TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
6 armour, 3 artilleries, 13 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 1 fighter moved from Western Germany to United Kingdom
2 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
2 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
1 mech_infantry moved from Yugoslavia to Romania
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 6 armour, 3 artilleries, 2 bombers, 5 fighters, 13 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 5 armour, 3 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 19 infantry and 1 mech_infantry
Germans win with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 5 armour, 3 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 19 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour and 5 infantry placed in Western Germany
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs