lionel v mike g40 RUSSIA 1.tsvg had some difficulties.
wednesdays sometimes slow for me. anyway I added 5
ipc each to Germany , Japan and Italy each turn to help even out the game.
W.W.II S.A. vs Kabloom
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
6 infantry moved from Manchuria to Jehol
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hopei to Kweichow
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters and 2 tactical_bombers moved from Yunnan to KweichowCombat - Japanese
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
1 bomber moved from Szechwan to Kiangsu
2 fighters and 3 tactical_bombers moved from Kweichow to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
4 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Siam to 20 Sea Zone
3 fighters moved from Kiangsi to KiangsuPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs (10 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour, 3 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 destroyer and 2 submarines
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 6 Sea Zone
Americans attack with 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 armour and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Aleutian Islands to KoreaPlace Units - Americans
2 transports placed in 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - British
Giving bonus movement to units
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Burma to Yunnan
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Kweichow
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 2 artilleries
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Kweichow to BurmaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 3 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Romania
1 bomber and 1 fighter moved from Greece to Slovakia Hungary
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Syria to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 87 Sea Zone to 91 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Italians win with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 destroyer moved from 38 Sea Zone to 36 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
6 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from 127 Sea Zone to Novgorod
3 armour moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 bomber moved from Germany to Novgorod
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Poland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Germans win with 3 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
2 armour, 1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 4 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Bessarabia to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
10 infantry moved from Korea to Manchuria
6 infantry moved from Amur to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to KareliaCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 3 armour remaining. Battle score for attacker is -23
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 3 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Russians win with 18 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
Place Units - Russians
4 armour and 6 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
5 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kiangsi to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 infantry moved from Korea to ManchuriaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in Jehol
Americans attack with 1 armour and 1 bomber
Japanese defend with 2 infantry
Americans win, taking Jehol from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Americans win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Jehol to ManchuriaPlace Units - Americans
7 destroyers placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to SuiyuyanCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Siam
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 battleship moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Siam
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Siam to BurmaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
1 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Algeria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 2 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 5 infantry
French defend with 1 infantry; British defend with 1 artillery and 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
10 transports moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
Germans take Finland from Russians
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in United Kingdom
5 infantry placed in Germany
1 armour, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 artillery and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
14 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Manchuria to Jehol
1 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 14 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Russians win with 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Russians win with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Archangel
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs