TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
2 battleships moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 armour moved from 55 Sea Zone to Western United States
3 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western Canada
1 fighter moved from Japan to Western Canada
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to Alaska
1 transport moved from 57 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 armour moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake Island
1 armour moved from Trans-Jordan to Libya
1 armour moved from Belgian Congo to Libya
3 fighters moved from India to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
2 fighters moved from 18 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to West Indies
Japanese take West Indies from Americans
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 14 Sea Zone, round 1 : 4/5 hits
Americans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 14 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 transport
Battle in Libya
Japanese attack with 2 armour
Americans defend with 2 infantry
Japanese roll dice for 2 armour in Libya, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Libya, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Libya
Japanese roll dice for 2 armour in Libya, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Libya
Japanese roll dice for 1 armour in Libya, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Libya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Libya, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 2 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Wake Island, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Wake Island
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Wake Island
Japanese roll dice for 1 armour in Wake Island, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Canada
Japanese attack with 2 fighters
Americans defend with 1 infantry
Japanese roll dice for 2 fighters in Western Canada, round 1 : 1/2 hits
British roll dice for 1 infantry in Western Canada, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Western Canada
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western United States
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Western United States : 0/3 hits
Japanese roll dice for 2 battleships in Western United States, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Western United States, round 1 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Western United States, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Western Canada to Alaska
3 fighters moved from Western United States to Alaska
1 fighter moved from 14 Sea Zone to Anglo Egypt
2 fighters moved from 14 Sea Zone to Western Europe
Place Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
2 armour, 2 fighters and 2 infantry placed in Japan
Japanese undo move 2.
2 armour and 2 fighters placed in Japan
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
1 unit repaired.
Territory Summary for Japanese :
Midway : 1 flag
Union of South Africa : 1 flag, 1 factory
Australia : 1 flag
Kenya : 1 flag
Alaska : 1 flag, 2 armour, 5 fighters and 2 infantry
India : 1 flag, 1 aaGun, 1 factory and 2 infantry
Soviet Far East : 1 flag, 1 artillery
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Western United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Brazil : 1 flag
Borneo : 1 flag, 1 infantry
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Norway : 1 flag, 1 fighter
West Indies : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag
Western Europe : 1 flag, 2 fighters
New Zealand : 1 flag
Sinkiang : 1 flag
Wake Island : 1 flag, 1 armour
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 armour
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 fighter
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 2 transports
14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 2 battleships and 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 0 / 0
Germans : 61 / 62
British : 15 / 15
Japanese : 67 / 68
Americans : 23 / 36