away by that and went into way too many fights with Russia), truly enjoyable. My Allies suck, as so often against good players.
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Yep, good game. Thanks Alex.





