@SuperbattleshipYamato no scramble thanks
Axis (TheHeavyJ) v. Allies (Kilroy) AA G10 (The one Kilroy finally wins…)
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Purchase Units - British
British buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
AA raid costs 3 PUsNon Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
2 transports placed in 2 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 17 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 bomber, 1 factory, 1 fighter and 5 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 1 infantry
2 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 57
British : 17 / 17
Japanese : 52 / 62
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 for Jet Power and gets 1 hit
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 4 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Trans-Jordan
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
2 battleships moved from 55 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 fighter moved from Japan to Alaska
1 armour moved from Union of South Africa to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour and 1 transport moved from 25 Sea Zone to 18 Sea Zone
1 carrier moved from 25 Sea Zone to 18 Sea Zone
2 fighters moved from 25 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
Japanese take Brazil from Americans
1 transport moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from Alaska to 2 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 28 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Midway, round 1 : 2/2 hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 2 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
Japanese roll dice for 1 fighter in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 2 transports in 2 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British lost in 2 Sea Zone
Japanese roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 transport in 2 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British lost in 2 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 2 transportsNon Combat Move - Japanese
1 fighter moved from 2 Sea Zone to NorwayPlace Units - Japanese
3 fighters placed in India
1 fighter placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Midway : 1 flag, 1 armour and 1 infantry
Union of South Africa : 1 flag, 1 factory
Australia : 1 flag
Kenya : 1 flag
Alaska : 1 flag, 4 fighters
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 1 factory and 3 fighters
Soviet Far East : 1 flag, 1 artillery
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Brazil : 1 flag, 1 armour
Borneo : 1 flag, 1 infantry
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Norway : 1 flag, 1 armour and 1 fighter
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 1 armour
New Zealand : 1 flag
Sinkiang : 1 flag
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 5 armour, 1 factory, 1 fighter and 7 infantry
Caroline Islands : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 2 battleships and 1 transport
34 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
57 Sea Zone : 1 flag, 1 transport
60 Sea Zone : 1 flag, 2 transports
18 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 57
British : 16 / 17
Japanese : 56 / 57
Americans : 35 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 for Long Range Aircraft and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 battleship moved from 12 Sea Zone to 14 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from Anglo Egypt to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Egypt to Italian East Africa
British take Italian East Africa from Germans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 infantry moved from 14 Sea Zone to Southern Europe
1 infantry moved from 14 Sea Zone to Southern Europe
1 infantry moved from Central United States to Western Canada
1 armour moved from Eastern United States to Western United StatesCombat - Americans
Battle in Southern Europe
Americans attack with 2 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 1 infantry
Americans roll dice for 1 battleship in Southern Europe, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Southern Europe
Americans roll dice for 2 infantry in Southern Europe, round 1 : 1/2 hits
Germans roll dice for 3 armour in Southern Europe, round 1 : 2/3 hits
1 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern Europe
Germans win with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 infantry moved from Algeria to Libya
1 infantry moved from Algeria to LibyaPlace Units - Americans
1 battleship and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 35 PUs; end with 36 PUs totalTerritory Summary for Americans :
Italian East Africa : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 artillery and 3 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Wake Island : 1 flag, 2 infantry
Libya : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 3 infantry
Western Canada : 1 flag, 1 infantry
8 Sea Zone : 1 flag, 1 destroyer and 1 transport
10 Sea Zone : 1 flag, 1 battleship and 1 transport
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 57 / 57
British : 18 / 17
Japanese : 56 / 57
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 57 / 57
British : 18 / 17
Japanese : 56 / 57
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 for Jet Power and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour and 3 fighters; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Italian East Africa
Germans take Anglo Egypt from British
4 bombers moved from Germany to United Kingdom
2 fighters moved from Western Europe to 8 Sea Zone
1 fighter moved from Norway to 8 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/4 hits
1 bomber killed by AA guns
AA raid costs 20 PUs
Battle in 8 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 3 fighters in 8 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Germans lost in 8 Sea Zone
Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 8 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 1 destroyer and 1 transport
Battle in Italian East Africa
Germans attack with 1 armour
Americans defend with 1 infantry
Germans roll dice for 1 armour in Italian East Africa, round 1 : 1/1 hits
British roll dice for 1 infantry in Italian East Africa, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Italian East Africa
Germans win, taking Italian East Africa from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from 8 Sea Zone to Western Europe
1 armour moved from Germany to Balkans
1 armour moved from Eastern Europe to Caucasus
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
4 armour and 3 fighters placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 62 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour, 3 bombers, 1 factory, 3 fighters and 2 infantry
Persia : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
Archangel : 1 flag
Italian East Africa : 1 flag, 1 armour
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 1 armour
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 4 armour and 1 fighter
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Balkans : 1 flag, 1 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 0 / 0
Germans : 60 / 62
British : 15 / 0
Japanese : 56 / 57
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Combat Move - British
1 fighter moved from United Kingdom to Norway
1 bomber moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 fighter; Germans defend with 1 armour
British roll dice for 1 bomber and 1 fighter in Norway, round 1 : 1/2 hits
Germans roll dice for 2 armour and 1 fighter in Norway, round 1 : 1/3 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Norway
British roll dice for 1 bomber in Norway, round 2 : 1/1 hits
Germans roll dice for 1 armour and 1 fighter in Norway, round 2 : 2/2 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Norway
Germans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour
Casualties for Germans: 1 armour
Casualties for British: 1 bomber and 1 fighterNon Combat Move - British
Turn Complete - British
British collect 15 PUs; end with 15 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 factory and 5 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 60 / 62
British : 15 / 15
Japanese : 56 / 57
Americans : 35 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
2 battleships moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 armour moved from 55 Sea Zone to Western United States
3 fighters moved from Alaska to Western United States
1 fighter moved from Alaska to Western Canada
1 fighter moved from Japan to Western Canada
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to Alaska
1 transport moved from 57 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 armour moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake Island
1 armour moved from Trans-Jordan to Libya
1 armour moved from Belgian Congo to Libya
3 fighters moved from India to 14 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
2 fighters moved from 18 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to West Indies
Japanese take West Indies from AmericansCombat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 14 Sea Zone, round 1 : 4/5 hits
Americans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 14 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 transport
Battle in Libya
Japanese attack with 2 armour
Americans defend with 2 infantry
Japanese roll dice for 2 armour in Libya, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Libya, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Libya
Japanese roll dice for 2 armour in Libya, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Libya
Japanese roll dice for 1 armour in Libya, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Libya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Libya, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 2 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Wake Island, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Wake Island
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Wake Island
Japanese roll dice for 1 armour in Wake Island, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Canada
Japanese attack with 2 fighters
Americans defend with 1 infantry
Japanese roll dice for 2 fighters in Western Canada, round 1 : 1/2 hits
British roll dice for 1 infantry in Western Canada, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Western Canada
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western United States
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Western United States : 0/3 hits
Japanese roll dice for 2 battleships in Western United States, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Western United States, round 1 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Western United States, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Japanese
2 fighters moved from Western Canada to Alaska
3 fighters moved from Western United States to Alaska
1 fighter moved from 14 Sea Zone to Anglo Egypt
2 fighters moved from 14 Sea Zone to Western EuropePlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
2 armour, 2 fighters and 2 infantry placed in Japan
Japanese undo move 2.
2 armour and 2 fighters placed in Japan
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
1 unit repaired.Territory Summary for Japanese :
Midway : 1 flag
Union of South Africa : 1 flag, 1 factory
Australia : 1 flag
Kenya : 1 flag
Alaska : 1 flag, 2 armour, 5 fighters and 2 infantry
India : 1 flag, 1 aaGun, 1 factory and 2 infantry
Soviet Far East : 1 flag, 1 artillery
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Western United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Brazil : 1 flag
Borneo : 1 flag, 1 infantry
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag
East Indies : 1 flag, 2 infantry
Norway : 1 flag, 1 fighter
West Indies : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag
Western Europe : 1 flag, 2 fighters
New Zealand : 1 flag
Sinkiang : 1 flag
Wake Island : 1 flag, 1 armour
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 armour
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 fighter
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 2 transports
14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 2 battleships and 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 61 / 62
British : 15 / 15
Japanese : 67 / 68
Americans : 23 / 36 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo EgyptCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 infantry
Japanese defend with 1 fighter
Americans roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
Germans roll dice for 1 fighter in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Anglo Egypt
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 23 PUs; end with 23 PUs totalTerritory Summary for Americans :
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 artilleries and 4 infantry
Algeria : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory and 3 infantry
Central United States : 1 flag, 2 artilleries
8 Sea Zone : 1 flag, 1 battleship and 1 transport
10 Sea Zone : 1 flag, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 61 / 62
British : 15 / 15
Japanese : 67 / 68
Americans : 23 / 23 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :10
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 61 / 62
British : 15 / 15
Japanese : 67 / 68
Americans : 23 / 23 -
Allies surrender? :cry: