sent a chat so we don’t clutter up this thread
WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)
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Yea, 1 infantry stays there in BST…. Those NON COMS were tough to write up… took like an hour with everybody harassing me. I knew I had screwed somehting up.
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R4 with 32, buy 3 ART, 4 ARM
Combat moves -
Ind - INF (Per) 2 ARM (Cau)
Bel - 3 INF, ARM (Kar) travel through ArcBel
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Only one little mistake with all those distractions - that’s not bad at all
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Bel2
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 5, 3)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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This feels familiar…
Bel3Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bel4
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
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How can one game have so much bad offense?
Bel5Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Retreat to Arc, damn it!!
IndRolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (6, 6)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Ind2
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Cau - 9 INF (Rus)
Rus - ARM (Kar) 4 INF (Nov)
Eve - 2 INF (Yak)
EUk - AA (Cau)Place 3 ART, ARM (Cau)
Place 3 ARM (Rus)
Collect 23, 23 on handDude, that was extremely improbable…
We have both been getting such bad results on offense… wow -
Sheesh. Improbable is right! This has been the most defense dominant game I have ever played. Each round I keep thinking that it’s time for the dice to swng back to the attacker, but it doesn’t happen. Weird how it’s been consistant the whole way through. I felt like it would be a short game after G1, then R1 was terrible. Then after the Japs lost 4 guys on Phil killing 1, for the first time ever for me, I felt like resigning. Then what happens? The worst UK1 I have seen, probably ever. Crazy, crazy game.
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I completely agree - it is amazing how games sometimes take on personality. It defies what statisticians would say
If it was only happening to one or the other of us, it would be over by now.
Whoever stops attacking first will win :wink: -
With 60 IPC Japan purchases 4 fighters, 1 bomber, 1 infantry, and 1 armor
COMBAT MOVES:
Midway:
infantry and artillery from Japan via TZ
1 fighter from SZ62
BB from SZ51 bombardsSZ53:
4 fighters from SZ51S Africa:
1 infantry from JordanMadagascar:
1 infantry from India via TZ, end SZ32Stano:
1 infantry from BuryYakut:
1 infantry from SFECOMBAT RESOLUTION:
Midway:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 5)1@3: (3)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Midway taken without loss
SZ53:
A:
Rolls: 4@3; Total Hits: 24@3: (6, 5, 2, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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I guess all we had to do was talk about it. :-P
SZ52 cleared without loss
NON COMS:
bomber from Japan moves to Manch
infantry, artillery from FIC move to India via TZ
2 infantry from Caro Island move to FIC
fighter from FIC moves to Phil
fighter from SZ35 moves to Phil
fighter from SZ35 moves to E Africa
dd, sub, AC from SZ62 move to SZ57
4 fighters from SZ53 move to SZ57
fighter from Midway moves ro SZ57
AC, 4 dd from SZ51 move to SZ57
infantry from Chi moves to SikMOBILIZATION:
4 fighters, bomber, infantry, armor JapanINCOME:
Japan collects 65 IPCs. Has 65 on hand. -
Yes, unscathed!
I was gonna say I was surprised the Russia turn I had where I actually succeeded to take TrJ and India at the same time… guess I shouldn’t-a got used to it…See if I can crank out a UK move here tonight…
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UK4 with 31, buy 6 INF, 2 ARM (save 3)
Combat moves -
Bel - 2 INF (Kar) FTR (Z5)
BSt - FTR (GBr) FTR (Z5) INF (Kar)
Sud - INF (Cng)<gulp>Bel
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)Are these guys out of bullets yet? Can they handle the air attack?</gulp>
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Oh my goodness
These guys are REALLY dug in
Bel2Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
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Maybe they really are the master race
Bel3Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
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Bel4
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Bel5
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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