WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)


  • Intend to get a move made -
    today or tomorrow


  • UK11 with 26, buy 3 RPR, 4 INF, 2 ARM (save 1)

    Combat moves -
    Blk - 2 INF, ART, FTR (Bul)
    Pol - 2 INF (GBr) FTR (Z5)

    PolDiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BlkDiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (2)2@2: (1, 1)1@3: (1)DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Z3 - SS (Z1)
    BSt - INF, ART (Kar) INF (Nwy) INF, 3 ARM (GBr)
    Z5 - FTR (Pol)
    Ukr - 7 INF, 2 ARM (Bul) AA (Cau) FTR (Blk)
    Cau - ARM (Bul)

    Place 4 INF, 2 ARM
    Collect 26, 27 on hand

    WC12 Goo v Gamer 11d.AAM


  • With 22 IPCs Italy purchases 1 fighter, 4 infantry.

    COMBAT MOVES:
    Balkans:
    2 infantry from Italy
    bomber, 2 armor from France (through Germany)

    NWE:
    infantry from France
    2 fighters from SZ13

    Algeria:
    1 infantry from Libya

    W Af:
    armor from FEQ takes it, moves back to FEQ

    COMBAT RESOLUTION:
    Balkans:
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (5, 2)1@4: (2)

    D:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 4)


  • Balkans taken without loss

    NWE
    A:
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (2, 4)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • NWE cleared. Loss of 1 infantry

    Shoot. Missed the damage again. I guess I’ll just hold onto 1 infantry.

    NON COMS:
    2 fighters from NWE move to SZ13
    5 infantry from Italy move to France
    1 infantry from Sudan moves to Egypt
    1 infantry from Libya moves to Algeria
    bomber from Balkans moves to France
    all fleet in SZ13 moves to SZ12, the dd moves to SZ8
    TZ from SZ34 moves to SZ15

    MOBILIZATION:
    3 infantry, fighter to Italy; 1 infantry in storage

    INCOME:
    Italy collects 23 IPCs. Has 23 on hand + 1 infantry.

    WC12 Goo v Gamer 11e.AAM


  • US11 with 56, buy 4 INF, ART, 2 BB

    Combat moves -
    Z8 - SS, 2 FTR (Z1) 2 BMB (Kar)
    Z57 - SS (Z56) 2 BMB (ECa)
    Z53 - 2 SS (Z56) BMB (WCa)
    Ger - INF (Nwy) INF (Kar) 2 BB (Z5)

    GerDiceRolls: 2@1 2@4; Total Hits: 12@1: (2, 2)2@4: (6, 2)
    Z8DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (2)2@3: (6, 5)2@4: (3, 4)DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Z57DiceRolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (3, 5)DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Z53DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (1)DiceRolls: 1@2; Total Hits: 01@2: (4)


  • NWE - INF (Kar) offload from 5
    Nwy - 2 INF, 2 ARM (ECa)
    ECa - 2 INF (EUS) INF (WCa) ARM (WUS) FTR (Z8) 2 BMB (Z57) BMB (Z53)
    Z3 - SS, 2 DD, CV (Z1) FTR (Z8) FTR from UK CV (Z5)
    GBr - 2 BMB (Z8)
    Z44 - INF (WUS)
    Rus - ARM (Kar)
    EPl - ARM (Kar)

    Place 2 BB (Z3)
    Place ART (Nwy)
    Place 4 INF (WUS)
    Collect 48, 48 on hand

    WC12 Goo v Gamer 11f.AAM


  • Eh - drop 1 INF and 1 ARM on GBr instead of Nwy
    Actually needed to protect against massive yellow AF

    WC12 Goo v Gamer 11f.AAM


  • With 23 IPCs Germany purchases 2 artillery, 5 infantry.

    COMBAT MOVES:
    Bulgaria:
    1 infangtry from Czech

    NWE:
    2 infantry from Germany
    2 fighters from France

    Poland:
    25 infantry, 4 artillery from Czech

    COMBAT RESOLUTION:
    NWE:
    A:
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (6, 3)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NWE taken without loss

    Poland:
    A:
    DiceRolls: 21@1 8@2; Total Hits: 1021@1: (3, 2, 2, 1, 3, 4, 2, 1, 1, 3, 3, 4, 1, 6, 5, 2, 2, 1, 1, 6, 4)8@2: (4, 5, 1, 1, 1, 5, 2, 3)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Poland taken without loss.

    NONCOMS:
    1 armor from Czech moves to Balkans
    aa gun from Algeria moves to Libya
    armor from Libya moves to Egypt
    aa gun, 10 infantry from Czech move to Poland
    2 armor from Czech move to Germany
    1 armor, 1 infantry, 7 artillery from Germany move to Poland
    2 fighters from NWE move to France

    MOBILIZATION:
    5 infantry, 2 artillery to Germany

    INCOME:
    Germany collects 33 IPCs. Has 33 on hand.

    WC12 Goo v Gamer 12a.AAM


  • Shoot, I was just running the calculator on Z5 and realized that I didn’t move 2 destroyers from 5 to 3 during noncom like I fully intended to do…

    With battleships, Germany couldn’t even think about attacking and doing any damage to set up for J, and I don’t think this would affect the G turn at all.  I also see no possible advantage since I saw your German turn, as this is between the UK, US and Japan…

    I planned during my USA turn to move the 2 destroyers to 3 and then to build a boat with the Russians to defend 5.

    Asking for permission to make an out of turn move to move the 2 USA destroyers to 3 now…  You certainly have a right to deny…  Should only serve to make your J decisions easier - if you deny the move you have a 70% chance of wiping all surface boats in 3 but at a cost of most of your air.  It’s probably not a good move for you to make (unless of course you get really lucky) even without the 2 destroyers, but I wanted to take that choice off the table because I don’t want to get diced.

    Your call - I need to know so I know what to purchase with Russia

    Thanks for considering


  • Well, I actually had run the numbers too and they looked pretty good.  But, I do not think that it effected my German turn so go ahead and make the change.  Probably saves me from making a bad decision in attacking them.


  • @Bigbadgoo:

    Well, I actually had run the numbers too and they looked pretty good.  But, I do not think that it effected my German turn so go ahead and make the change.  Probably saves me from making a bad decision in attacking them.

    OK, thanks, I’ll move them.

    It also means I’m spending Russian money on boats that I wouldn’t if the 2 US destroyers stayed in 5, so that’s good for you too.

    Since you allowed my AA move to Bulgaria I lost my forward AA, too - maybe I shouldn’t be asking for the late moves at all…

    Yeah, this way we’ll take a dicey, risky Z3 attack off the table…
    As you said, would probably be a bad decision to attack them - the really important 4 UK transports are in Z5 and if you attacked Z3 the threat level would be way down on my main fleet for awhile so you’re probably better off keeping all that air that gives you so many more options than my auxiliary fleet in Z3.  :-)

    OK then, Russia will be done soon and we will have a Russian surface ship or two to gaze at soon!


  • R12 with 37, buy 3 INF, ART, FTR, CV

    Combat moves -
    Eve - ART, 2 ARM (Ura) 2 INF (Nov)
    Bul - 2 INF, ART (EPl)
    Chi - 4 INF, 2 ART (Kaz) 2 ARM (Nov)
    Per - 3 INF, BMB (Cau)

    ChiDiceRolls: 2@1 4@2 2@3; Total Hits: 32@1: (2, 1)4@2: (4, 5, 1, 2)2@3: (6, 5)DiceRolls: 1@2; Total Hits: 01@2: (4)


  • EveDiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (4, 1)2@3: (3, 6)DiceRolls: 1@2; Total Hits: 01@2: (4)
    PerDiceRolls: 3@1 1@4; Total Hits: 13@1: (5, 3, 4)1@4: (2)DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

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