@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Alexgreat(allies+6) vs Vance(axis)
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ah my bad, apologies, I saved the file but forgot to attach it.
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OK scramble 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
4 carriers, 3 destroyers, 4 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Americans retreated to 125 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
5 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 9 infantry moved from 109 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 38 Sea Zone: 4 carriers, 4 destroyers, 4 submarines and 1 transport
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 39 Sea Zone: 4 carriers, 4 destroyers, 3 submarines and 1 transport
EDIT: Adding units owned by Americans to 38 Sea Zone: 5 fighters and 2 tactical_bombers
EDIT: Removing units owned by Americans from Kwangsi: 5 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 armour placed in Kwangtung
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
13 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to HunanPlace Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
Another scrambling request, pls.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
4 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Greece
Battle in 112 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win, taking Greece from Germans with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Tanganyika Territory to RhodesiaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 armour, 4 artilleries and 5 infantry moved from Western Germany to GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo China
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Malaya, round 1 : 7/11 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking French Indo China from Japanese, taking Malaya from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to 38 Sea Zone
1 fighter moved from Malaya to 38 Sea Zone
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to BurmaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
france doing anything?
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oh
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans buy 4 armour, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 artillery and 3 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
12 artilleries and 21 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Rostov to Volgograd
11 armour moved from Rostov to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 14 artilleries, 29 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 16 armour, 14 artilleries, 29 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Greece
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Greece from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Rostov to Bryansk
1 aaGun, 3 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Western Germany to Novgorod
1 aaGun, 9 artilleries and 16 infantry moved from France to Western GermanyPlace Units - Germans
2 tactical_bombers placed in Novgorod
6 infantry and 1 mech_infantry placed in Germany
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
Scramble z81 from Egypt? (1 fighter, 1 destroyer, 2 carriers)
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no thx. weather not good enough.
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ok
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wait a second. that got screwed up. The units didn’t unload from the transports. I’m going to have to fix this. hang on.
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OK so I will just roll for the 6 inf, 5 mech, 1 armor from the transports
a
Rolls: 11@1, 1@3; Total Hits: 111@1,: (1, 2, 3, 4, 4, 2, 3, 6, 4, 3, 3)1@3: (5) -
now I am completely confused.





