WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)


  • NWE taken without loss

    Poland:
    A:
    DiceRolls: 21@1 8@2; Total Hits: 1021@1: (3, 2, 2, 1, 3, 4, 2, 1, 1, 3, 3, 4, 1, 6, 5, 2, 2, 1, 1, 6, 4)8@2: (4, 5, 1, 1, 1, 5, 2, 3)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Poland taken without loss.

    NONCOMS:
    1 armor from Czech moves to Balkans
    aa gun from Algeria moves to Libya
    armor from Libya moves to Egypt
    aa gun, 10 infantry from Czech move to Poland
    2 armor from Czech move to Germany
    1 armor, 1 infantry, 7 artillery from Germany move to Poland
    2 fighters from NWE move to France

    MOBILIZATION:
    5 infantry, 2 artillery to Germany

    INCOME:
    Germany collects 33 IPCs. Has 33 on hand.

    WC12 Goo v Gamer 12a.AAM


  • Shoot, I was just running the calculator on Z5 and realized that I didn’t move 2 destroyers from 5 to 3 during noncom like I fully intended to do…

    With battleships, Germany couldn’t even think about attacking and doing any damage to set up for J, and I don’t think this would affect the G turn at all.  I also see no possible advantage since I saw your German turn, as this is between the UK, US and Japan…

    I planned during my USA turn to move the 2 destroyers to 3 and then to build a boat with the Russians to defend 5.

    Asking for permission to make an out of turn move to move the 2 USA destroyers to 3 now…  You certainly have a right to deny…  Should only serve to make your J decisions easier - if you deny the move you have a 70% chance of wiping all surface boats in 3 but at a cost of most of your air.  It’s probably not a good move for you to make (unless of course you get really lucky) even without the 2 destroyers, but I wanted to take that choice off the table because I don’t want to get diced.

    Your call - I need to know so I know what to purchase with Russia

    Thanks for considering


  • Well, I actually had run the numbers too and they looked pretty good.  But, I do not think that it effected my German turn so go ahead and make the change.  Probably saves me from making a bad decision in attacking them.


  • @Bigbadgoo:

    Well, I actually had run the numbers too and they looked pretty good.  But, I do not think that it effected my German turn so go ahead and make the change.  Probably saves me from making a bad decision in attacking them.

    OK, thanks, I’ll move them.

    It also means I’m spending Russian money on boats that I wouldn’t if the 2 US destroyers stayed in 5, so that’s good for you too.

    Since you allowed my AA move to Bulgaria I lost my forward AA, too - maybe I shouldn’t be asking for the late moves at all…

    Yeah, this way we’ll take a dicey, risky Z3 attack off the table…
    As you said, would probably be a bad decision to attack them - the really important 4 UK transports are in Z5 and if you attacked Z3 the threat level would be way down on my main fleet for awhile so you’re probably better off keeping all that air that gives you so many more options than my auxiliary fleet in Z3.  :-)

    OK then, Russia will be done soon and we will have a Russian surface ship or two to gaze at soon!


  • R12 with 37, buy 3 INF, ART, FTR, CV

    Combat moves -
    Eve - ART, 2 ARM (Ura) 2 INF (Nov)
    Bul - 2 INF, ART (EPl)
    Chi - 4 INF, 2 ART (Kaz) 2 ARM (Nov)
    Per - 3 INF, BMB (Cau)

    ChiDiceRolls: 2@1 4@2 2@3; Total Hits: 32@1: (2, 1)4@2: (4, 5, 1, 2)2@3: (6, 5)DiceRolls: 1@2; Total Hits: 01@2: (4)


  • EveDiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (4, 1)2@3: (3, 6)DiceRolls: 1@2; Total Hits: 01@2: (4)
    PerDiceRolls: 3@1 1@4; Total Hits: 13@1: (5, 3, 4)1@4: (2)DiceRolls: 2@2; Total Hits: 12@2: (3, 2)


  • Per2DiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (5)DiceRolls: 1@2; Total Hits: 11@2: (2)
    BulDiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 4)DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Per3DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)DiceRolls: 1@2; Total Hits: 01@2: (3)
    Bul2DiceRolls: 2@2; Total Hits: 02@2: (4, 6)DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Bul3DiceRolls: 2@2; Total Hits: 02@2: (4, 6)DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Bul4DiceRolls: 2@2; Total Hits: 22@2: (2, 2)DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bel - 2 INF (Kar)
    EPl - 5 ARM (Cau)
    Chi - AA (Nov)
    EUk - 2 INF, ART (Cau)
    Cau - AA (Kaz) 6 INF (Rus) BMB (Per)

    Place CV, FTR (Z5)
    Place 3 INF, ART (Rus)
    Collect 38, 38 on hand

    WC12 Goo v Gamer 12b.AAM


  • Everything OK on your end?

    Have a nice day


  • Sorry. Will post later tonight.  Been a rough week… and I can’t quite figure out what to do with the Japanese.  Too many moving parts.  Everytime I sit down to figure it out I get AA’ers cramp and can’t think and then one of my boys distracts me for good.


  • With 72 IPCs Japan purchases 1 BB, 3 dd, 8 infantry, 1 artillery.

    COMBAT MOVES:
    SZ8:
    dd, 6 ftrs from SZ12

    Gibralter:
    2 infantry from Libya

    Persia:
    5 infantry, 2 artillery, 1 armor from India

    SZ57:
    1 dd from SZ62
    2 fighters from SZ52

    SBR London:
    1 bomber from France
    2 bombers from Italy

    SBR Russia:
    bomber from Jordan

    COMBAT RESOLUTION:

    SBR London:
    DiceRolls: 3@1; Total Hits: 03@1: (2, 3, 6)


  • Damage:
    DiceRolling 3:
    (4, 4, 5)


  • 13 damage for total of 15.

    Russia SBR:
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Damage:
    DiceRolling 1:
    (2)


  • 2 damage Russia for a total of 2.

    SZ8:
    A:
    DiceRolls: 1@2 6@3; Total Hits: 21@2: (3)6@3: (6, 3, 2, 5, 6, 5)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • SZ8 cleared without loss

    SZ57:
    A:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 6)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

Suggested Topics

  • 5
  • 59
  • 70
  • 89
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts