TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - ANZAC
Battle in Kenya
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
ANZAC win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Southern France to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Southern Italy to Bessarabia
2 fighters moved from Western Germany to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
13 infantry moved from Eastern Poland to Baltic States
4 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 3 infantry moved from Finland to Karelia
Combat - Germans
Battle in Baltic States
Germans attack with 4 artilleries, 1 fighter and 15 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 2 fighters
Russians defend with 1 cruiser
Germans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Yugoslavia
Germans attack with 1 armour and 2 mech_infantrys
Neutral_Allies defend with 3 infantry
1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
2 artilleries moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 infantry moved from Finland to Norway
1 aaGun moved from Western Germany to France
2 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Western Germany
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from Bessarabia to 100 Sea Zone
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to 100 Sea Zone
2 artilleries and 3 infantry moved from Romania to Eastern Poland
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 100 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
2 artilleries placed in Western Germany
2 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 126 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in 126 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 tactical_bomber moved from 126 Sea Zone to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Belarus to Smolensk
1 artillery and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
6 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Sakha
1 armour moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Scramble z39?
no
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to India
1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 infantry moved from Jehol to Buyant-Uhaa
2 infantry moved from Amur to Siberia
1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 18 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 11 fighters, 5 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 18 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
8 fighters moved from India to Yunnan
2 bombers moved from India to Yunnan
5 tactical_bombers moved from India to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Shantung to Chahar
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
4 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
EDIT: I decided to ncm the cruiser to z22 kamikaze zone instead of z18.
lol, that must count as the worst battle result in history for the loser. I almost cannot believe it.
Yes no AA hits and no planes lost. Axis have all bad luck on the Europe side and all good luck on the Pacific side.
True enough. The cost you saved in air that statistically should have been lost makes up for a lot, though. Game on.
Yes for sure, but look on the bright side. Italy is in BAAAAAD shape
You very likely wont need Italy :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 21 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 bomber moved from 22 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 2 submarines
EDIT: Turning off Edit Mode
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - British
British buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in Tunisia
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Tunisia from Italians, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier and 2 transports placed in 81 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from British Somaliland to Italian Somaliland
1 infantry moved from British Somaliland to Italian Somaliland
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter moved from Caroline Islands to Guam
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Queensland to 61 Sea Zone
1 fighter moved from Queensland to 61 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 61 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to Queensland
1 fighter moved from 61 Sea Zone to Queensland
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
clicked “done” again. its all in the history anyway.
np