Sweet, thanks for the quick reply, barnee, you’re always there, like a genie. Just rub the lamp!
XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!
-
hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
i still suggest that you arrange to meet up on the triplea lobby to play live.kind regards,
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun moved from 39 Sea Zone to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 109 Sea Zone to 106 Sea ZoneTurn Complete - French
-
come on guys lets play!
-
Sorry again. I wanted to get my turn in before my nonstop work days away from home but site was down. I have periods of days where it just isn’t feasible to make a play (and my partner is in the same boat on those days). Then I have days where I have too much time. Makes turn based play difficult!
-
I’ve never used the live feature, but we could try to nail down a time for all of us if you talk us through it.
. -
Manual upload. Error message about some garbage about refresh header.
-
If there’s a good time for you folks to do that, we can look at it. It’s just a matter of connecting to the same game.
I’ll be around all day today (mostly). Tomorrow may take some of my time, but nothing significant. After that, I’m relatively free for the rest of the weekend (except for silly Halloween things).
I’ll make sure to focus on this to get our turns done the turn based way as much as possible, but if you any of you folks find yourself with some time while idling around the computer we can work something out for the lobby play.
-
All right all, I will have my Russian turn posted by tomorrow at the latest.
-
hello guys,
it has been almost 2 months and you still have not declared war!
you should meet up to play in the lobby, even if not all team members can make it, just one player from each side is all that is needed. if not, one team is going to be very upset with this game going to a decision.
kind regards,
-
if antholin has not taken turn by tomorrow, I or Stal will. I could be available tuesday evening…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea ZoneNon Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Baltic States to Belarus
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun and 4 infantry moved from Kazakhstan to Tsinghai
1 aaGun and 6 infantry moved from Sakha to Amur
1 aaGun and 12 infantry moved from Buryatia to Amur
3 infantry moved from Bryansk to Belarus
2 aaGuns, 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I can get turns in regular for us over the next couple days. Stal can handle most evenings. Lets get moving.
-
i am available almost the whole day today. Lets play!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
7 fighters moved from Hunan to Szechwan
5 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to ShensiCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 7 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 14 infantry
Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 7 tactical_bombers in Szechwan, round 1 : 11/18 hits
Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Szechwan, round 1 : 9/17 hits
1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 9 infantry owned by the Chinese , 5 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 4 fighters and 5 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 3/6 hits
1 tactical_bomber owned by the Japanese , 4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -60
Casualties for Japanese: 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers
Casualties for Chinese: 2 artilleries, 1 fighter and 14 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 34 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 armour and 5 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 battleship, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour, 1 artillery and 7 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 7 infantry
Shensi : 1 flag, 2 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 3 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 45
Americans : 52 / 52
Chinese : 4 / 14
British : 27 / 35
UK_Pacific : 24 / 24
Italians : 17 / 22
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.176
Median : 3.000
Variance : 1.582
Standard Deviation : 1.258
Total rolls : 68Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.415
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41Chinese Combat
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.815
Median : 3.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
I know it’s way early on in the game… but I have to call it boys.
How does each side plead?
-
Well it is like this. They havent faced quite the bad luck we did in our first round gamet it hasnt been very good for them. WHen looking at the game, consider that UK is about to go and will declare war on Japan. We will be collecting at least 70more IPCs than them by the end of the turn and have over 750IPCs more unit value. We control the Atlantic with the Allies and the US JUST entered the war. It is a luck win, but it is a win for us I believe, Crazy tourney. I was so excited for it, and have now seen crazy luck dictate both games early. I hope to get a good game in at some point.
Well fought my worthy opponents. If you have any interest in continuing the game for fun or perhaps challange us to a rematch we will be willing!
Thanks Garg for setting up the tourney.
p.s. Is there any info the 2nd Edition placement and rules being edited in soon?
-
My gut and secret observers are also saying allies. But I want to hear from the AXIS. If they are willing to submit it’s lost, they can resign with a dignity that won’t soon be forgotten (And continue the game seperately).
Suggested Topics
