scramble all 3 planes to 115
Here we go again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from Malaya to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Egypt to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - French
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Want to try one with me as axis?
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Yes, I’ve enjoyed our games and I think its made me a better player all around.
I hope I have some good dice this weekend with the table top version.
Still going to F.M.G.'s event in April? I’m planning on it -
Yeah still planning on FMG for sure. I was hoping to find some kinds here to play with face to face, but it didn’t work out. There is a pretty active bunch of gamers here, but not into axis & allies, plus a lot of them are from the university. I try not to associate with students because it can cause problems (their gossip can me my job). Oh well, it’s fun to play online at least.
BTW I notice you were a lot stronger with Germany this game. Russia got a bit too lucky with the strafes though. I’ll start another game as Germany just because I am friggin’ bored out of my mind. hang on….
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OK scramble in z110 (2 subs, 1 BB, 2 fig, 2 tac, 2 Bmb) and/or z111 (2 subs, 2 fig, 2 tac)?
Germany’s build was 4 artillery and 1 sub. map attached. -
oops typo. make that 6 artillery, 1 sub.
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You’ll find a group, keep looking game night at the public lib., game stores/book stores.
dont know If I’ll post tomorrow I’ve got a game of global to do -
sure no problem. Did I mention how i am bored out of my mind in manitoba? The place looks like a big flat pancake with mile after mile of nothing, plus it snowed today :-P. Ah well LOL
Good luck with your ftf game tomorrow! Kick some ass!
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Germany did very well and was unstopable and thats the one I pulled out of the hat….It was great!
You should have my e mail addy so go ahead and start another -
OK I will start a new game in a new thread.