Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
-
yeah, heavy bombers were the best in old classic… 3 dice!
-
You should have rolled the battleship separately.
But I guess both cruisers hit so you can take off your subs, so the dice were merciful to you that way.
Let’s see…. -
Classic heavy bombers were a blast. I had one game where we both got them, and we both had one of the other’s capitals and the game went on for a long time. We blasted things off the board as fast as we could buy them - it was a wasteland.
Keep the French fighter and the damaged battleship for round 2.
-
I lose 2ss, ftr, 2tacb
rd2
A
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (6, 4)
D
Rolls: 2@4; Total Hits: 12@4: (6, 1) -
I only hit you 4 times, then 1 more
-
duh… sorry trying to do this while making dinner
ok so you go 5 total
meaning I am down 2ss, 1tac, 2ftr… don’t that makes any difference for the rollsnow france.
aa fire (please! no hit!)
Rolls: 1@1; Total Hits: 01@1: (2) -
ok France
A
Rolls: 7@1 6@2 6@3 1@4; Total Hits: 77@1: (1, 4, 2, 1, 5, 1, 4)6@2: (4, 3, 4, 3, 5, 5)6@3: (2, 5, 1, 3, 2, 4)1@4: (5)
D
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (2, 6, 6, 1, 3, 5, 1, 6)2@3: (1, 6)1@4: (4) -
assuming lose aa first
france 2
A
Rolls: 2@1 6@2 6@3 1@4; Total Hits: 52@1: (5, 3)6@2: (2, 6, 5, 2, 5, 5)6@3: (1, 1, 6, 4, 4, 6)1@4: (3)
D
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (2, 3)2@3: (5, 6)1@4: (5) -
hmm France was kind of a rout.
France falls, collect 19
yugo
A
Rolls: 7@1 4@2 4@3; Total Hits: 47@1: (2, 4, 5, 3, 2, 2, 2)4@2: (2, 6, 2, 1)4@3: (6, 5, 5, 2)
D
Rolls: 5@2; Total Hits: 15@2: (6, 3, 6, 3, 1) -
yugo 2
A
Rolls: 6@1 4@2 4@3; Total Hits: 76@1: (2, 3, 5, 1, 3, 1)4@2: (2, 4, 1, 3)4@3: (3, 2, 3, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
ok, so bad luck in 106, 111, average in 110, good in France and ok in yugo… I’ll take it.
ncm
ftr in yugo to sita
all other air to wgr, except 2 ftr to 112
inf in pol to ger
2inf in den to wgr
inf from nor to fin
inf from rom to bul
all ships to 112place
cv, ss, dd in 112collect 49+19=68
-
-
so the Royal Navy lives to fight another day, but the RAF has been bled…
-
The French vow…. one day… one day the wrongs will be righted!
-
They wish! Nazi’s plunder the Louvre… Napoleon’s body is turned into a marionette! :evil:
-
Your starting map needs a pro-Allied marker for Eire and Crete
It also needs another victory city marker for UK Pacific and USA
Both same as last time
My map will be correct -
hmmm… yeah that map was posted on the forum as Alpha 3 but had missing stuff I think for neutrals… good catch
-
R1 with 37, buy a researcher
Rolling 1:
(3) -
Russia! researches?
-
With 32, buy 4 INF, 2 ART, BMB
NCM -
Yak - 6 INF
Bry - 12 INF, 2 AA
Nov - FTR, TAC (Rus) 2 INF (Kar) 3 INF (Vyb)
Ros - 2 INF (Cau)
Bry - MECH, ARM (Vol) INF, ART, 2 AA (Rus) 3 INF (Suk) INF, ART (Nuk)
Bel - 3 INF (Bal) 3 INF, ART, 2 AA (Nov) INF (Arc) MECH, ARM (Rus)
Z112 - SS (Z127)
Nuk - 2 INF (Bes) 2 INF (EPl)Place INF, 2 ART (Nov)
Place 3 INF (SUk)
Place BMB (Rus)
Collect 37, 37 on hand





