japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
W.W.II S.A. vs Kabloom
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Anhwe to Hopei
1 bomber moved from Japan to Hopei
1 bomber moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Hopei to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Kiangsu
1 bomber moved from 43 Sea Zone to CelebesPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 cruiser moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Celebes
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 battleship and 2 cruisers
Units damaged: 1 battleship owned by the Italians and 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Germans
Units damaged: 2 carriers owned by the Americans
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 2 carriers, 10 destroyers, 2 fighters and 2 submarines
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 2 carriers, 10 destroyers, 2 fighters and 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in Celebes and were removed
2 fighters could not land in 91 Sea Zone and were removedPlace Units - Americans
5 destroyers placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to ChaharCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Japanese
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Burma to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Hopei
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Hunan
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from India to West IndiaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Place Units - UK_Pacific
2 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Rhodesia from British
1 armour, 1 artillery and 3 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
Americans defend with 1 cruiser
Italians win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Italians win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 3 infantry
Italians win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 armour, 2 artilleries and 5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Belarus
9 transports moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Western Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 9 infantry placed in Germany
1 armour and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
nice game