scramble all 3 planes to 115
W.W.II S.A. vs Kabloom
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
6 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from 127 Sea Zone to Novgorod
3 armour moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 bomber moved from Germany to Novgorod
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Poland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Germans win with 3 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
2 armour, 1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 4 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Bessarabia to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
10 infantry moved from Korea to Manchuria
6 infantry moved from Amur to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to KareliaCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 3 armour remaining. Battle score for attacker is -23
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 3 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Russians win with 18 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
Place Units - Russians
4 armour and 6 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
5 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kiangsi to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 infantry moved from Korea to ManchuriaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in Jehol
Americans attack with 1 armour and 1 bomber
Japanese defend with 2 infantry
Americans win, taking Jehol from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Americans win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Jehol to ManchuriaPlace Units - Americans
7 destroyers placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to SuiyuyanCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Siam
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 battleship moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Siam
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Siam to BurmaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
1 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Algeria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 2 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 5 infantry
French defend with 1 infantry; British defend with 1 artillery and 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
10 transports moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
Germans take Finland from Russians
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in United Kingdom
5 infantry placed in Germany
1 armour, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 artillery and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
14 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Manchuria to Jehol
1 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 14 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Russians win with 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Russians win with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Archangel
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Anhwe to Hopei
1 bomber moved from Japan to Hopei
1 bomber moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Hopei to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Kiangsu
1 bomber moved from 43 Sea Zone to CelebesPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 cruiser moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Celebes
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 2 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 battleship and 2 cruisers
Units damaged: 1 battleship owned by the Italians and 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Germans
Units damaged: 2 carriers owned by the Americans
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 2 carriers, 10 destroyers, 2 fighters and 2 submarines
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 2 carriers, 10 destroyers, 2 fighters and 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in Celebes and were removed
2 fighters could not land in 91 Sea Zone and were removedPlace Units - Americans
5 destroyers placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to ChaharCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Japanese
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Burma to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Hopei
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Hunan
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from India to West IndiaTurn Complete - British
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Place Units - UK_Pacific
2 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Rhodesia from British
1 armour, 1 artillery and 3 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
Americans defend with 1 cruiser
Italians win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Italians win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 3 infantry
Italians win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 armour, 2 artilleries and 5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs