@mike64 no
Alexgreat(allies+6) vs Vance(axis)
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sorry but I am going to have to reroll this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 armour, 1 fighter and 3 tactical_bombers moved from Sakha to Soviet Far East
6 infantry moved from Iraq to 80 Sea Zone
1 armour and 5 mech_infantrys moved from Eastern Persia to 80 Sea Zone
1 armour, 2 carriers, 1 fighter, 6 infantry, 5 mech_infantrys and 6 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
7 armour, 3 fighters and 2 mech_infantrys moved from Iraq to Egypt
3 fighters moved from 80 Sea Zone to Egypt
6 infantry and 5 mech_infantrys moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 3 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantry
Battle in Egypt
Japanese attack with 8 armour, 6 fighters, 6 infantry and 7 mech_infantrys
French defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 9 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Egypt from British with 5 armour and 5 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 3 armour, 1 fighter, 6 infantry and 7 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 9 armour, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Egypt to 81 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Korea to Sakha
1 fighter and 2 tactical_bombers moved from Soviet Far East to Sakha
1 aaGun moved from Chahar to Jehol
1 infantry moved from Anhwe to ShantungPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
3 armour placed in West India
3 armour placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,2,1,2
Japanese collect 36 PUs (17 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
Sorry I screwed that up. If you’re not happy with the result, feel free to reroll it yourself.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 11 infantry and 6 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Kwangtung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Anhwe
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 fighter moved from 38 Sea Zone to West India
1 tactical_bomber moved from 38 Sea Zone to West India
1 tactical_bomber moved from 38 Sea Zone to West India
4 carriers, 4 destroyers, 4 submarines and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British ColumbiaCombat - Americans
Battle in Normandy Bordeaux
Battle in West India
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 5 fighters and 2 tactical_bombers in West India, round 1 : 4/7 hits
Japanese roll dice for 3 armour in West India, round 1 : 0/3 hits
3 armour owned by the Japanese lost in West India
Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armourNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from West India to 79 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 20 Sea Zone
2 armour placed in Kwangtung
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Szechwan
13 infantry moved from Burma to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to AnhwePlace Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 carrier, 1 fighter and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
3 armour placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to EgyptPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 armour moved from French Indo China to Shan State
ANZAC take Shan State from Japanese
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 3 submarines moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from Burma to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea ZoneCombat - ANZAC
Battle in West India
Battle in IndiaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from India to BurmaPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
16 armour, 14 artilleries, 27 infantry and 12 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Novgorod to Russia
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 20 armour, 15 artilleries, 2 fighters, 30 infantry, 14 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 46 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 7 artilleries, 30 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 6 artilleries, 2 fighters, 46 infantry, 12 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
10 infantry moved from Southern Italy to Northern Italy
1 aaGun, 3 artilleries and 6 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Germany to Western Germany
11 infantry moved from Western Germany to France
9 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Iraq
1 infantry moved from Volgograd to CaucasusPlace Units - Germans
9 armour and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Southern France
3 mech_infantrys placed in Iraq
1 mech_infantry placed in CaucasusTurn Complete - Germans
Germans collect 74 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
Bolshevik exterminated.
Axis win unless allies liberate 1 VC on Europe map by G14.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking West India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 carriers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Trans-Jordan to 80 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Egypt
6 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
3 armour moved from Persia to Iraq
1 aaGun moved from Jehol to Shantung
1 fighter and 2 tactical_bombers moved from Sakha to Shantung
1 armour moved from Soviet Far East to SakhaPlace Units - Japanese
3 infantry placed in Shantung
1 carrier and 2 destroyers placed in 80 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,1,2,3,3
Japanese collect 26 PUs (16 lost to blockades); end with 26 PUs total -
Congratulations for a well played game. Was a swashbuckling one (at times I was carried away by that and went into way too many fights with Russia), truly enjoyable. My Allies suck, as so often against good players.
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Yep, good game. Thanks Alex.





