@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Alexgreat(allies+6) vs Vance(axis)
-
Aim was not to take it, that would have been unrealistic.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Smolensk to Vologda
2 armour moved from Belarus to Vologda
1 infantry moved from Bulgaria to Greece
Germans take Greece from AmericansCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 3 infantry
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
3 armour moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun and 4 infantry moved from Eastern Poland to Belarus
3 armour moved from Romania to Belarus
6 armour moved from Slovakia Hungary to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
3 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
2 artilleries moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
3 infantry placed in Iraq
3 armour placed in Romania
3 artilleries placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 1 fighter, 27 infantry and 9 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 aaGun moved from Northwest Persia to Caucasus
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Northwest Persia to Samara
1 tactical_bomber moved from Northwest Persia to SamaraPlace Units - Russians
2 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
7 fighters moved from Iraq to 76 Sea Zone
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour and 1 mech_infantry moved from Manchuria to Siberia
2 tactical_bombers moved from Buyant-Uhaa to Siberia
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Anhwe
1 artillery, 1 infantry and 4 mech_infantrys moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
British defend with 1 destroyer
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Siberia
Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Siberia to Buyant-Uhaa
1 tactical_bomber moved from Siberia to Buyant-Uhaa
1 aaGun moved from Chahar to Buyant-Uhaa
1 armour and 2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Anhwe to Buyant-Uhaa
2 artilleries and 2 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 transports moved from 80 Sea Zone to 79 Sea Zone
3 armour moved from West India to 79 Sea Zone
3 armour and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 armour moved from 80 Sea Zone to Iraq
1 armour moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
4 fighters moved from 76 Sea Zone to Iraq
1 fighter moved from 76 Sea Zone to Iraq
2 fighters moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in West India
3 infantry placed in French Indo China
3 infantry placed in Shantung
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,3,5,2,1,6,6,3,3,4,4,6,1,2,2,1,5,4,1,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,4,2,2,1
Japanese collect 42 PUs (12 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 3 submarines moved from 20 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 5 transports moved from 81 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Malaya
Battle in 76 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 5 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 76 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
Americans win, taking Malaya from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 5 fighters and 2 tactical_bombers in French Indo China, round 1 : 4/7 hits
Japanese roll dice for 3 infantry in French Indo China, round 1 : 0/3 hits
3 infantry owned by the Japanese lost in French Indo China
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by French to United Kingdom: 2 infantry
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Kwangtung
2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
11 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in 109 Sea Zone
British attack with 1 destroyer, 1 fighter, 1 submarine and 4 transports
Germans defend with 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 4 transports in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 4 transports in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking Western Germany from Germans, taking 109 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Persia
AA guns fire in Persia : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Persia causes 0 damage total.Non Combat Move - British
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry
EDIT: Removing units owned by Americans from 76 Sea Zone: 2 infantry and 5 transports
EDIT: Adding units owned by Americans to 76 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
Pls take this file.
ALSO: I cannot edit the US TT and the french inf on it for some reason. Pls consider the TT with the Inf on it in SZ 110. I will move next turn as it would start from there. Sry.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 armour moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour, 4 artilleries and 6 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 battleship, 1 carrier, 3 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in French Indo ChinaNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Western Australia: 1 fighter
EDIT: Turning off Edit Mode
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
11 armour moved from Belarus to Rostov
1 infantry moved from Belarus to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
2 armour moved from Vologda to Kazakhstan
2 artilleries and 3 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Greece to Bulgaria
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Ukraine to RostovPlace Units - Germans
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Samara to Tambov
1 tactical_bomber moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 1 armour in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 8 infantry and 3 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Caucasus to VolgogradPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Buyant-Uhaa to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
5 fighters moved from Iraq to 76 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 3 submarines moved from 80 Sea Zone to 76 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 7 fighters and 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Units damaged: 1 carrier owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the British
Japanese win with 1 destroyer, 7 fighters and 2 submarines remaining. Battle score for attacker is 127
Casualties for Japanese: 1 carrier, 3 destroyers and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transportsNon Combat Move - Japanese
4 fighters moved from 76 Sea Zone to 80 Sea Zone
3 fighters moved from 76 Sea Zone to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
2 transports moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Burma to West India
5 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Siberia to Sakha
1 armour, 1 fighter and 3 tactical_bombers moved from Buyant-Uhaa to Sakha
1 aaGun moved from Buyant-Uhaa to Chahar
1 infantry moved from Nenetsia to VologdaPlace Units - Japanese
3 infantry placed in Shantung
3 mech_infantrys placed in Persia
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,2,1,4,4,2,2,2,5,3,1,6,4,6,2,2,5,5,5,6,4,4,3,5,3,1,6,5,1,6,5,3,6,3,4,4,2,5,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,5,1,4,6,2
Japanese collect 42 PUs (15 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
East meets West in Vologda
-
And one more battle that went very well for Japan. Who needs super subs? I was really hoping to make more damage than I managed.
-
Scramble 1-2 fighters into SZ 112?
-
What are you attacking, and what are you attacking it with?





