Yea, but if they Axis plays slow then the allied economic advantage is going to become insurmountable.
The axis needs to grab and hold.
If they don’t take that initial “grab” then the Allies will box them in, and the victory conditions won’t get low enough for them to win with what they just start with until after turn 10
Imagine for example.
1 VP for each VC you control
1 VP for each NO you accomplish
2 VP for each capital (economic HQ) you control
Axis needs 25 VP to win by turn 10
Or -1 VP for each turn thereafter
At the end of round 1 the axis will probably have Berlin (2), Paris (2), Warsaw (1), 2 German NOs (1+1), Tokyo (2), Shaghai (1), 1 Japanese NO (1), Rome (2), 1 Italian NO (1)
So they would have 14 at then end of round 1 (probably)
Up for grabs within the next 9 turns is Lenningrad (1), Stalingrad (1), Moscow (2), London (2), Cairo (1), Calcutta (2), Manilla (1), Hong Kong (1), Honolulu (1), Sidney (2)
As well as another two German NOs, (but they lose the at peace with USSR one), Two more Japanese NOs, (but they lose the at peace with the West one), and Three more Italian ones I think.
I exclude San Fransisco, Washington and Ottowa from the calculation, but the axis can reach around 33ish
This would need to be worked on from a math perspective, but thats my 2 cents.